Commit Graph

27 Commits

Author SHA1 Message Date
metalgearsloth
d3aece12cb Lookup changes (#18416) 2023-08-06 12:44:05 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth
bf79d76666 Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
Jezithyr
eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
metalgearsloth
78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
Leon Friedrich
fa4c6f63f8 Nullable grid Uid (#8798) 2022-06-20 10:14:35 +10:00
keronshb
f7b1bda3e5 Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Jacob Tong
8c853476fb Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting
2022-05-10 17:57:20 -07:00
Tomeno
507d4af05f New high pressure movement algorithm (#8086)
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2022-05-10 17:02:39 +02:00
Vera Aguilera Puerto
8232d91ad4 Atmos high pressure movements cleanup (#8075)
* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name
2022-05-10 12:56:17 +02:00
20kdc
4892b7960f Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation (#7631) 2022-04-18 09:42:32 -05:00
Leon Friedrich
a11e8b676c Content changes for InContainer flag (#7003) 2022-03-31 13:28:36 +11:00
metalgearsloth
07b38e5acd Minor atmos optimisations (#6625) 2022-02-20 17:43:20 +11:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
metalgearsloth
48e075b67e Optimise high pressure movements slightly (#6287) 2022-01-26 22:17:15 +11:00
Vera Aguilera Puerto
daef343c2c Fires now play a sound effect. (#6138) 2022-01-14 01:18:17 +11:00
metalgearsloth
64de4bbed9 Nuke gridtilelookup (#6030) 2022-01-09 23:47:01 +11:00
Vera Aguilera Puerto
0517e12efd Slight AtmosphereSystem cleanup.
- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Vera Aguilera Puerto
c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
metalgearsloth
753d198c1a Avoid unnecessary entitysystem resolve in atmos 2021-11-13 15:05:27 +11:00
Vera Aguilera Puerto
4112847142 ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
Vera Aguilera Puerto
fcafa8f439 ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.

* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.

* CVar for space wind sound

* CVar for explosive depressurization
2021-07-20 18:03:49 +02:00