* Add a test that creates, deletes and creates a character
* My prs conflict with my other prs
Bottom text
* Add checking for profile equality between client and server
* Fix randomizing outside of an assert and add equals/hashcode and fix equality check
* Fix colors being slightly off when received by the server
So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Update saltern.yml
Adds Firelocks, some Airlocks and wires to power those
* Update saltern.yml
Forgot to switch some firelocks. Also reinforced the only row of unreinforced windows that are connected to space because my brain went "ree consistency"
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Climbing now can't be done if you're already climbing. Rest of the changes are just formatting.
I also removed the buckle messages as they were being duplicated for click-drag.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Rename usages of collidable to physics
* high tier PANIQUE
* aaaaaaaaAAAAAa
* cursed commit dont research
* Fix urist and items being anchored
* Fix the rest
* Replace Physics with Collidable in YAML prototypes
* Revert "Replace Physics with Collidable in YAML prototypes"
This reverts commit d8dd4b609979314c42742da01e1c0fba4d08192e.
* Replace Physics with Collidable in YAML prototypes
* Early commit
* Early commit 2
* merging master broke my git
* does anyone even read these
* life is fleeting
* it just works
* this time passing integration tests
* Remove hashset yaml serialization for now
* You got a license for those nullables?
* No examine, no context menu, part and mechanism parenting and visibility
* Fix wrong brain sprite state
* Removing layers was a mistake
* just tear body system a new one and see if it still breathes
* Remove redundant code
* Add that comment back
* Separate damage and body, component states, stomach rework
* Add containers for body parts
* Bring layers back pls
* Fix parts magically changing color
* Reimplement sprite layer visibility
* Fix tests
* Add leg test
* Active legs is gone
Crab rave
* Merge fixes, rename DamageState to CurrentState
* Remove IShowContextMenu and ICanExamine
Test still needs more checks that filepaths are valid but I think I got most of the current issues.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>