metalgearsloth
803d6056d8
ECS OnUseTimerTrigger ( #6369 )
2022-01-29 22:45:50 +11:00
mirrorcult
5249ea057a
Kill bobby 2.0 ( #6023 )
2022-01-04 10:17:39 +01:00
metalgearsloth
88bdf0ce61
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
684cb76173
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
e3227546b3
Inline Delete
2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
wrexbe
5f02daec4e
Fix explosions with same source, and target pos ( #5530 )
...
* Fix explosions with same source, and target pos
* Using for Robust.Shared.Maths, Removed whitespace
* Don't throw in explosion if the offset is zero
2021-11-26 12:32:22 +01:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Javier Guardia Fernández
42aaba9a5d
Remove most IEntity usages from explosions ( #5240 )
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* Remove most IEntity usages from Destructible and Explosions
* Perform a minute amount of cleanup
* Fix build
2021-11-09 21:24:35 +01:00
Leon Friedrich
f80f252ff2
Make fuel tanks explodey again ( #4670 )
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* make fuel tanks explodey again
* tanks now take damage from lit welders,
2021-10-02 11:42:46 +02:00
Vera Aguilera Puerto
77fe21eb0d
Refactors flashes to ECS, sunglasses protect you from being flashed. ( #4579 )
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* Refactors flashes to ECS, sunglasses protect you from being flashed.
* VV ReadWrite for FlashImmunity Enabled.
* Use cached IEntityLookup.
* Consistent formatting.
* Fix flashbang duration.
Flash duration is a mess.
* Small area flash code cleanup.
* Flashable state is only sent to attached player.
2021-09-10 00:20:41 +10:00
ShadowCommander
0c09d4d7e2
Fix stuff
2021-08-10 16:18:57 -07:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
metalgearsloth
ced39d4b2e
Slight trigger refactor ( #4320 )
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* Trigger tweaks
* Finish trigger refactor
* Clusterflash too
2021-07-25 12:09:08 +02:00
metalgearsloth
29e335c54d
Bump up tile friction ( #4329 )
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* Bump up tile friction
* Increase throwing speed
* Fix ExplosionLaunched throwing
* Flying time
2021-07-25 16:58:02 +10:00
metalgearsloth
2ba201ccff
Revert "Hotfix ExplosionLaunchedComponent"
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This reverts commit 6b98e65456 .
2021-07-24 13:04:52 +10:00
metalgearsloth
6b98e65456
Hotfix ExplosionLaunchedComponent
...
this thing shouldn't exist but I'm fixing the crash for now
2021-07-24 13:03:47 +10:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
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* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00