Commit Graph

143 Commits

Author SHA1 Message Date
deltanedas
db28073530 Add pick random system (#15409)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-29 21:39:08 +10:00
Kara
7995817c80 Entity storage air capacity changes (#14734) 2023-03-18 19:56:38 -05:00
Visne
7f8860187e Make pricing system aware of SpawnItemsOnUseComponent (#13626)
* Make appraisal tool aware of SpawnItemsOnUseComponent

* Move to SpawnItemsOnUseSystem
2023-02-28 07:55:25 -08:00
Nemanja
a5b9cecc78 Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Nemanja
c6c319f7e4 move lockcomponent to shared (#13722)
* move lockcomponent to shared

* ajcm review
2023-02-12 01:12:29 +00:00
Chief-Engineer
4456229836 Bluespace lockers update (#13469) 2023-01-17 11:18:21 -07:00
Jezithyr
eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Chief-Engineer
60ba6fa51e Bluespace locker event prep (#13397) 2023-01-13 15:20:28 -07:00
Chief-Engineer
b7af5e6109 Fix and improve bluespace lockers (#13139)
* add invulnerable plastitanium wall prototype

* fix command ClearBluespaceLockerLinks.cs

* fix and improve BluespaceLockerSystem.cs

* fix normal plastitanium wall suffix

* fix capitalization

* fix capability to create one way lockers
2022-12-24 22:35:03 -06:00
Pieter-Jan Briers
a323671984 Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Chief-Engineer
067932712a Add bluespace lockers (#12954)
* add bluespace lockers

* add command linkbluespacelocker

* add command clearbluespacelockerlinks

* fix unwelding method

* move bluespace locker functionality to own component

* add options to disable transporting certain things

* remove unused imports

* unlock target lockers when opening + minor optimization to unwelding
2022-12-19 21:47:37 -06:00
Nemanja
b54b5cba19 hamster fixes + entitystorage tweaks (#12987)
* hamster fixes + entitystorage tweaks

* make this datafield work

* make this shit work better
2022-12-19 21:45:03 -06:00
Leon Friedrich
586864ee85 Cardboard box fixes (#13087) 2022-12-19 21:33:59 -06:00
DrSmugleaf
7fbc2608e8 Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
Kara
7ad867fa0f Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Nemanja
661a569732 Fix big boxes not holding in air (#12031) 2022-10-19 10:04:47 +11:00
keronshb
386c7f9223 Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00
Morb
c6e9ff8119 Localize secret stash part names (#11724) 2022-10-09 12:24:07 -07:00
Nemanja
6f3caa07b8 support for not airtight entity storage (#11616) 2022-09-29 17:49:43 -07:00
Kara
4e5def0d03 Entity storage now holds air (#11355) 2022-09-16 11:46:09 -07:00
Leon Friedrich
c7ad6b709e Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Leon Friedrich
f7d02968a4 Make entity storage lookup range positive (#9735) 2022-07-15 07:55:36 +10:00
Leon Friedrich
6bd6937572 Entity storage whitelist (#9694) 2022-07-14 21:38:39 +10:00
Nemanja
5edf2ccad5 EntityStorage ECS (#9291) 2022-07-14 09:11:59 +10:00
Júlio César Ueti
a265cd8935 Hotfix for Body Bags (#9155)
* Oops

* Requested changes

* Renamed

* rename

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-27 15:37:29 +10:00
Júlio César Ueti
d1a0340343 Fixes storage eating buckled players (#9096)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-06-24 12:26:56 -07:00
metalgearsloth
8905996cfc Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
keronshb
f7b1bda3e5 Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
metalgearsloth
a983b5e2f5 More container pruning (#8576) 2022-06-12 13:29:03 +10:00
Pieter-Jan Briers
a323ba8223 Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) 2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b Revert "Fix some friend access violations by allowing others access. (#8594) (#8703) 2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041 Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Chris V
0f63184ac0 Adjust EnteringRange for EntityStorage (#8099) 2022-05-11 13:46:58 -07:00
Jacob Tong
8c853476fb Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting
2022-05-10 17:57:20 -07:00
Alex Evgrashin
df49c2fd57 Universal weldable component (#7955)
* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-09 15:51:52 +10:00
Alex Evgrashin
50ae467c76 Remove IDestroyAct, IBreakAct (#7876) 2022-05-02 15:43:25 -07:00
Leon Friedrich
d261888b48 Fix entity storage masks (#7844) 2022-04-30 14:27:07 -07:00
Alex Evgrashin
2d34ded94d Artifact container (#7822)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-04-28 15:03:39 -07:00
Fishfish458
4c9e45a480 Storage Component ECS (#7530)
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 22:11:15 +10:00
Alex Evgrashin
9c65f4b324 Janitor cart (#7367) 2022-04-11 16:21:15 -07:00
metalgearsloth
de6651ac01 Update content for new lookup API (#7363) 2022-04-06 19:35:18 +10:00
mirrorcult
fd0bb9fd8c Storage system opts (#7427) 2022-04-05 16:00:52 +10:00
Leon Friedrich
56168e592e Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
mirrorcult
452d67c0b8 Convert StorageSystem comp messages into network events (#7351) 2022-03-31 10:23:20 +11:00
mirrorcult
2d610ebb52 Move spawning collections of EntitySpawnEntry out of StorageSystem, make Butcherable use it (#7305)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-28 09:58:13 -07:00
Morbo
4a6dfabcae Extract storage comp text to locale file (#7289) 2022-03-27 18:08:26 +11:00
Leon Friedrich
ec824896ee Changes required for serialization fix. (#7177) 2022-03-25 11:56:05 +01:00
Alex Evgrashin
74d4adfb96 Trash bag visualizer (#7199) 2022-03-24 00:14:23 +11:00