* Align storage welders with door welders
* Spamming the button doesn't punish you.
* Requires lit welder to start
*
* Nulla-builda-buddy
* A certain smug in a bucket
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* #272 add bordered panel for effects bar
* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups
* #272 WIP defining status effect states as YML and
sending them as encoded integers
* #272 refactor to use new alert system
* #272 refactor to use new alert system
* #272 fix various bugs with new alert system and update
alerts to have color
* #272 WIP
* #272 rename status effects to alerts
* #272 WIP reworking alert internals to avoid code dup
and eliminate enum
* #272 refactor alerts to use
categories and fix various bugs
* #272 more alert bugfixes
* #272 alert ordering
* #272 callback-based approach for alert clicks
* #272 add debug commands for alerts
* #272 utilize new GridContainer capabilities for sizing of alerts tab
* #272 scale alerts height based on
window size
* #272 fix tooltip flicker
* #272 transparent alert panel
* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip
* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip
* #272 alert prototype tests
* #272 alert manager tests
* #272 alert order tests
* #272 simple unit test for alerts component
* #272 integration test for alerts
* #272 rework alerts to use enums instead
of id / category
* #272 various cleanups for PR
* #272 use byte for more compact alert messages
* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
* FloorTileItemComponent can now extend the station, or create new grids.
* Fixes wrong interaction system EntityCoordinates check.
Needed for all this to work.
There's also the existing events command as well that's separate. I think there's value in having both? (Where mods can turn it on and off but not change the default?)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
- Rotatable verbs only show if the entity can be rotated.
- Adds parameter to rotate anchored entities.
- Office chairs can now be rotated regardless of anchoring.
* Fix block game crashing server
* fffff i just noticed
* THIS is the correct property
* Ignore unpause if game has not started
* Init _currentPiece by BlockGame constructor
* Make pointing check for occlusions
* Make pointing ignore the pointer in case you are hella occluding
* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into unoccluded-pointing
Flashlights were calling dirty EVERY TICK so this just means they only call it when absoluetely necessary which saves a lot.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>