c4llv07e
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1b4373d567
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Fix radiation sound not working (#18282)
* Fix radiation sound not working
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make Geiger sound local
Signed-off-by: c4llv07e <kseandi@gmail.com>
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
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2023-07-25 18:35:19 -06:00 |
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metalgearsloth
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68480af109
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Update content vectors to numerics (#17759)
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2023-07-08 14:08:32 +10:00 |
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Alex Evgrashin
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04db7d0fdd
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Geiger counter (#12082)
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2022-12-06 17:56:52 -08:00 |
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Pieter-Jan Briers
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90cc6e391b
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.Keys.Contains() -> .ContainsKey() (#12873)
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2022-12-05 10:46:52 +11:00 |
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Alex Evgrashin
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7d882f22c9
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Radiation rework (#10970)
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2022-10-11 14:09:10 +11:00 |
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Leon Friedrich
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2cf79bde8f
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Fix overlay bugs (#11406)
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2022-09-19 16:49:02 -07:00 |
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Alex Evgrashin
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cad6c760ad
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Radiation pulse ECS (#10641)
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2022-08-31 03:24:21 -07:00 |
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metalgearsloth
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87c05f2949
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Cleanup overlay shaders when done (#10432)
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2022-08-13 10:58:53 +10:00 |
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Kara
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b9a0894d7c
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Event refactor (#9589)
* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
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2022-07-10 20:48:41 -05:00 |
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