MilenVolf
924a68732a
New moth markings for customization ( #18768 )
2023-08-07 11:12:41 -06:00
MilenVolf
c20f86733b
Moths textures & Layer ordering fix + creampied sprite ( #18653 )
...
* Moths textures & Layer ordering fix + creampied sprite
* Forgot to add
* weh
* oops
2023-08-04 12:31:39 -06:00
LankLTE
70545f4873
Moths. ( #18593 )
2023-08-04 15:21:28 +10:00
PixelTK
2298ae92c3
Small (and maybe unnoticable) arachnid changes ( #18261 )
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* Small arachnid sprite changes
* chest marking colour
2023-07-24 14:21:07 -06:00
PixelTK
9cc8d6902e
Arachnids: New markings, new organs sprites and chelicerae ( #18177 )
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* New markings, new organs sprites and chelicerae
* Update locale
2023-07-20 15:55:49 -06:00
Nairod
cdf6cbcb3f
More tiger markings ( #18007 )
2023-07-13 00:22:14 -06:00
PixelTK
941a3cd113
Arachnid sprite changes ( #17412 )
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* Changed arachnid sprites to be less human-like and more "fluffy"
* few fixes + tweaks
* torso quick change
2023-06-17 14:47:31 -05:00
DEATHB4DEFEAT
a8337172ca
More gendered sprite masks ( #14735 )
2023-06-05 21:11:45 +10:00
PixelTK
3a7416a40c
[Addition & Tweak] Arachnid sprite update and 3 new markings ( #16470 )
2023-05-16 11:26:28 -04:00
PixelTK
8269a500b3
Arachnid species ( #13945 )
2023-04-30 02:19:06 +10:00
Peptide90
97006710b4
[QOL] Removed unnecessary delays in some old texture meta.json files ( #15378 )
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* removed old delay from meta.json
* removed old delay from meta.json
* removed old delay from meta.json
* removed old delay from meta.json
* removed old delay from meta.json
* delay fix
* delay fix
* delay fix
* fix delays
* fix delays
2023-04-16 23:50:37 -06:00
Morb
97cc084a54
More diona customization ( #12576 )
2023-01-15 00:54:47 -04:00
metalgearsloth
b1b3f765fa
Fix the remaining invalid RSIs ( #13113 )
2022-12-20 11:49:18 -06:00
metalgearsloth
945101e5e4
Fix a bunch of invalid rsi files ( #13104 )
2022-12-20 09:36:59 +01:00
Scribbles0
e0f9b06f9a
Heterochromia ( #12126 )
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* eye markings
* downsizes
* fixes reptilian.yml
* hopefully fixes files changed stuffs
* fix narcotics.yml
2022-11-08 15:16:12 -06:00
Nemanja
fd9bedae9a
New Species: Diona ( #11497 )
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* new species: Diona
* more diona stuff
* dey breathing now
* test fixe
* fix a merge
* now actually fix the merge
* foobar
* oversight
* ok now the rest of em
2022-11-08 14:26:59 -06:00
T-Stalker
698976029c
Adds axolotl and snake hood frills for reptilians! ( #10013 )
2022-07-25 15:47:04 +10:00
EmoGarbage404
53a05caa35
Skeleton Bugfix Pt. 2 ( #8137 )
2022-05-13 18:31:34 -07:00
T-Stalker
8544fea510
More markings! ( #7964 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-06 18:50:00 +10:00
Flipp Syder
65da5fbae0
Fixes up lizard tails for markings ( #7948 )
2022-05-05 12:31:48 +02:00
Flipp Syder
a30cae21f6
Markings ( #7072 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-05 10:07:42 +02:00
metalgearsloth
92ff81b6c9
Initial mockup of the Reptilian species ( #6973 )
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Co-authored-by: ZeroDayDaemon <60460608+ZeroDayDaemon@users.noreply.github.com >
2022-03-10 15:05:07 +11:00
Pieter-Jan Briers
0ac4c0e85c
SKREEEEEE ( #3706 )
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* Import bird sprites and define basic mob.
* SKREEEEEEEEE
* Move hair styles to new sprite accessory prototypes.
Basic stuff, no multi-species stuff yet.
* Vox hair styles and clothes
* Make HumanoidCharacterProfile.Default() a static default to fix tests.
Usages that wanted the previous random behavior now call Random().
* Remove names from hair style prototypes.
(They're in localization files)
* Update Content.Shared/Actions/ActionType.cs
(sk)reeee github
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-03-28 17:26:32 +11:00
Swept
a57db85208
Swept commits JSON genocide. ( #2991 )
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* Clothing Folder Complete
* All Textures 1st Pass
* All Textures 2nd Pass
* All Textures 3rd Pass PLUS Manual Tweaking
* 5th Pass MORE MANUAL
* Fixes flares
* 4th Pass (I skipped over)
* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00