metalgearsloth
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8b801b9a33
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Fix NPC reloads (#18694)
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2023-08-05 00:41:46 -06:00 |
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metalgearsloth
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c31c848afd
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Shooting NPCs and more (#18042)
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
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2023-08-01 19:48:56 -05:00 |
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metalgearsloth
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66ae137b70
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Tie NPC services to plans (#16451)
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2023-05-15 16:18:18 +10:00 |
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Leon Friedrich
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263e1761fc
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Move jobQueue to engine (#16443)
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2023-05-15 12:47:12 +10:00 |
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metalgearsloth
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ca07522c03
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NPC utility queries (#15843)
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2023-05-01 14:57:11 -04:00 |
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metalgearsloth
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ab9b5ac0b2
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Remove deprecated NPC debug buttons (#15824)
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2023-04-29 16:47:10 +10:00 |
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metalgearsloth
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122350f19c
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Salvage expeditions (#12745)
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2023-04-20 10:43:13 +10:00 |
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metalgearsloth
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c460757ab8
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Always reload NPCs on prototype reload (#13999)
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2023-02-09 01:01:27 +11:00 |
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metalgearsloth
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6b6c6b1c9f
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Fix NPC prototype reloads (#13981)
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2023-02-07 14:27:34 -07:00 |
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metalgearsloth
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2ea4538c3a
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Don't reload NPCs unless necessary (#13978)
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2023-02-07 17:35:32 +11:00 |
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metalgearsloth
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b78ca238c6
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Add parallel NPC steering back in (#13159)
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2022-12-24 12:37:58 +11:00 |
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metalgearsloth
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f456ad911e
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Pathfinder rework (#11452)
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2022-09-30 14:39:48 +10:00 |
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metalgearsloth
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0286b88388
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NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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2022-09-06 00:28:23 +10:00 |
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