Commit Graph

7783 Commits

Author SHA1 Message Date
Pieter-Jan Briers
ea33397c89 Mark ReagentUnit instance methods are readonly. 2021-01-23 20:09:02 +01:00
Pieter-Jan Briers
d4f4a1a44b Make pills not FoodBase items to fix some exceptions. 2021-01-23 20:03:35 +01:00
Paul
358ddbf8dd renamed analyzer proj 2021-01-23 20:00:38 +01:00
Paul
eca029a278 adds attr 2021-01-23 20:00:29 +01:00
Pieter-Jan Briers
2af616284e Log all broken reactions. 2021-01-23 19:37:28 +01:00
Pieter-Jan Briers
8b2f28f155 ReactionPrototype now uses arrays instead of lists internally.
Just a tiny optimization.
2021-01-23 19:36:48 +01:00
Paul
cd5b6ecc90 Merge branch 'master-upstream' into expl_int_analyzer 2021-01-23 19:09:18 +01:00
Pieter-Jan Briers
1eb5af6449 Adds ClumsyComponent.TryRollClumsy helper method. 2021-01-23 17:54:58 +01:00
Pieter-Jan Briers
6635054cac Attacks now re-orients players like interactions so. 2021-01-23 17:50:48 +01:00
Pieter-Jan Briers
85fcf7290c Clean up terrible solution entity reaction copy pasta. 2021-01-23 16:49:22 +01:00
Pieter-Jan Briers
ae91059c0b Adds "Add Reagent" admin verb. 2021-01-23 16:45:20 +01:00
Pieter-Jan Briers
fd7fcbadda Transfter 2021-01-22 23:04:20 +01:00
Pieter-Jan Briers
b2ae658c81 Update submodule.
Critical fixes like no more mem leak and TPS fixing.
2021-01-20 21:25:14 +01:00
chairbender
f9670d36c4 Improved Inventory / Hand Slots UI (#2965) 2021-01-20 09:32:44 +01:00
Alex Evgrashin
02ea6ce57c Toilet (#3012)
* Ported sprites from eris

* Added yml

* lid open/close logic

* interactivity

* Working on new secret stash component

* Object will drop on destruction

* Can get item and examine message

* Reagent container and some cleaning

* Moved potted plant to stash

* New base prefab

* Now you can deconstruct toilet

* Small fixes

* Fixed unknown components errors

* Fixed grammar errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Now use prob

* More grammar

* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs

Aaaaaaaa

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* No delays

* Amazing sound design

* Moved sound to mono

* Toilet viz

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-20 18:02:34 +11:00
py01
f9f724b4af Piping sprites cleanup (#3022)
* Moves piping visualizers to own folder

* Pump visualizer update

* Siphon and vent visualiser only set enabled visibility

* PipeVisualizer cleanup

* Replaces off vent/scrubber sprites

* Gas filter sprite update

* Revert "Gas filter sprite update"

This reverts commit 676e5d55e1157a229b1445eeea53a5c8032dbbb5.

* Rotates gas filter sprites to match T-junction pipe directions

* Removes pipes from scruber and vent state

* Makes sprite components use layers

* disabled sprite netsync on piping entities

* piping meta.json cleanup

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-20 00:26:16 +11:00
metalgearsloth
6a41194bc9 Fix buckle drops. (#3023)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-20 00:16:41 +11:00
Swept
23c1b5e05d Adds Science, Chemistry, Mime Duffelbags. (#3026)
* Sprites

* Entities

* Adds fills and roles

* Cleans up inconsistent duffel bag naming.
2021-01-19 19:54:43 +11:00
Swept
5bc7343a9b Initial (#3024) 2021-01-19 19:53:39 +11:00
20kdc
6f360b48bf Stop singularity from pulling ghosts, stop singularity from leaving the pull controller attached (#3021) 2021-01-19 17:35:44 +11:00
py01
a7354f8e0d DummyWireComponent (#3011)
* DummyWireComponent

* connector wire proto names

* comment fix

* Uses IMapInit

* Removes unused icon components

* Moves component to client

* Renames component

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-18 21:51:16 +11:00
komunre
2172d00409 Clusterbang (#2712)
* Code is ready but item now spawning

* Prototype of SeveralExplosive component

* Remaked to FlashExplosiveComponent using

* Done. But i feel myself retarted

* Remaked. Looks good

* Full loaded prototype added

* Throwing in progress. Fatal error is here

* I forgot about shared

* Sloth refactor

* Delayed spawning and fix crashes

* Full clusterbang code.

* Removed useless variable and tuned delay

* Delete wrong  in CreamPiedComponent

* Now yaml is code quality followed

* Reworked to GetLevel with bugs

* Never forget resources, guys

* RoundToLevels added. Now it works.

* New textures and sloth refactor is returned

* Now it's TryGetComponent

* Visualizer maximum fix and look fix

* Logging and no max and min check

* Removed max grenades sending

* vizualizer is better now

* GrenadesMax removed

* grammar, checks, NextFloat and no more try catch

* Unused using removed

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:16:34 +11:00
Letter N
c30dc030c5 Adds false alarm and updates events code (#2577)
* oops accedentaly ports how ss13 deals with event randomness. Also renames FakeEvent to FalseAlarm!

* thing

* greytide but it's implemented badly

* fixes&changies, also greytide!

* rng actualy exists now

* resync

* Naming Schemes

* Startup not init

* areas are dead

* very cool vsudio

* this does not exist, wtf

* Cleanup

* Nullables, fixables, and timings

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:14:53 +11:00
Swept
51ad4f6c96 Issue template now functions. (#3019) 2021-01-18 18:21:35 +11:00
Paul
719d5b7e2b removes unused usingstatements 2021-01-17 21:43:17 +01:00
Paul
883131e315 i feel great pain inside 2021-01-17 18:58:22 +01:00
py01
e759a8aec9 Filter sprites & visualizer (#3008)
Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-17 16:10:22 +01:00
Pieter-Jan Briers
9d5e85ba1e Add support for map UID persistence to mapping commands.
Requires submodule update but does not break if not availabnle.
2021-01-17 15:53:55 +01:00
Pieter-Jan Briers
84eeba8e42 Fix mapping command throwing. 2021-01-17 15:53:55 +01:00
20kdc
f85fc6b370 Buckle/Unbuckle icons (#3014) 2021-01-17 15:41:52 +01:00
Swept
5a248bdd86 Hotfixes thrown item damage (#3013)
* Initial

* A

* Bye bye!
2021-01-17 19:32:31 +11:00
DmitriyRubetskoy
28b129276a Lockers and flavortext (#2934)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Rubetskoy Dmitriy <rubetskoy234@mail.ru>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-01-17 01:43:27 +01:00
Pieter-Jan Briers
c6cb859702 Update submodule to fix movement oh god 2021-01-16 21:48:44 +01:00
Paul
45281ddbd7 updates submodule 2021-01-16 20:22:44 +01:00
py01
855ba90ce5 Gas canister port sprites (#3009)
Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-16 20:20:31 +01:00
20kdc
bca0f7b1b0 Singularity Engine: Containment field emitters emit soft light (#3004)
* Singularity Engine: Containment field emitters emit light, making use of soft shadows

* Singularity Engine Containment Emitter Lights: Clean up component dependencies & remove now-useless point light enable check
2021-01-16 20:13:11 +01:00
Pieter-Jan Briers
e51f74a1f1 Fixed some map saving bugs with ID cards/PDAs. 2021-01-15 17:20:02 +01:00
Pieter-Jan Briers
a668e545ed Fixed SaveLoadSave swapping order of expected/actual in assert. 2021-01-15 17:19:52 +01:00
Pieter-Jan Briers
2526e98d47 Crisp double scale icons for top button bar.
Still looks good on 100% scale mode but looks much better on higher modes than the previous bilinear scaling.
2021-01-15 11:49:57 +01:00
Pieter-Jan Briers
6a74deab37 Disable discord connections in integration tests again.
???
2021-01-15 10:58:09 +01:00
Pieter-Jan Briers
295de8f114 Fix autoborg properly. 2021-01-15 10:51:29 +01:00
py01
138cdaba5b Enable nullable in ReactionPrototype & ReagentPrototype (#3005)
* Enable nullable in ReactionPrototype & ReagentPrototype

* Remove unecessary sets

* Fix updates branch

* Review fixes

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-15 16:40:10 +11:00
Swept
3079ddd962 Fixes autoborg names dataset. (#3006)
* Initial

* Adds Recyclable to ignore

* .
2021-01-15 16:36:48 +11:00
Pieter-Jan Briers
ba49ee60d8 Fix SaveLoadSaveTest blowing up harder when a test failure happened. 2021-01-14 20:41:13 +01:00
metalgearsloth
b6d97b6068 Add helper to send entity to ghost (#3003)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-14 20:43:31 +11:00
DmitriyRubetskoy
0fa1208ec2 Alert polish and brushup (#2863)
* Alerts rework

Reworked some alert images so they aren't so rough around the edges, as well as adding an original drawing for being pulled (stun icon has a different route and foulder but is still the turned off stun baton, someone should draw a better one and I am not up to the task). There are minor description changes so they sounds either more resonable or more informational.

* Updated weightless

* Updated according to commentary

* Quick fix of a fatal bug

* Pulled icon improved

* Pulling icon reverted

Co-authored-by: Rubetskoy Dmitriy <rubetskoy234@mail.ru>
2021-01-14 20:41:56 +11:00
Manel Navola
f7ac546f39 Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610)
* Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing

* Renamed _cancelToken to _cremateCancelToken, made _cremateCancelToken nullable

* Update Content.Server/GameObjects/Components/Morgue/CrematoriumEntityStorageComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added Ownder.Deleted check inside timer

* Added TODO gibbing comments

* Removed innecessary code and removed deleting entities when getting 'gibbed'

* Fix ghosting with gibbing.

Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-14 18:57:24 +11:00
Paul Ritter
ce096f9c51 ports over datasets (#2663)
* ports over datasets & ignores the dataset prototype clientside

* moved dataset to shared

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-01-14 18:08:55 +11:00
py01
4c80082555 Reaction sound re-added (#2990)
* Reaction sound re-added

* Moves reaction sound file to reaction prototype

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-14 18:06:23 +11:00
Vera Aguilera Puerto
6a19dd9f02 You can no longer move a PC entity unless it has a PlayerInputMover (#2987) 2021-01-14 14:24:43 +11:00