metalgearsloth
5dd4169c51
Remove component.Startup calls ( #18229 )
2023-07-23 16:11:13 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Leon Friedrich
7065341171
Avoid RGB controller error spam ( #16440 )
2023-05-14 16:18:14 -04:00
TemporalOroboros
750032b002
Resolves ExpendableLightVisualizer is Obsolete ( #13888 )
2023-05-01 11:03:26 -04:00
metalgearsloth
7360ed0a7f
Add pointlight to flashbangs ( #15785 )
2023-04-26 13:51:48 +10:00
TemporalOroboros
6b381f7304
Resolve PoweredLightVisualizer is Obsolete ( #13891 )
2023-02-16 00:10:41 -04:00
TemporalOroboros
5b23048497
Resolves LightBulbVisualizer is Obsolete ( #13889 )
2023-02-13 23:43:51 -04:00
TemporalOroboros
69ba0ce120
Resolves EmergencyLightVisualizer is Obsolete ( #13887 )
...
* Split EmergencyLightVisualizer into Component/System pair
* Server ignore EmergencyLightVisualizer
* Update YAML
* Reviews
* small
---------
Co-authored-by: AJCM <AJCM@tutanota.com >
2023-02-13 01:45:51 +00:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Leon Friedrich
1459e2138b
Remove server-side sprites from ExpendableLightComponent ( #13516 )
2023-01-17 20:29:35 +11:00
metalgearsloth
02aef68dff
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Checkraze
ec954dafc9
handheldlightsystem cleanup ( #13402 )
2023-01-10 04:01:57 -08:00
Leon Friedrich
f65510ca81
misc flare fixes ( #12942 )
2022-12-13 14:46:58 -06:00
metalgearsloth
80bb8e3bf6
Aurora Australis ( #12356 )
2022-11-24 18:31:17 +11:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Leon Friedrich
94011ca2b1
Misc changes from replay branch ( #12581 )
2022-11-15 17:34:47 +11:00
Francesco
9727cc0da0
FlashLightVisualizer refactor + low power handheld light light radius fix ( #11768 )
...
* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power
* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours
* Empty commit to rerun CI with the new engine PR
* fix: Restore the correct HandheldLight addPrefix property, whoops
* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Leon Friedrich
5b0dfffec0
Fix RGB light error ( #11948 )
2022-10-16 17:35:23 +11:00
Visne
58769634c7
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Leon Friedrich
d279f6172a
Fix item/clothing visual & networking bugs ( #10116 )
2022-07-28 18:02:09 -07:00
Kara
258ec0cac1
Clothing/item ECS & cleanup ( #9706 )
2022-07-27 03:53:47 -07:00
Kara
7e34124244
Emergency light goodies ( #9352 )
...
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com >
2022-07-07 09:16:48 -07:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Pieter-Jan Briers
a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )" (working this time) ( #8704 )
2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b
Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )
2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041
Fix some friend access violations by allowing others access. ( #8594 )
...
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
Leon Friedrich
ca7960382b
Missing nullables ( #8634 )
2022-06-04 17:17:48 +10:00
Leon Friedrich
01a991ebad
Update emergency light animation. ( #8531 )
2022-06-01 13:16:01 +10:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController ( #7344 )
2022-04-16 15:11:48 +10:00
Leon Friedrich
4bc73ac591
Make flashlights, atmos hardsuit, and RGB use the new layer features ( #6253 )
...
* Make flashlights, atmos hardsuit, and RGB use the new layer features
* avoid self-conflict
* fix rgb not updating on add
* cleanup
* Update Content.Client/Light/RgbLightControllerSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* cleanup diff
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-03-30 00:57:35 -05:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
ac36f15a70
Extend RgbLightController ( #6179 )
2022-01-18 15:18:16 -07:00
Leon Friedrich
0aa4f9efbe
Power Cell Refactor ( #5943 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-01-05 15:20:25 +11:00
Pieter-Jan Briers
a0af197259
Set outside prediction flags on system/inputs to work without prediction.
...
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
metalgearsloth
0705f16898
ECS handheld lights ( #5864 )
2021-12-27 18:15:16 +11:00
Vera Aguilera Puerto
680ad72939
And a bunch more.
2021-12-08 12:19:45 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Moony
86f1ce217c
Adds gamer flare to the game. ( #4998 )
2021-12-01 01:54:51 +11:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Vera Aguilera Puerto
0081c3054d
Fix LightBehaviourComponent stinky warning.
2021-11-08 11:59:14 +01:00
Visne
c67160ae19
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Alex Evgrashin
6e00104260
Powered light ECS ( #5028 )
...
* Brrrr ECS
* Create lit on powered system
* Light bulb ECS
* Finishing porting to ECS
* Minor touches
* Removed events
* Removed old comments
* Fixed test
* To popup system
2021-10-27 12:24:22 +11:00
Leon Friedrich
339982d05b
fix lantern visualizer animation error ( #4800 )
...
* fix lantern-visualizer
* remove deleted check
* Remove other component.Deleted checks
2021-10-20 18:45:46 -07:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
metalgearsloth
91665cf0e6
Optimise emergency lights a bit ( #4567 )
...
* Optimise emergency lights a bit
* Fixes
* Delete the failing test, sinple
* Revert "Delete the failing test, sinple"
This reverts commit 7d9e3a3bb6975c15add2987e39e0d3ba85d88be3.
* Start server and fix test
It just werks
2021-09-27 14:51:17 +10:00
Swept
ae54ad188e
Changes most uses of Color.Green to Color.LimeGreen for better visuals ( #4666 )
2021-09-20 21:50:02 -07:00