* Vending machine jingle much less intense
* SpeechSoundsPrototype has a built in variation parameter
* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting
* Redo that
* Speech noise system now supports variation of pitch
* license stuff
* PAIs have speech sounds now. Made by altering the pAI sounds.
* Monkeys have sounds from goon now
* New Speech Sounds
* Oops
* Speech Sounds from Goonstation
* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?
* Custom synthesized sound for a vending machine ad
* Gave mice and vending machines Speech Components on their base prototypes to make sounds
* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen
* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.
* SharedSpeechComponent modified from being useless to being responsible for making speech noises.
* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.
* whitespace fix
* License fix
* Remove leftover using from debugging
* Added a cooldown editable in yaml
* SharedSpeechComponent has the proper cooldown now. oops
* Prototype that's mostly borked rather than completely borked
* ECS inserting mats
* Partial ECS mostly done, needs cleanup and visualizer
* Replace timers
* Power visualizes at least
* First ""working"" version
* Clean up all lathes
* Colors
* Fix animation timing
* Fixes greyscale, adds a bunch of colors
* Give every (used) material a color
* Made most lathes take long enough you can at least see there's some sort of animation
* Insertion feedback popup
* Sound for circuit printer and uniform printer
* Fix queueing, optimize update
* Remove mono crash
* cleanup
* Fix test failure
* Techfab inserting sprite
* Cleanup and commenting
* Fix bug in CanProduce check
* Fix UI resolves
* Mirror review stuff
* hydro tray audio
* licensio
* R&D server now annoys the shit out of people.
* Tone down ambience a bit.
* Update Resources/Audio/Ambience/Objects/license.txt
Co-authored-by: ike709 <ike709@users.noreply.github.com>
* begin making ambience configurable.
* almost works
* volume works
* whee
* remove the toggle button entirely, make it use volume.
* fix
* whobsy
* a
* CHEAT moment
Co-authored-by: ike709 <ike709@users.noreply.github.com>
* Disease system first pass
* Renamed HealthChange
* First working version of diseases (wtf???)
* Fix the cursed yaml initialization
* Pop-Up effect
* Generic status effect
* Create copy of prototype
* CureDiseaseEffect
* Disease resistance
* Spaceacillin
* Nerf spaceacillin now that we know it works
* Sneezing, Coughing, Snoughing
* Fix queuing, prevent future issues
* Disease protection
* Disease outbreak event
* Disease Reagent Cure
* Chem cause disease effect
* Disease artifacts
* Try infect when interacting with diseased
* Diseases don't have to be infectious
* Talking without a mask does a snough
* Temperature cure
* Bedrest
* DiseaseAdjustReagent
* Tweak how disease statuses work to be a bit less shit
* A few more diseases
* Natural immunity (can't get the same disease twice)
* Polished up some diseases, touched up spaceacillin production
* Rebalanced transmission
* Edit a few diseases, make disease cures support a minimum value
* Nitrile gloves, more disease protection sources
* Health scanner shows diseased status
* Clean up disease system
* Traitor item
* Mouth swabs
* Disease diagnoser machine
* Support for clean samples
* Vaccines + fixes
* Pass on disease resistant clothes
* More work on non-infectious diseases & vaccines
* Handle dead bodies
* Added the relatively CBT visualizer
* Pass over diseases and their populators
* Comment stuff
* Readability cleanup
* Add printing sound to diagnoser, fix printing bug
* vaccinator sound, seal up some classes
* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)
* Mirror review
* More review stuff
* More mirror review stuff
* Refactor snoughing
* Redid report creator
* Fix snough messages, new vaccinator sound
* Mirror review naming
* Woops, forgot the artifact
* Add recipes and fills
* Rebalance space cold and robovirus
* Give lizarb disease interaction stuff
* Tweak some stuff and move things around
* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)
* Remove unused reagent