Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
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# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Vera Aguilera Puerto
c8ba345cdc
ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. ( #4285 )
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* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem
* Adds API for adding/removing active tiles.
* Adds API for FixVacuum.
* Adds API for UpdateAdjacent.
* Adds API for IsTileAirBlocked.
* Re-organize hotspot code
* Adds API for IsTileSpace.
* RemoveGasCommand uses AtmosphereSystem
* AddGasCommand uses AtmosphereSystem.
* SetTemperatureCommand uses AtmosphereSystem.
* Adds API for IsSimulatedGrid.
* GasLeak uses AtmosphereSystem.
* Makes Spark method in GasLeak ALSO use AtmosphereSystem.
* GasPassiveVentSystem uses AtmosphereSystem.
* GasMinerSystem uses AtmosphereSystem.
* GasOutletInjectorSystem uses AtmosphereSystem.
* GasVentPumpSystem uses AtmosphereSystem.
* GasDualPortVentPumpSystem uses AtmosphereSystem.
* GasVolumePumpSystem uses AtmosphereSystem.
* GasAnalyzerComponent uses AtmosphereSystem.
* Add API for GetAdjacentTileMixtures.
* GasVentScrubberSystem uses AtmosphereSystem.
* AirtightComponent uses AtmosphereSystem.
* GasLeaks's TryFindRandomTile uses AtmosphereSystem.
* Adds API for GetAdjacentTiles.
* FirelockComponent's IsHoldingFire uses AtmosphereSystem.
* Adds API for GetAllTileMixtures.
* DeleteGasCommand uses AtmosphereSystem.
* FixGridAtmos uses AtmosphereSystem.
* FillGasCommand uses AtmosphereSystem.
* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c
Remove Static Component NetIds ( #4247 )
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* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-07-12 10:32:10 +02:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00
Galactic Chimp
392b820796
Removed old Loc.GetString() use instances ( #4155 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-06-21 02:13:54 +02:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
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* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf
f878f353e4
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00