metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
f12f277c35
Puddle fixes ( #15820 )
2023-04-26 21:29:31 +10:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
metalgearsloth
2c751d5153
Add ItemStatus for mopping ( #13745 )
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* Add ItemStatus for mopping
Big QOL feature
* a
2023-02-11 01:38:45 +00:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Nemanja
5d17575331
puddle visual tweaks ( #13181 )
2022-12-31 04:45:04 +11:00
Willhelm53
a1dcc500a8
Puddle Visuals: ECS/Refactor and fixes ( #11941 )
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* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)
* YEET
* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.
* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI
* Comments cleanup and removed IsSlippery. To re-add soon for this PR.
* test
* We don't actually use this PuddleGeneric anywhere
* cheeky
* Uncheeky, and tweaks based on #8203
* Recheeky
* A small price to pay for `checks passed`
* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way
* Undo Slippery Checks
* Begin smoothing. Need to fix the animation-not-playing bug again
* Cleanup
* animation bugfix
* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Ygg01
75ea093d78
Fluid spread refactor ( #11908 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Fix undefined
2022-11-15 22:30:59 +11:00
Visne
58769634c7
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
themias
82ee21dec1
Fix vomit mopping ( #9358 )
2022-07-02 19:13:11 -07:00
mirrorcult
71366bcf95
Puddle error fix ( #7165 )
2022-03-17 11:42:25 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Willhelm53
4d3a381962
Mopping Puddle Dilution and Wet Floor Sparkles ( #6273 )
2022-02-04 19:26:11 -07:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
2ff4ec65d5
Inline TryGetComponent completely
2021-12-03 14:05:27 +01:00
Ygg01
14b401f9b3
Puddle refactor 2: Spillastic boogaloo ( #4784 )
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* Refactor PuddleComponent
* Move puddle effects into separate RSIs
Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs
* Fix YAML for puddles
* Fix issues sloth pointed out.
* Ensure Puddle Component are properly added when spawned
* Remove unnecessary method init puddle with starting maxVolume
* Addressed ElectroSr comments
* Add Resolves
* Try fix error in ensureSolution
* Puddle unanchoring
* Address some issues with puddles
* Fix continue -> return
2021-10-27 19:24:18 +11:00
StStevens
e621a82e65
Fire extinguisher safety ( #4912 )
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* Moved safety into FireExtinguisherComponent.
* Fix errant find and replace
* Address reviews
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-25 18:04:24 +11:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00