Pieter-Jan Briers
d5c4ed819c
Add some minor setup behavior to DummyGameTicker by giving it a common base with normal GameTicker.
...
Necessary for the game to, well, function.
2020-08-21 17:41:50 +02:00
Víctor Aguilera Puerto
68fb5d4257
Merge branch 'master' into 2020-08-19-firelocks
2020-08-21 16:51:50 +02:00
Víctor Aguilera Puerto
d7ced7a45c
unlit layers for firelock.rsi
2020-08-21 16:51:47 +02:00
Pieter-Jan Briers
1f1e95f535
Add integration test for entity deletion.
2020-08-21 14:54:50 +02:00
Pieter-Jan Briers
80e175aaa9
Fix deletion of inventories of dead people.
2020-08-21 14:54:38 +02:00
Pieter-Jan Briers
a9d8d8051d
Update submodule.
2020-08-21 14:54:11 +02:00
Víctor Aguilera Puerto
c042b46220
Fix arrow visibility for ghosts.
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metacomming bad
2020-08-21 13:32:04 +02:00
Exp
02b5632dac
Observers are now shown in the Lobby as Observers ( #1834 )
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* Observers are now shown in the Lobby as Observers
* Weviews adwessed
2020-08-21 11:24:06 +02:00
Exp
8fe211bf88
Make Table Vaulting use "theName" macro ( #1832 )
2020-08-21 11:00:27 +02:00
Pieter-Jan Briers
4863c0eb2d
Merge pull request #1827 from exp111/20200820-min-traitor-exception
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Fixed Exception when ReadyPlayers < MinTraitors
2020-08-21 00:08:47 +02:00
Exp
ce1dc6d86b
Table Vaulting notify messages use the name ( #1828 )
2020-08-21 00:08:16 +02:00
Pieter-Jan Briers
b1eb320b0a
Fix exception with explosions and storage items.
2020-08-20 23:44:35 +02:00
Pieter-Jan Briers
c2fc4d6628
Fix squeaking sounds.
2020-08-20 22:43:59 +02:00
Pieter-Jan Briers
f27ce22dc9
Reduce airlock prying time.
2020-08-20 22:38:00 +02:00
Pieter-Jan Briers
0eba05c604
Fix exception in preferences preview.
2020-08-20 22:37:48 +02:00
Exp
daf17e1c64
Fixed Exception when ReadyPlayers < MinTraitors
2020-08-20 22:16:34 +02:00
Pieter-Jan Briers
82c4c3eb4a
Suspicion improvements:
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1. pull settings from cvars.
2. Fix greet.
Fixes #1823
2020-08-20 22:05:14 +02:00
Pieter-Jan Briers
3d75f0d753
Update submodule.
2020-08-20 21:45:50 +02:00
Pieter-Jan Briers
fc2ee61f75
Fix verbs in-hand.
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Properly this time.
2020-08-20 21:45:43 +02:00
Pieter-Jan Briers
e9d302f6e5
Merge pull request #1711 from Visne/mathmerge
2020-08-20 20:46:28 +02:00
Pieter-Jan Briers
8a2530e7a0
More FloatMath -> MathHelper from merge.
2020-08-20 20:34:32 +02:00
Pieter-Jan Briers
bf60a4e9fc
Merge branch 'master' into mathmerge
2020-08-20 20:33:43 +02:00
Pieter-Jan Briers
7575e143f6
Update submodule again
2020-08-20 20:32:05 +02:00
Víctor Aguilera Puerto
ca5002981d
Downgrade submodule.
2020-08-20 20:21:25 +02:00
Pieter-Jan Briers
75a7223aa1
Integration tests go brrrr
2020-08-20 19:23:16 +02:00
Pieter-Jan Briers
f57269c5dc
Update submodule.
2020-08-20 19:22:23 +02:00
Pieter-Jan Briers
4cb0040045
Fix some UserData file system usage inconsistencies with map save tests.
2020-08-20 18:47:41 +02:00
Pieter-Jan Briers
496b456120
Use in-memory SQLite prefs DB when UserData is virtual.
2020-08-20 18:47:41 +02:00
Víctor Aguilera Puerto
3203fdfb7f
Fix fallback preset DisallowLateJoin not being taken into account
2020-08-20 18:18:42 +02:00
Víctor Aguilera Puerto
9e7d698145
Allow specifying a text to be shown to players in the summary when ending the round. ( #1818 )
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* Allow specifying a text to be shown to players when ending the round.
Also sets text
* Fix comment
2020-08-20 18:09:29 +02:00
Visne
de61a01703
Fix HasGameRule bug ( #1819 )
2020-08-20 16:59:59 +02:00
Pieter-Jan Briers
ed1a96e536
Nullability fixes.
2020-08-20 16:48:15 +02:00
Pieter-Jan Briers
3372ab050c
Update submodule.
2020-08-20 16:48:15 +02:00
Víctor Aguilera Puerto
944ce2cc92
Allow game presets to disallow latejoining ( #1816 )
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* Allow game presets to disallow latejoining
* Update Content.Server/GameTicking/GameTicker.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-08-20 16:20:48 +02:00
Víctor Aguilera Puerto
2bdf359289
Fix readyall nullable
2020-08-20 16:20:08 +02:00
Víctor Aguilera Puerto
d703dc8dcc
Adds readyall (b)admin command.
2020-08-20 15:19:36 +02:00
metalgearsloth
d8a78f2de6
Geometric mean for AI considerations ( #1812 )
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* Geometric mean for AI cons
More forgiving for having more considerations for an action.
* You had 1 job
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-20 14:16:12 +02:00
metalgearsloth
599b316212
Fix AI bool curves ( #1809 )
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I was a silly billy. AI were only picking up 1 item because 0.5 was being treated as a fail.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-20 13:47:47 +02:00
metalgearsloth
c6abeda53b
Fix AI inventory deleted exc ( #1810 )
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Was throwing during eating / drinking.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-20 13:47:20 +02:00
py01
f61d891ebc
Power integration tests ( #1805 )
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* Power test draft 1
* power tests work
* Apc charging test
Co-authored-by: py01 <pyronetics01@gmail.com >
2020-08-20 11:44:39 +02:00
metalgearsloth
b7de0c9bb3
Nerf xeno damage ( #1806 )
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Still higher than human fists but won't 2 shot you into crit.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-20 11:21:23 +02:00
nuke
322e38b173
Fix for climb jank ( #1803 )
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Player body was going to sleep, so now we spam WakeBody() at it.
2020-08-19 17:21:15 -07:00
Víctor Aguilera Puerto
45380c129b
Fix traitors not knowing who their friends are.
2020-08-20 01:12:06 +02:00
nuke
f4909cdb98
Climbing system ( #1750 )
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* Initial commit
* Climbing uses its own controller now
* Missed a check
* Get rid of hands check
* Cleanup
* Get rid of speciescomponent stuff
* Remove unneeded check, add separate case for moving other players.
* Add DoAfter
* IClientDraggable added to ClimbingComponent
* Added some basic integration tests. Renamed ClimbMode to Climbing.
* oops
* Minor fixes
* ffff
* Table fix
* Revamped system so its more predicted, uses proper logic for de-climbing. Get hype!!!
* Flag check fix
* Distance check and reset numticksblocked
* get rid
2020-08-20 00:13:22 +02:00
Swept
b7e5aafdbc
My bad ( #1797 )
2020-08-19 20:44:33 +02:00
Julian Giebel
7771f58460
Improve on disposal routing code ( #1795 )
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Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
2020-08-19 20:43:56 +02:00
Swept
20ab566f8c
Switches current PDAs to the /tg/ ones. ( #1796 )
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* Switches PDAs with tg ones and renames flashlight component
* Which chucklefuck hid the ID cards in the clothing folder
* Removes Mime PDA as i'm gonna do that in another PR
* Moves EVERY SINGLE PDA over by exactly one pixel so they're aligned perfectly with the UI slot
* On second thought moves back the id-cards since I don't want to deal with conflicts
2020-08-19 20:41:33 +02:00
Exp
17080a92ee
Clear the ready list once the lobby is left ( #1791 )
2020-08-19 20:41:03 +02:00
DrSmugleaf
9306f41bed
Update submodule
2020-08-19 18:29:48 +02:00
Swept
f79085d43e
Tones down screenshake ( #1794 )
2020-08-19 18:24:50 +02:00