metalgearsloth
99b77bc2d3
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
metalgearsloth
88dfc59038
Remove custom tooltip timings ( #19604 )
2023-09-11 13:53:35 +10:00
deltanedas
db2a4478b0
show non-sheet material units in lathe ( #19896 )
...
* locale for material units
* use material units in lathe ui
* give units to non-sheet materials
* :trollface:
* use volume properly
* :trollface:
* review
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-07 22:11:10 -04:00
Nemanja
6695ac2ad6
Show materials as sheets, tweak lathe ui ( #19709 )
2023-08-31 22:28:08 -07:00
Thom
a1029be654
Changed Lathe UI to two-column layout so its easier to see what materials are currently loaded ( #19608 )
2023-08-28 17:36:07 -07:00
chromiumboy
a39fa80d58
Add lathe material ejection ( #19218 )
...
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)
* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI
* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-08-17 09:22:01 -08:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
Nemanja
a01f26d3a6
fix lathe syncing and tweak ui ( #17489 )
2023-06-20 00:39:35 -06:00
Nemanja
8411739e00
Fix secfab being able to print protolathe items ( #17443 )
2023-06-18 16:35:19 -06:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Leon Friedrich
cf509c1e38
Add material arbitrage tests ( #13315 )
2023-01-15 00:57:59 -08:00
Nemanja
26786b5839
decouple material insertion visualization from lathes ( #13242 )
2023-01-08 13:36:50 +11:00
Nemanja
69971272e6
lathe recipes no longer specify textures ( #12944 )
...
Co-authored-by: Moony <moony@hellomouse.net >
2023-01-01 15:56:03 -08:00
Nemanja
4eee1ee9b2
clean up infinite researchsystem shitcode ( #13136 )
...
* clean up infinite researchsystem shitcode
* fml some more shit
* make syncing work logically
* naming naming naming
2022-12-25 15:22:23 -06:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization ( #13066 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-12-20 14:25:34 -08:00
eoineoineoin
f08b1be48c
Add label to lathe UI (and friends) to show when no materials are loaded ( #12893 )
...
Also, don't list materials which have previously been loaded and
completely consumed.
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2022-12-19 21:54:42 -06:00
eoineoineoin
af51e67e1c
Add a label to make lathe UI clearer ( #12805 )
...
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2022-12-02 17:13:09 -08:00
Nemanja
6fd083af0b
fix infinite lathe printing bug ( #12343 )
2022-11-01 18:05:00 -05:00
Nemanja
3ab98e320a
lathe machine upgrading ( #12032 )
2022-10-30 18:12:11 +11:00
Nemanja
2e7dcb1ed8
Lathe Refactor and ECS ( #11201 )
...
* lathe and material storage refactor
* materialStorage ECS
it kinda sus tho
* beginning the lathe shitcode dive
* couple lathe visuals and lathe system
* lathe changes and such
* dynamic lathe databases
* rewrote internal logic
on to ui
* da newI
* material display clientside
* misc ui changes
* component state handling and various other things
* moar
* Update Content.Shared/Lathe/LatheComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* first volley of sloth review
* more fixes
* losin' my mind
* all da changes
* test fix and other review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-09-16 18:49:05 -05:00
Leon Friedrich
921e2ee57d
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Andreas Kämper
3c3a44ec49
Port wires/maintenance panel visualizer ( #10543 )
2022-08-16 03:04:07 -07:00
metalgearsloth
45bd1edd5b
Revert "Update submodule to 0.34.0.0 ( #10356 )" ( #10359 )
2022-08-06 16:48:21 +10:00
Leon Friedrich
e06ea56eb2
Content BUI changes for engine PR ( #10308 )
2022-08-06 14:59:02 +10:00
Rinkashikachi
ff930c33aa
Lathe and ghost role localization ( #10251 )
2022-08-02 06:40:53 -07:00
Leon Friedrich
a37e77a522
Add lathe recipe tooltips ( #10158 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-07-30 20:35:11 -07:00
Leon Friedrich
25b9e048e5
Visualizer systems update ( #8203 )
...
* optimize appearance updating for subfloor entities
* sprite event args
* a
* stop double appearance update.
2022-05-16 14:41:23 +10:00
metalgearsloth
987ee02ef3
Fix lathe visuals exception ( #8052 )
2022-05-09 14:39:13 -07:00
Flipp Syder
2c6158e115
Wires refactor ( #7699 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-05-06 12:35:06 +10:00
Chris V
94a0bc92b7
Salvage mining, ore processing, and material clean-up ( #7406 )
...
* adding stuff cuz new computer
* removed unused materials
* remove unused materials and such, lathe things
* material volume no longer hardcoded
* fixed mining system
* add 5 stacks of materials, and add them to the ore processor
* fix copyright for ores and handdrill
* comma momma
* whyyyyy
* more fixes to make the yaml linter happy
* i should get my eyes checked
* silver proper
* more cleanup
* leftovers
* remove more references to material doors
* couldn't bear to be without bearhide
* added uranium, added more lathe recipes
* copyright fix, stack fix
* ore processor sprite and such
* ore processing some binches
* MaterialCotton removal
* 1 uranium ore means 1 sheet
* fix merge conflict? idk
* time to ketchup
* lathe recognizes material volume again
* yaml cleanup
* forgot to remove adamantine lol
* re-added diamond for now
* diamond stacks
* functional ore processor
* added ignoreColor to lathe visuals
* ore processor machine board
* add board to industrial tech and circuit printer
* provided lathes their whitelists
* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance
* re-added ore processor
* typos and cleanup
* Update Content.Client/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update Content.Server/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* revert mapchange
* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn
* actually null canceltoken
* remove five-stacks, ore processor produces full stacks or single sheets/ingots
* VV proper
* adjust ore chances
* readd Cotton
* Update Content.Server/Mining/MineableSystem.cs
* tweaks
* Material is now dict (material, volume)
* removed unused property
* Space crystal -> space quartz
* forgor asteroid space quartz
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 20:41:04 +10:00
ShadowCommander
106adf9399
Add checks for missing lathe sprite visuals ( #7648 )
...
* Add checks for missing lathe sprite visuals
* Address reviews
2022-04-23 13:46:41 +10:00
Rane
93cdca4f82
Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes ( #7238 )
...
* Prototype that's mostly borked rather than completely borked
* ECS inserting mats
* Partial ECS mostly done, needs cleanup and visualizer
* Replace timers
* Power visualizes at least
* First ""working"" version
* Clean up all lathes
* Colors
* Fix animation timing
* Fixes greyscale, adds a bunch of colors
* Give every (used) material a color
* Made most lathes take long enough you can at least see there's some sort of animation
* Insertion feedback popup
* Sound for circuit printer and uniform printer
* Fix queueing, optimize update
* Remove mono crash
* cleanup
* Fix test failure
* Techfab inserting sprite
* Cleanup and commenting
* Fix bug in CanProduce check
* Fix UI resolves
* Mirror review stuff
2022-04-17 17:34:14 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
cea1b21832
Fixing some warnings ( #6250 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2022-01-21 10:38:35 +01:00
wrexbe
5ceb2372bf
Clean up some warnings ( #6088 )
...
* Clean up some warnings
* Remove nullable enable
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-01-09 22:10:36 -06:00
Vera Aguilera Puerto
420039f278
Fix client visualizers
2021-12-08 13:11:49 +01:00
Vera Aguilera Puerto
680ad72939
And a bunch more.
2021-12-08 12:19:45 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
b835bea086
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
f64df117be
Inline AddComponent
2021-12-03 11:33:40 +01:00
Visne
bf493c39b7
Replace most VBox/HBoxContainers with BoxContainers ( #4274 )
2021-07-18 18:39:31 +02:00
Galactic Chimp
1b8fb8df1d
#4213 translation string fixes ( #4217 )
...
* #4213 some translation string fixes
* #4213 cargo localization string fixes
* #4213 more localization tweaks and fixes
* #4213 - fixed some translation string issues
* #4213 - fixed some translation string issues
2021-07-10 01:14:06 -07:00
Galactic Chimp
392b820796
Removed old Loc.GetString() use instances ( #4155 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-06-21 02:13:54 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00