Commit Graph

206 Commits

Author SHA1 Message Date
Nemanja
f6234c7920 view ghosts on round end (#11680)
* view ghosts on round end

* now make it good

* it toggles now i hope
2022-10-05 21:55:11 -05:00
Kara
db1dfc8958 Command perm modifications (#11273)
* Command perm modifications

* actually not this one

* string
2022-09-14 19:02:38 -05:00
Visne
356a6b8d2e Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
metalgearsloth
b3581d11c6 Update maploader to support loading onto an existing map (#10748) 2022-09-14 14:05:48 +10:00
metalgearsloth
72bc05e3ac Add department bans (#11085)
* Add department bans

Also localised some stuff while I was there.

* loc
2022-09-08 17:06:21 -05:00
Leon Friedrich
414f32a4ee Make ghost warp use AttachToGridOrMap() (#11069) 2022-09-05 22:36:52 -07:00
metalgearsloth
5b42861539 Smooth docking traversal (#10822) 2022-08-29 15:05:53 +10:00
Moony
6fe29d1c66 Update PlayTimeCommands.cs (#10596)
pjb forgor to make it possible to actually use the command.
2022-08-14 13:16:47 -07:00
wrexbe
c4d135e253 Refactor lobby status (#10550) 2022-08-14 12:54:49 -07:00
Moony
a2d8e96a53 Fix localization for playtime. (#10389) 2022-08-08 08:43:27 +10:00
Pieter-Jan Briers
e852ada6c8 Play time tracking: Job timers 3: more titles: when the (#9978)
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-07 16:00:42 +10:00
metalgearsloth
b7bedcd282 Probably fix adminnotes for offline players (#10292)
Works with 2 clients on my machine
2022-08-04 17:52:13 +02:00
metalgearsloth
4d5d4cc564 Make controlmob not require sentience (#9479) 2022-07-14 22:34:07 +10:00
Nemanja
5edf2ccad5 EntityStorage ECS (#9291) 2022-07-14 09:11:59 +10:00
metalgearsloth
a2a5df1990 Damage masks (#9402) 2022-07-06 17:58:14 +10:00
metalgearsloth
bdbed1e665 Allow adminnotes to use username (#9388)
No I'm not going to the ban panel to find someone's GUID.
2022-07-03 16:34:16 -05:00
Moony
e038ae4820 fix variantize (#9348) 2022-07-02 18:29:47 -07:00
Moony
8e90bf46e9 Implements panic bunkering. (#9315)
* Implements panic bunkering.
Helps with raid management, esp with unknown accounts.

* adds an enable/disable command.
2022-07-01 22:46:37 +02:00
Moony
0ec3bc23cb Revert "Adds a tool for importing .netset files into the ban DB. (#9016)" (#9149)
This reverts commit b13e672393.
2022-06-25 14:02:41 -05:00
Moony
b13e672393 Adds a tool for importing .netset files into the ban DB. (#9016)
* Adds a tool for importing .netset files into the ban DB.

* Adds a static variable so it's clear what the GUID is.
2022-06-25 10:52:05 -07:00
Kara
4d8ff35640 Roleban completions (#9114)
* Roleban completions

* helpers

* eat my peenor dumb robot
2022-06-24 21:14:47 +10:00
Rane
a1affccc84 Miasma improvements (#9022) 2022-06-24 01:20:52 -07:00
metalgearsloth
3da454140d Add department-specific radio channels (#9061)
* Add department-specific radio channels

This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.

ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.

IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.

The ugly is that the integer channel number is hard-coded and also shows
up in chat.

Comms are not modeled at this time. You cannot break comms (yet).

All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.

* Remove debugging print

* Convert to prototypes

* Use prototype names in headset prototype

* Adjust list style

* Document prototype fields

* cringe

* some cleanup

* colours

* Remove alphas at least

* cc

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2022-06-23 20:11:03 +10:00
KIBORG04
58da937259 Displaying of player characters in the round end statistics (#9006)
* All in one

* using fix

* Update GameTicker.RoundFlow.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-06-23 19:32:06 +10:00
Leon Friedrich
fa4c6f63f8 Nullable grid Uid (#8798) 2022-06-20 10:14:35 +10:00
Júlio César Ueti
de9c5084e0 Renames jobban to roleban so all role commands follow the pattern roleX. (#8754)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-06-12 13:25:11 +10:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
Leon Friedrich
ca7960382b Missing nullables (#8634) 2022-06-04 17:17:48 +10:00
ike709
5ae56c67e1 Adds the ability to not play admin sounds (#8242)
Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2022-06-02 15:41:19 +02:00
wrexbe
e649dcea14 Dirty command fix (#8534) 2022-05-30 00:10:57 -07:00
wrexbe
219609d358 Dirty Command (#8533)
Dirty Command

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-30 00:06:50 -07:00
wrexbe
1e0babbd50 Make AdminLogsSystem an IoC manager (#8492)
* Make log not entity system

* Fixes
2022-05-28 23:41:17 -07:00
Moony
130302a262 Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456)
* Adds seven new smites, moves the explosion smite to the verb category.

* adds even more smites.

* Even more smites, some messages for specific smites.

* Adds even more smites.

* Removes some junk, adds a smite that angers the pointing arrows.

* get rid of dumb component.

* Remove mistake from verb menu presentation.

* How did that happen?

* whoops

* c

* e

* fuck

* Loading...

* removes the BoM go away

* adds the funny kill sign. Fixes ghost smite.

* Move systems around.

* Adjust organ vomit.

* Adds a smite that turns people into an instrument, and one that removes their gravity.

* oops

* typo

Co-authored-by: Veritius <veritiusgaming@gmail.com>
2022-05-27 00:41:18 -07:00
Pieter-Jan Briers
4f9f9e5942 Completions for the warp command (#8470) 2022-05-27 10:19:31 +10:00
Kara
c6f5734bdc Make adminwho require admin perms (#8421) 2022-05-25 10:49:22 +10:00
EmoGarbage404
2697bbf8c7 Polymorphs and Transformation (#8185) 2022-05-18 14:05:22 +10:00
Pieter-Jan Briers
ddb4c00816 Console completions (content side) (#8211) 2022-05-18 12:36:21 +10:00
metalgearsloth
b1ccdb7238 Fix playglobalsound volume (#8208) 2022-05-16 23:31:51 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
wrexbe
61d147aea9 Fixing warnings (#8131) 2022-05-13 15:35:13 +10:00
wrexbe
9a4892a272 Add listgamemaps command (#8093) 2022-05-11 13:48:29 -07:00
Moony
36181334b5 StationSystem/jobs/partial spawning refactor (#7580)
* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-10 13:43:30 -05:00
MLGTASTICa
02de328d9c Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)
Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-09 15:50:36 +10:00
metalgearsloth
983b004607 Make playglobalsound much quiter (#7910)
* Make playglobalsound default much quieter

Also adds volume override.

* tweak

* reviews by the cutest gradient girl
2022-05-03 19:32:32 +10:00
Leon Friedrich
1141c19d76 Toggleable Hardsuit Helmets (#7559) 2022-04-23 13:31:45 +10:00
DrSmugleaf
5227d1a023 Admin notes (#7259)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-16 20:57:50 +02:00
Moony
4d70395d11 Fix maploading once and for all. (#7501) 2022-04-15 14:35:58 -07:00
Rane
28c615ea09 Rejuvenate cures all diseases (#7495) 2022-04-11 12:46:35 +02:00
Leon Friedrich
56168e592e Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
mirrorcult
70f0fffed2 ChatManager murder (#7337) 2022-03-31 16:21:58 +11:00