Commit Graph

30 Commits

Author SHA1 Message Date
Leon Friedrich
5cc5a8c82e Validate that client prototypes are serializable (#18780) 2023-08-07 13:44:53 +10:00
metalgearsloth
fbf1d476f2 Component ECS (#17991) 2023-07-13 20:20:46 +10:00
metalgearsloth
44a3db398b Draw MapAtmosphere gasses (#17688) 2023-06-28 21:22:03 +10:00
Leon Friedrich
f99533a7bf Remove server and shared sprite component (#15917) 2023-04-30 16:09:52 +10:00
metalgearsloth
f32a922c11 Fix firevisuals layer spam (#14871) 2023-03-26 08:15:23 -05:00
08A
dbc9baf2e5 Fix appearance system (#14425) 2023-03-06 09:01:35 -08:00
Visne
5a5a3afbb1 Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Leon Friedrich
2759ef009e Gas tile overlay state handling changes (#12691) 2022-12-19 06:25:27 +11:00
Leon Friedrich
77683a95df Add point light to burning entities (#12959) 2022-12-12 14:35:33 +11:00
metalgearsloth
c9a2ab1cee Remove transform methods from mapgrid (#12233) 2022-11-01 11:27:18 +11:00
Visne
58769634c7 Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
Leon Friedrich
ed068b166f Gas tile overlay rejig (#9619) 2022-07-24 19:10:18 -07:00
TekuNut
73b094c6ad Convert Remaining Atmos Appearance Visualizers (#9582)
* Convert atmos plaque to generic visualizer

Use generic visualizer for atmos plaque. Also enables zumos plaque to
appear.

* Convert gas canister connecters

* Remove manual layer creation

* Remove gas canister visualizer

* Convert gas analyzers to generic visualizers

* Convert fire visualizer

* Fix layers on plasma and air canisters

* Remove commented out fire visualizer in barricades

* Add documentation for fire visuals component

* Remove redundant visualizer for milkalyzer

* Remove rogue item group
2022-07-10 16:51:34 +10:00
TekuNut
458d05b29b Convert piped atmos entity visualizers (#9200) 2022-07-07 13:09:29 +10:00
Leon Friedrich
c13c0b8b0b Remove implicit GridId conversions (#8975) 2022-06-28 22:56:02 +10:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
Leon Friedrich
1cd2ee58ae Fix toggle subfloor (#8225) 2022-05-17 11:04:38 -07:00
Leon Friedrich
25b9e048e5 Visualizer systems update (#8203)
* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
2022-05-16 14:41:23 +10:00
ScalyChimp
d691161542 Removes obsolete uses of IMapManager events. (#7036) 2022-03-09 17:39:03 +11:00
metalgearsloth
ffed5eec81 Adjust some frametiming stuff (#6496) 2022-03-01 01:11:25 +11:00
Leon Friedrich
3ba55d0798 Fix rotated pipe connection visuals (#6756) 2022-02-17 14:31:11 -07:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Leon Friedrich
ac23899a39 Move pipe visualizers to systems. (#6565) 2022-02-13 20:20:35 -07:00
hubismal
1c6df07086 Fires burn bright (#6516)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-08 21:43:33 +11:00
metalgearsloth
569e75b987 AtmosDebugOverlay fixes (#5099) 2021-10-31 14:40:57 +01:00
Vera Aguilera Puerto
26c77a0d0b GasTileOverlay now uses a struct enumerator for enumerating overlays for a given tile. (#4844) 2021-10-12 17:20:32 +02:00
Vera Aguilera Puerto
1033d8bbe5 Use EntitySystem dependencies in a bunch of systems. 2021-07-26 13:01:47 +02:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Vera Aguilera Puerto
bc7b315b18 Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
* Replace IResettingEntitySystem with RoundRestartCleanupEvent.

* oops
2021-06-29 23:56:07 +10:00
Vera Aguilera Puerto
a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00