Commit Graph

31 Commits

Author SHA1 Message Date
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Jezithyr
571dd4e6d5 Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-12 10:16:23 +02:00
metalgearsloth
600c0e3255 Fix a few warnings (#11576) 2022-10-04 14:24:19 +11:00
20kdc
8432aa8762 Fix chat bubbles in low resolution (reported by Beridot) (#8997) 2022-06-23 22:23:23 +10:00
Pieter-Jan Briers
c5982e0b10 Engine UI FrameUpdate compat, Speech bubble first frame fix (#8472)
* Compat fix for engine UI FrameUpdate order change.

Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding.

* Fix speech bubble layout on first frame.
2022-05-26 20:34:25 -07:00
Leon Friedrich
8b1bb590e2 Fix popups appearing at 0,0 (#8221)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-19 08:12:09 +10:00
Alex Evgrashin
af926c5279 Typing indicator (typing chat bubble) (#8215) 2022-05-17 02:55:19 -07:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Pancake
d10bb563c7 Change OOC color back. (#6150) 2022-01-14 23:28:09 +11:00
Michael Phillips
86812c1ad7 Added Whisper system for talking with players 2 tiles away. (#5994)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-12 01:48:18 +11:00
Morbo
62221d7b92 Add LOOC and change OOC color (#5841) 2022-01-12 00:29:55 +11:00
Paul Ritter
cc57d1380c Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
E F R
c0d76a2243 UI/SpeechBubble: check deletion before doing things, plz (#5811) 2021-12-19 22:55:51 -07:00
E F R
b2da936848 Everything: Rich text redux (#5625)
* lord save me

* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`

The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).

* rebase touchup
2021-12-12 18:25:42 -08:00
Vera Aguilera Puerto
8b09d55b10 Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
680ad72939 And a bunch more. 2021-12-08 12:19:45 +01:00
Vera Aguilera Puerto
3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
ShadowCommander
ee86d4eb47 Add message wrap to chat debug log (#5668) 2021-12-05 14:47:43 +11:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
b2035543e2 Inline Deleted 2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
Clyybber
02ac863002 Fix speechbubbles outside of PVS appearing on top left corner of the screen (#5557) 2021-11-26 15:50:24 -07:00
ShadowCommander
3d0881cefd Fix speech bubble (#5042)
* Fix speech bubble position when eye rotated

* Fix speech bubble size jitter when floating up
2021-10-27 12:31:22 +11:00
metalgearsloth
ad783396f8 Update CloseTo to CloseToPercent (#4708) 2021-09-29 20:07:01 +10:00
Swept
ae54ad188e Changes most uses of Color.Green to Color.LimeGreen for better visuals (#4666) 2021-09-20 21:50:02 -07:00
Pieter-Jan Briers
b96d760043 Chat improvements. (#4283)
* UI is an abbreviation, in XAML.

* Chat improvements.

Changing the "selected" channel on the chat box is now only done via the tab cycle or clicking the button.

Prefix chars like [ will temporarily replace the active chat channel. This is based 100% on message box contents so there's no input eating garbage or anything.

Pressing specific channel focusing keys inserts the correct prefix character, potentially replacing an existing one. Existing chat contents are left in place just fine and selected so you can easily delete them (but are not forced to).

Channel focusing keys now match the QWERTY key codes.

Deadchat works now.

Console can no longer be selected as a chat channel, but you can still use it with the / prefix.

Refactored the connection between chat manager and chat box so that it's event based, reducing tons of spaghetti everywhere.

Main chat box control uses XAML now.

General cleanup.

Added focus hotkeys for deadchat/console. Also added prefix for deadchat.

Local chat is mapped to deadchat when a ghost.

Probably more stuff I can't think of right now.

* Add preferred channel system to chat box to automatically select local.

I can't actually test this works because the non-lobby chat box code is complete disastrous spaghetti and i need to refactor it.

* Move chatbox resizing and all that to a subclass.

Refine preferred channel & deadchat mapping code further.

* Don't do prefixes for channels you don't have access to.

* Change format on channel select popup.

* Clean up code with console handling somewhat.
2021-07-20 10:29:09 +02:00
Visne
bf493c39b7 Replace most VBox/HBoxContainers with BoxContainers (#4274) 2021-07-18 18:39:31 +02:00
Swept
0a42b0b59f Changes the chatbox to be more consistent with SS14's UI (#4137) 2021-07-09 07:10:57 +00:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00