Commit Graph

341 Commits

Author SHA1 Message Date
Pieter-Jan Briers
a78a07d0c4 UI styling improvements.
Especially for the lobby.

CSS really paying off here.
2019-05-14 09:57:51 +02:00
Pieter-Jan Briers
ad3b3c9f4f Add explicit placeholders to the lobby. 2019-05-14 08:38:49 +02:00
Pieter-Jan Briers
96fbde3413 Adds a UI element to act as placeholder. 2019-05-14 01:19:25 +02:00
Pieter-Jan Briers
88c29abe5e Transition lobby from tscn to C#, localization support for lobby. 2019-05-14 00:23:58 +02:00
Pieter-Jan Briers
57bcb2a16d Make content UI scaling aware. 2019-05-11 16:05:41 +02:00
Pieter-Jan Briers
c0edf2aeed Clean up NanoStyle:
1. Run code formatting.
2. Condense some rules down.
2019-05-08 23:19:17 +02:00
Pieter-Jan Briers
0ccefebc52 Entering text into lobby chat box does not release focus. 2019-05-08 16:49:59 +02:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
52af7d27da Re-implement chat in content. (#198)
* OOC is a word.

* Re-implement chat in content.
2019-04-13 09:45:09 +02:00
Pieter-Jan Briers
c283634efb Make examine use tooltips. (#189)
FANCY.
2019-04-09 17:33:53 +02:00
Pieter-Jan Briers
8c7e7e5510 Update submodule, implement style for Tree. 2019-04-08 18:58:16 +02:00
Víctor Aguilera Puerto
9f1dd9f876 ItemList style. (#183) 2019-04-06 17:07:43 +02:00
Pieter-Jan Briers
b94e015314 Style UI tooltips. 2019-04-01 20:05:45 +02:00
Pieter-Jan Briers
eef0db6001 Change main menu button font. 2019-04-01 15:53:50 +02:00
Pieter-Jan Briers
c27be2bf95 Fix mousedown on handsgui. 2019-03-22 21:46:51 +01:00
Pieter-Jan Briers
da3a7e47e3 Make HandsGui work on Clyde. 2019-03-15 19:07:29 +01:00
Pieter-Jan Briers
43c0b512bd CheckBox styling. 2019-03-11 11:55:29 +01:00
Pieter-Jan Briers
2234641e4a Update submodule and styling 2019-03-11 09:07:56 +01:00
Pieter-Jan Briers
0bcb6adf6a New styling for various new controls. 2019-03-05 09:39:20 +01:00
Pieter-Jan Briers
5436d6831e Change theming now that the font system isn't unstable. 2019-02-24 16:14:36 +01:00
Pieter-Jan Briers
1ee556091c Make default font Noto Sans 12. 2019-02-24 15:55:23 +01:00
Pieter-Jan Briers
eee4b64c64 Make LineEdit not ugly as hell. 2019-02-23 16:35:51 +01:00
Pieter-Jan Briers
20846ef446 Fix various compiler warnings. 2019-02-21 22:01:13 +01:00
Pieter-Jan Briers
fd9db21ad7 Update submodule. 2019-02-21 18:13:37 +01:00
Pieter-Jan Briers
3516392f06 NanoStyle v1 2019-02-18 09:16:06 +01:00
Pieter-Jan Briers
845d0f9182 We have a lobby! (#127)
It's shoddy as hell but it works for our purposes.
2018-11-25 19:04:49 +01:00
Pieter-Jan Briers
b0f212bad5 Verbs (#124)
Right click verbs work.
2018-11-21 20:58:11 +01:00
Acruid
fc7493e149 Namespace Compatibility changes. (#114) 2018-10-25 17:40:48 -07:00
Pieter-Jan Briers
74541e23a4 Equipment & inhands. (#110)
* Equipment WiP

* Equipment's starting to work.

* Equipment works properly 100% now.

* Inhands work.

Also more clothes.
2018-09-19 18:54:04 +02:00
Pieter-Jan Briers
2dd3f24fb2 Make Y+ up. (#109) 2018-09-17 10:46:38 +02:00
Pieter-Jan Briers
189a52c6d7 Use Sprite proxies for GUIs. (#93)
AKA "welders actually light up in the hands GUI".
2018-08-16 22:43:04 +02:00
Pieter-Jan Briers
85b4be3ff4 Updates for the netcode refactor. (#69)
* Updates for the netcode refactor.

* Change HandsGui to control.

Why? No idea but drawing of it works again.

* Fix hand change sync.

* Update submodule
2018-05-13 11:54:21 +02:00
Pieter-Jan Briers
61a1e769d7 Sprite refactor (#63)
* Sprite refactor compatibility.

* Sprite-level rotation.

* Dude it works.

Welder now has an unshaded flame toggle!

Door component no longer on client!

* Remove debug text.

* Update.
2018-05-08 01:20:15 -05:00
clusterfack
ea05c593aa Storage Component (toolboxes, backpacks, etc) (#57)
* Fix
Finish and update submodule
Comments code, changes network messages
FIXES THE USE INTERACTION SO YOU CAN ACTUALLY ACTIVATE THINGS NOW
Need engine commits
We'll figure out what to do about this shit later eh mates? Maybe have a script in the build process that automatically moves them over to godot/scenes
Changes some prototypes and fixes stuff
Fixes some more bugs, makes storage values show up properly
Part 3
Part 2
Storage Take 1

* Doneso
2018-04-22 13:11:38 +02:00
Pieter-Jan Briers
9989d6db75 Updates submodule (#56)
* Adds audio to the content repo.

* Content repo updates

* I forgot this AGAIN.
2018-04-12 23:56:43 +02:00
Pieter-Jan Briers
6704245a41 The Wait Is Over. (#49)
* Move submodule to Godot

* Update submodule AGAIN.

* Update project files.

* Remove WearableAnimatedSprite from prototypes.

* Remove content repo resource copier.

* Update submodule.

* Fix resource handling.

* Content.Client compiles by commenting out hands GUI.

* Update submodule.

* Fix prototype textures and update submodule.

* Update Submodule.

* Update submodule SOME MORE!

* Random WiP shit I guess

* Make omnisharp not choke on buildchecker.

* Update submodule.

* Highly WiP broken HandsGui code.

* Ok maybe let's not insult omnisharp.

* Fix annoying Omnisharp warning.

* Update submodule.

* Update submodule.

* Hey I forgot to push this but it didn't conflict!

* Fix hands GUI on godot.

* Update submodule.

* Obligatory submodule update.

* Work on exports.

* Work on exports.

* Update submodule.

* Update submodule.

* Fix dumb case mismatch between content and engine

* work pls.

* This maybe.

* Now!

* Update submodule.

* update submodule.

* Some WiP work on exporting aaah.

* OK READY FOR THE BUILDS SERVER.

* Probably should've made those commits in a different order.

* DO THE THING

* update submodule.

* Updates for effects system.

* Update submodule.

* Make file/line numbers show up on Windows Godot.

* Set submodule to master.
2018-04-07 15:31:38 +02:00
DamianX
63b5d83728 Fixed crash when pressing BACK in lobby (#46)
* Fixed crash when pressing BACK in lobby

* that's true
2018-03-24 16:54:13 +01:00
clusterfack
5ee56a4cd3 Updates submodule (#22)
* Updates submodule

Fix connect not entering server (with correct toml config) and compile error, updates submodule
Server still has an issue with toml file pointing towards sandbox instead of content and roundstart object initializations

* Updates more stuff

Needs my most recent PR on ss14 to function

* Submodule updated for real this time
2018-01-18 20:00:35 +01:00
Pieter-Jan Briers
68f4fd995e Update submodule, fix HandsGui.
HandsGui now works with the new system. The port was sloppy though so
somebody might want to come and refactor this so that it doesn't force
its own position and size.
2017-11-13 19:48:21 +01:00
PJB3005
de4583d14b Fix compile from removal of SFML. 2017-10-20 20:55:59 +02:00
PJB3005
26e9c37be1 Functional GUI! 2017-09-30 16:56:19 +02:00