Commit Graph

6467 Commits

Author SHA1 Message Date
20kdc
80ad2ef5b7 Botany composting & shovel/spade (or, make botany sustainable) (#3064)
* Botany: Introduce shovel and spade into hydro\_tools

* Botany: Add shovel/spade (just removes plants)

* Botany: Add shovel/spade lathe recipes and make all botany lathe recipes accessible

* Botany: Add spade into Saltern

* Botany: Give Saltern a bucket for the botanist

* Botany: Plant produce can be composted for nutriment/etc.

* Botany: Bye-bye duplicated force update code, hello ForceUpdateByExternalCause

* Botany: Shovel identity crisis resolved (thanks Paul)
2021-02-01 23:46:20 +01:00
20kdc
633a6b3ab9 Walls, catwalks, table frames can no longer be constructed rotated. (#3057)
* Walls, catwalks, table frames can no longer be constructed rotated.

This should help prevent bugs from unanticipated rotations.

* SnapToGrid ZeroRotation (now SouthRotation) - Stuff must face south apparently
2021-02-01 21:58:47 +01:00
bhespiritu
6b6ddd0a73 update UpdateVisuals to use Destructible thresholds (#3051)
* update UpdateVisuals to use Destructible thresholds

* refactor windows to use Destructible threshold instead of maxDamage
2021-02-01 17:22:50 +01:00
collinlunn
b51b8cb182 Some Power nullable & ComponentDependency (#3050)
* Power nullability

* AME nullability

* re-adds EnsureComponents

* conflict fix

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/RadiationCollectorComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* removes duplicate component assignment

Co-authored-by: py01 <pyronetics01@gmail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-02-01 17:19:43 +01:00
py01
c80efdaf44 Node and NodeGroup nullability (#3047)
Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-29 13:21:08 +11:00
py01
4bf61770e1 Piping nullability (#3048)
Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-29 13:20:13 +11:00
Pieter-Jan Briers
67e1da4cc2 Syringes now automatically switch between draw/inject when emptied/filled up fully. 2021-01-25 02:10:23 +01:00
Pieter-Jan Briers
961f80254d You now stop breathing while in crit. 2021-01-24 16:38:01 +01:00
Pieter-Jan Briers
526c3d1ebf You can now rig power cells to explode.
VERY funny.
2021-01-24 16:21:18 +01:00
Pieter-Jan Briers
436694e376 Explosions can be spawned at any coordinate, play sound again. 2021-01-24 16:06:03 +01:00
Pieter-Jan Briers
c947bb75e6 You feel a tiny prick (Hypospray) (#3034) 2021-01-24 14:18:12 +01:00
py01
72b5ae9468 GasGeneratorComponent (#3029)
* GasGeneratorComponent

* gas generator sprite

* component comment

* replace the other typeof with nameof

* Update Resources/Textures/Constructible/Atmos/gasgenerator.rsi/meta.json

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Constructible/Ground/gasgenerator.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/Atmos/Piping/GasGeneratorComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Atmos/Piping/GasGeneratorComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* specifies physics component

* comments

Co-authored-by: py01 <pyronetics01@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-01-24 19:42:33 +11:00
20kdc
e53ae365a3 Get rid of the OverlayEffectsComponent stuff (#3010)
* Get rid of the OverlayEffectsComponent stuff because it just ended up creating workarounds for it's bugs, without removing any functionality

* Flashes and Flashbangs use the same code now (the Flashable path because it's better)
2021-01-24 19:17:45 +11:00
Paul
5f6d2d50ba fix cause of renaming of proj 2021-01-23 22:45:23 +01:00
Pieter-Jan Briers
148c8daeb6 Adds 15/20/30 buttons to chem dispenser. 2021-01-23 20:27:45 +01:00
Paul
eca029a278 adds attr 2021-01-23 20:00:29 +01:00
Paul
cd5b6ecc90 Merge branch 'master-upstream' into expl_int_analyzer 2021-01-23 19:09:18 +01:00
Pieter-Jan Briers
1eb5af6449 Adds ClumsyComponent.TryRollClumsy helper method. 2021-01-23 17:54:58 +01:00
Pieter-Jan Briers
6635054cac Attacks now re-orients players like interactions so. 2021-01-23 17:50:48 +01:00
Pieter-Jan Briers
85fcf7290c Clean up terrible solution entity reaction copy pasta. 2021-01-23 16:49:22 +01:00
Pieter-Jan Briers
ae91059c0b Adds "Add Reagent" admin verb. 2021-01-23 16:45:20 +01:00
Pieter-Jan Briers
fd7fcbadda Transfter 2021-01-22 23:04:20 +01:00
Alex Evgrashin
02ea6ce57c Toilet (#3012)
* Ported sprites from eris

* Added yml

* lid open/close logic

* interactivity

* Working on new secret stash component

* Object will drop on destruction

* Can get item and examine message

* Reagent container and some cleaning

* Moved potted plant to stash

* New base prefab

* Now you can deconstruct toilet

* Small fixes

* Fixed unknown components errors

* Fixed grammar errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Now use prob

* More grammar

* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs

Aaaaaaaa

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* No delays

* Amazing sound design

* Moved sound to mono

* Toilet viz

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-20 18:02:34 +11:00
metalgearsloth
6a41194bc9 Fix buckle drops. (#3023)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-20 00:16:41 +11:00
20kdc
6f360b48bf Stop singularity from pulling ghosts, stop singularity from leaving the pull controller attached (#3021) 2021-01-19 17:35:44 +11:00
py01
a7354f8e0d DummyWireComponent (#3011)
* DummyWireComponent

* connector wire proto names

* comment fix

* Uses IMapInit

* Removes unused icon components

* Moves component to client

* Renames component

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-18 21:51:16 +11:00
komunre
2172d00409 Clusterbang (#2712)
* Code is ready but item now spawning

* Prototype of SeveralExplosive component

* Remaked to FlashExplosiveComponent using

* Done. But i feel myself retarted

* Remaked. Looks good

* Full loaded prototype added

* Throwing in progress. Fatal error is here

* I forgot about shared

* Sloth refactor

* Delayed spawning and fix crashes

* Full clusterbang code.

* Removed useless variable and tuned delay

* Delete wrong  in CreamPiedComponent

* Now yaml is code quality followed

* Reworked to GetLevel with bugs

* Never forget resources, guys

* RoundToLevels added. Now it works.

* New textures and sloth refactor is returned

* Now it's TryGetComponent

* Visualizer maximum fix and look fix

* Logging and no max and min check

* Removed max grenades sending

* vizualizer is better now

* GrenadesMax removed

* grammar, checks, NextFloat and no more try catch

* Unused using removed

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:16:34 +11:00
Letter N
c30dc030c5 Adds false alarm and updates events code (#2577)
* oops accedentaly ports how ss13 deals with event randomness. Also renames FakeEvent to FalseAlarm!

* thing

* greytide but it's implemented badly

* fixes&changies, also greytide!

* rng actualy exists now

* resync

* Naming Schemes

* Startup not init

* areas are dead

* very cool vsudio

* this does not exist, wtf

* Cleanup

* Nullables, fixables, and timings

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:14:53 +11:00
Paul
719d5b7e2b removes unused usingstatements 2021-01-17 21:43:17 +01:00
Paul
883131e315 i feel great pain inside 2021-01-17 18:58:22 +01:00
py01
e759a8aec9 Filter sprites & visualizer (#3008)
Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-17 16:10:22 +01:00
Pieter-Jan Briers
9d5e85ba1e Add support for map UID persistence to mapping commands.
Requires submodule update but does not break if not availabnle.
2021-01-17 15:53:55 +01:00
Pieter-Jan Briers
84eeba8e42 Fix mapping command throwing. 2021-01-17 15:53:55 +01:00
20kdc
f85fc6b370 Buckle/Unbuckle icons (#3014) 2021-01-17 15:41:52 +01:00
Swept
5a248bdd86 Hotfixes thrown item damage (#3013)
* Initial

* A

* Bye bye!
2021-01-17 19:32:31 +11:00
20kdc
bca0f7b1b0 Singularity Engine: Containment field emitters emit soft light (#3004)
* Singularity Engine: Containment field emitters emit light, making use of soft shadows

* Singularity Engine Containment Emitter Lights: Clean up component dependencies & remove now-useless point light enable check
2021-01-16 20:13:11 +01:00
Pieter-Jan Briers
e51f74a1f1 Fixed some map saving bugs with ID cards/PDAs. 2021-01-15 17:20:02 +01:00
py01
138cdaba5b Enable nullable in ReactionPrototype & ReagentPrototype (#3005)
* Enable nullable in ReactionPrototype & ReagentPrototype

* Remove unecessary sets

* Fix updates branch

* Review fixes

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-15 16:40:10 +11:00
metalgearsloth
b6d97b6068 Add helper to send entity to ghost (#3003)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-14 20:43:31 +11:00
Manel Navola
f7ac546f39 Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610)
* Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing

* Renamed _cancelToken to _cremateCancelToken, made _cremateCancelToken nullable

* Update Content.Server/GameObjects/Components/Morgue/CrematoriumEntityStorageComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added Ownder.Deleted check inside timer

* Added TODO gibbing comments

* Removed innecessary code and removed deleting entities when getting 'gibbed'

* Fix ghosting with gibbing.

Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-14 18:57:24 +11:00
Paul Ritter
ce096f9c51 ports over datasets (#2663)
* ports over datasets & ignores the dataset prototype clientside

* moved dataset to shared

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-01-14 18:08:55 +11:00
py01
4c80082555 Reaction sound re-added (#2990)
* Reaction sound re-added

* Moves reaction sound file to reaction prototype

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-14 18:06:23 +11:00
Vera Aguilera Puerto
6a19dd9f02 You can no longer move a PC entity unless it has a PlayerInputMover (#2987) 2021-01-14 14:24:43 +11:00
py01
1f18dd568a GasFilterComponent (#2935)
* GasFilterComponent

* Client ignore component

* Diff fixes

* diff fix 2

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-13 23:15:53 +01:00
Pieter-Jan Briers
af1838c641 Fix hunger not updating thresholds correctly from rejuvenate. 2021-01-12 21:24:18 +01:00
Pieter-Jan Briers
052ea49884 Implement magboots. (#2988)
Got an alert and action and everything.
2021-01-11 19:24:09 +01:00
metalgearsloth
acb3c72d99 Drag changes (#2487)
* Drag changes

* Higlights only show near cursor
* Don't highlight un-droppable entities
* Fixes invalid highlights issue

* Also the scanner

* 2 months fix

* Address reviews

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-11 22:14:01 +11:00
Pieter-Jan Briers
067397c713 Cache Enum.GetValues(typeof(Priority)) in PowerNetNodeGroup 2021-01-11 11:30:17 +01:00
Paul
d3dda274e3 fixes blockgamearcadecomponent runtime 2021-01-11 10:59:19 +01:00
Pieter-Jan Briers
d950e5a5a0 Fix exception on looking up verbs for a laser gun with cell removed. 2021-01-11 10:39:40 +01:00