Nemanja
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59349b1b9b
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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Leon Friedrich
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110060678f
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Disable GridFillComponent on some tests (#15757)
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2023-04-25 09:48:29 +10:00 |
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metalgearsloth
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d3552dae00
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Revert "Gamerule Entities" (#15724)
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2023-04-24 16:21:05 +10:00 |
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Nemanja
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39cc02b8f9
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Gamerule Entities (#15513)
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2023-04-24 15:20:51 +10:00 |
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Kara
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3e409528ce
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Fixes secret only adding game rules, not starting them (#11005)
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2022-09-03 18:40:00 -07:00 |
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metalgearsloth
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ee55bd2496
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Sort game rules before running tests (#10484)
Should probably make failures slightly more consistent overall unless something happens to cleanup.
Co-authored-by: wrexbe <wrexbe@protonmail.com>
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2022-08-14 21:07:20 -07:00 |
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wrexbe
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23670ca1e3
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Alert test fix (#10609)
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2022-08-14 20:45:58 -07:00 |
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Kara
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b9a0894d7c
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Event refactor (#9589)
* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
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2022-07-10 20:48:41 -05:00 |
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