* Add EscapeContext
Escape context input closes windows if there are any open. If there are not any windows it opens the game menu.
* Add fluent for Escape Context
* Move EngineContext keybind to content
* Readd WindowCloseAll
* Fix EscapeContext not opening the game menu after using WindowCloseAll
WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items.
Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't.
* Clean up EscapeContextUIController
* add new labels and buttons for records stantion console
* add fingerprint fields for server
* set buttons and updates for fingerPrints filters
* set fingerprints filters
* final set for finger prints filters
* add new trhaslates for station records computer
* some fix for the PR
* refactor server side station record console system
* add message for filters
* add tranlates
* add new ui with several filters
* updetes prints with server side logic
* resolve conflicts with DNA
* resolve conflicts with DNA
* deleted unused variable and rename some fields
* added description for new state
* added select for filter
* set multiplay filters for the console
* added new translates
* add class filters & fixed issue with reset line edit
* fix dublicate with set the selectId for option button
* fixed review notes
* fixed review notes forget changet fix name
* add event TextEntered for better usability
* fixed review notes 3
* fixed formating in xaml
* fixed array with _filterTypes
* fixed ui and made it in minimalistic style
* fixed generalstationRecordFilter class, move method
* delete margin after line edit
* fix placeholder for lineEdit
* fix placeholder for lineEdit, the review note
* Revert "fixed generalstationRecordFilter class, move method"
This reverts commit 1b35c6ac44e7dafe9a1f0560eb177152b822f20b.
* impliment short swith in method IsSkippedRecord
* fixed review notes, remaked method IsSkipped and fix casing
* fixed the review note about check null record name
* Rebindable menu + move menu to default f11
* Moved to F10
* Specify which menu gets toggled by the EscapeMenu button
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Material Reclaimer
* Fix this test
* autostack output, tweak volume, add upgrade examine
* whitelist AND blacklist support
why not
* trying so hard to get this fucking test to work
* EmoGarbage delves into MaterialArbitrageTest, never to return
* VV and restore cloth to glory
* make the system more robust
* even more stuff has composition; add blacklist for important items
* fix test fails
* convert recycling
* forgor :sadge:
* lol
* simply a modiCUM of doc commentary
* save work
* Adds Z levels
* a
* ladders + parallax scroll
* zoom out not in
* oops, sandbox
* oops i broke the law
* run ci
* fuck
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* DNA component
* Commit numba 2
* Added DNA into Station Records Computer
* commit numba 3
* commit numba 4
* Vomit also contain DNA component now
* fixed DNA field not clearing after scanning another item
* commit numba 10
Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes
* 11
* 12
* 14
* Added DNA guide entry
* FIX