Commit Graph

3434 Commits

Author SHA1 Message Date
TemporalOroboros
a1715666f0 Resolves StackVisualizer is Obsolete (#13908) 2023-05-18 16:16:53 +10:00
DrSmugleaf
77ae2f2484 Fix Next button resending the same admin logs (#16557) 2023-05-17 22:51:17 -07:00
metalgearsloth
3c3762f2ee Add tethergun lathe recipe (#16551) 2023-05-18 12:07:10 +10:00
metalgearsloth
775258be52 Add tether gun (#16430) 2023-05-18 11:36:06 +10:00
Daniil Sikinami
7ca7272a80 Add to PDA alert level, shift duration, instructions and ID access. Also fix uknown station name. (#15220)
* PDA update and fix

* fix alert level

* Fix color level

* Maybe this will look better

* PDA update and fix

* fix alert level

* Fix color level

* Maybe this will look better

* Now threat color is taken in the same way as for emergency lamps

* Minor improvements

* Fix alert level string

* AlertLevelChangedEvent for all PDAs

* StationAlert is also stored in PDAComponent

* Removed IdAccessLevels

* Removed Access from PDAMenu.xaml.cs and Draw time real-time

* AlertLevel updated from AlertLevelChangedEvent

* Removed garbage

* Removed garbage from PDAUpdateState.cs

* Change comp-pda-ui-station-time

* revert rename PDAOwnerInfo to PdaOwnerInfo

* remove not use short names jobs

* "ftl var should be lowercase"

* "ftl var should be lowercase" again

* transfer StationAlert to PDAIdInfoText

* transfer StationAlert to PDAIdInfoText

* Line breaks of parameter/argument lists conventions

* not randomly inline property attributes

* no broadcast AlertLevelChangedEvent

* fix cctualOwnerName

* GridModifiedEvent never called

* add alert-level-unknown-instructions

* UpdateAlertLevel for latejoin

* Add alert-level-unknown

* Revert "GridModifiedEvent never called"

This reverts commit fa7d1620

* remove garbage and fix quite long
2023-05-17 14:35:40 -06:00
Tom Leys
e4ccd13845 Plasma still creates tritium down to 1 to 32 concentration (#16517)
- But it's less efficient
2023-05-17 13:22:56 -06:00
DrSmugleaf
b5fe408baf Fix "Next" never sending admin logs for rounds outside the cache, show a round's total logs on the UI (#16531)
* Fix next never sending logs for rounds outside the cache

* Show round's total log count on the ui

* Disable next button when waiting for a next response

* Cleanup AdminLogsEui.CurrentRoundId

* Fix popout window width
2023-05-17 06:04:28 -05:00
Tom Leys
9fce417662 Firelocks only open on click (not close) (#16516) 2023-05-16 23:37:37 -07:00
Nemanja
a1799de4c1 Fix anomaly exceptions (Use QueueDel) (#16524) 2023-05-17 10:44:38 +10:00
metalgearsloth
64bb57cdef Remove some client IEnumerables (#16501) 2023-05-16 22:55:22 +10:00
Moony
e91fc652a3 Dynamic space world generation and debris. (#15120)
* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00
Tom Leys
d3b6bb62c0 Zombie virus delayed from 20-30 minutes from rule start. (#16346) 2023-05-16 01:59:39 -04:00
Tom Leys
eab0121744 Zombies recover faster from crit. They heal Piercing damage (#16325) 2023-05-15 23:58:36 -04:00
PilgrimViis
832ba7b6f3 Added a component to eat bodies for health #8922 (#16345) 2023-05-15 18:44:35 -04:00
Nemanja
9efc727fe1 RND Rework [Death to Techweb] (#16370)
* Techweb rework

* more ui work

* finishing ui

* Finish all the C# logic

* the techs + lathes

* remove old-tech

* mirror-review
2023-05-15 15:17:30 -05:00
Sir Winters
68305ec5fb 5min to 10m (#16457)
Co-authored-by: Owai-Seek <>
2023-05-15 10:52:31 -05:00
metalgearsloth
347dcfbeb5 Add reflection for crystals (#16426) 2023-05-15 15:21:05 +10:00
08A
3f93b11e4a Add shortcut to flip for construction menu (#14152)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-15 14:13:24 +10:00
metalgearsloth
a9c0007c77 Stack and storage enhancements (#16405) 2023-05-14 22:24:45 -04:00
Leon Friedrich
b20cc6f4d3 Misc state-handling changes (#16444) 2023-05-15 12:22:17 +10:00
metalgearsloth
ea4440be44 Make ore loot use walls as a mask (#16377) 2023-05-14 22:01:29 -04:00
Slava0135
0a9bb5024f Add space glue (#16355) 2023-05-15 01:35:10 +10:00
Ilya246
6f19075be9 big cardboard box improvements (#16418) 2023-05-14 08:46:19 -04:00
metalgearsloth
676405f08f Auto-orient rotation for arrivals (#16417) 2023-05-14 07:46:28 -04:00
metalgearsloth
ed297e9d46 Prevent early salvage FTL (#16409) 2023-05-14 07:37:58 -04:00
metalgearsloth
74361f1581 Reduce FTL times (#16410) 2023-05-14 01:00:36 -07:00
metalgearsloth
6417bb4fa0 Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00
Vasilis
4f8d4f89d6 Health analyzer displays turns off when the battery dies (#16125) 2023-05-13 12:28:11 -04:00
metalgearsloth
cb7f73927d Reduce puddle tile friction (#16375) 2023-05-13 11:45:53 -04:00
metalgearsloth
17f217a4a3 Fix throwing non-hard entities (#16389) 2023-05-13 23:45:59 +10:00
forkeyboards
e72db80060 White Cane for Blind People (#16318) 2023-05-13 13:11:35 +10:00
Leon Friedrich
0c4002bbd3 Make Reactions conserve thermal energy (#16190) 2023-05-13 13:10:32 +10:00
metalgearsloth
d86294d547 Throwing tweaks (#16266)
- Cartridge bounds decreased.
- Throwing pushback scales based on entity mass.
2023-05-12 19:54:37 -04:00
Leon Friedrich
d228f971b0 Try fix collision mispredicts (#16298) 2023-05-13 00:02:50 +10:00
metalgearsloth
5daa1e7dec Allow PKA to gather (#16250) 2023-05-11 23:19:08 +10:00
Kara
ab6707aef6 Give monkeys clumsy (#16320) 2023-05-11 10:27:47 +10:00
Tom Leys
d24e4a6631 Frezon reaction requires 50:1 Oxy:Trit ratio (#16295) 2023-05-09 20:27:23 -07:00
metalgearsloth
9946cbd7fe Predict wielding (#16275) 2023-05-10 10:01:23 +10:00
Dawid Bla
1b36d6fe9d Stop puddles and soap from blocking doors (#16258) 2023-05-10 09:54:43 +10:00
Leon Friedrich
2bd5fb3736 Remove obsolete Fixture.Body references (#16259) 2023-05-09 17:21:26 +10:00
Tom Leys
878272ecf3 Zombie disease is easier to spread and deadly in minutes. Zombies heal over time. (#16235)
* Nerf Space zombies, get DoT in space (barotrauma) and spawn stunned.

- Also discard any helmet or mask you might be wearing.

* Zombies have heal over time, infection far more fatal

- Stun time reduced to 2 seconds

* Zombification occurs after you die, rather than after you crit.

- Zombies cannot inflict Zombification DoT on other zombies.

* Heal shock damage, space zombies are back.

* Lower the chance of infection per hit

* Removed the stun, reduced zombification virus slightly
2023-05-08 22:24:40 -04:00
metalgearsloth
84e1b6f695 Gun + PKA fixes (#16244) 2023-05-08 22:37:40 +10:00
metalgearsloth
3ed58be49c Truncate melee wide swings (#16242) 2023-05-08 17:46:26 +10:00
AJCM-git
211ba8c7bd Fix buckling sounds (#16142) 2023-05-07 23:14:48 -07:00
TemporalOroboros
0658acd7cb Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Leon Friedrich
dca5e76430 Fix client-side log spam (#16222) 2023-05-08 10:37:46 +10:00
metalgearsloth
210a70fc3a Deload biome entities (#15531) 2023-05-08 01:03:04 +10:00
Julian Giebel
5c86778fff Fix network configurator verbs and misc fixes (#16210) 2023-05-07 20:58:12 +10:00
Slava0135
dce7741b9d Fix pinpointer flicker (#15452) 2023-05-07 18:20:43 +10:00
metalgearsloth
0e81cb4319 Remove diseases (#15684) 2023-05-07 17:50:37 +10:00