metalgearsloth
5391d3c72a
Add utility AI ( #806 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-06-18 14:52:44 +02:00
Tyler Young
de274de9e3
use CannyFastMath in various places even where it might not be any different
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also update a bunch of packages
clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
Tyler Young
077e726c33
add complete strings that aren't defined in content files to allow them to be mapped ( #1105 )
2020-06-12 04:15:10 +02:00
Memory
21c41f28ed
Refactor all references to AudioSystem functions now that the old ones are obsolete. ( #1081 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-07 15:55:15 +02:00
Clyybber
892d6b425d
Fix #1016 ( #1068 )
2020-06-03 17:06:14 +02:00
Remie Richards
2e38c194f7
IExamine can now limit certain details behind a 'details' range check. ( #1039 )
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* IExamine can now limit certain details behind a 'details' range check.
* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Víctor Aguilera Puerto
a9a43f25ce
Remove unused IEntitySystemManager dependencies.
2020-05-31 19:58:49 +02:00
FL-OZ
53900b79e9
Rename SoundComponent and refactor its wrong usages. ( #1036 )
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* Rename `SoundComponent` and refactor its wrong usages.
* Replace verbose IoC grabs with EntitySysetm.Get
* unused depend
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-05-31 19:40:36 +02:00
Pieter-Jan Briers
94917a63a6
Fix compiler warnings
2020-05-28 17:44:51 +02:00
Pieter-Jan Briers
785ecacb32
Remove file delay system.
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It didn't work and was replaced by just spamming mouse updates.
It caused guns to fire twice on accident.
2020-05-28 17:44:51 +02:00
Hugal31
0171c3bd93
Fix rifles making sound on spawn ( #1021 )
2020-05-28 13:02:06 +02:00
ComicIronic
a77c1125ce
Fix laser collision logic wrt transparent entities ( #1018 )
2020-05-28 00:59:45 +02:00
Daniel Thompson
b53446bed1
Adds cells to stunbatons ( #972 )
2020-05-25 15:02:59 +02:00
Pieter-Jan Briers
3847b5260b
Fix exception if you attack and hit nothing.
2020-05-23 17:47:32 +02:00
Clyybber
1ad9a10050
Fix #274 ( #927 )
2020-05-23 17:23:25 +02:00
Pieter-Jan Briers
ae344888d8
Fix bullets slowing down.
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This one was pretty hilarious I gotta admit.
2020-05-23 13:07:46 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
Pieter-Jan Briers
cad59d2cb4
Fancy Verb Menu & Verb API Refactor ( #928 )
2020-05-23 03:09:44 +02:00
Pieter-Jan Briers
18ce80a43c
Merge physics rewrite
2020-05-23 01:26:43 +02:00
zumorica
7cbd2fd8ce
OnHitEntities now returns a bool and takes a read only list
2020-05-21 19:40:08 +02:00
zumorica
b5cf3cf2da
Adds stun status effect
2020-05-14 17:44:09 +02:00
zumorica
a8275b4fae
Sounds for stun baton
2020-05-14 16:13:25 +02:00
zumorica
1dd7eb8677
Stunbaton now has a 3/4 chance of applying slowdown instead of paralyze
2020-05-14 15:43:49 +02:00
zumorica
6428cdd596
Adds stunbaton
2020-05-13 20:21:03 +02:00
Clyybber
7d58baa0e0
Fix #673
2020-05-11 13:54:31 +02:00
Jackson Lewis
6a22f2629b
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
Víctor Aguilera Puerto
d1ff84e95d
Add CanAttack to IActionBlocker, prevent using guns when dead ( #769 )
2020-03-03 15:10:09 +01:00
py01
5e2cac78ac
Fixes melee/hitscan raycast through airlocks ( #777 )
2020-03-03 15:09:07 +01:00
py01
196950fb7e
Gun Code Modularization + Magazine Fed Shotgun ( #751 )
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* Adds shotgun YAML files
* Adds shotgu ammo and magazine enum value, modularizes some projectile weapon methods
* Fixes guns consuming two bullets on fire
* Finishes shotgun behavior in Projectile Weapon Components
* Gun and ammo modularization
* Updates BallisticMagazineWeapons to be compatible with new AmmoWeapon
* Fixes shotgun spread angles, Fixes shogun YAML
* Gun documentation and ViewVariable specifications
* Removes todo messsage in gun code
* Default gun evenspread fix
* AmmoComponent Name fix
* Fixes Component name
* Projectile refactor code review fixes
2020-02-29 18:09:41 +01:00
Víctor Aguilera Puerto
934f6fb7e2
Add OnDamaged method to IOnDamageBehavior ( #685 )
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* Add OnDamaged method to IOnDamageBehavior
* Adds Source, SourceMob to OnDamage.
2020-02-13 15:57:40 +01:00
Profane McBane
c7043d20b1
Fixes melee combat ( #655 )
2020-02-08 20:46:45 +01:00
Pieter-Jan Briers
6d9f2b5a68
Fix attack sounds playing globally.
2020-02-08 18:26:01 +01:00
Tyler Young
fcccae5df0
Replaces constructors of Ray with CollisionRay ( #594 )
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Companion of https://github.com/space-wizards/RobustToolbox/pull/951
2020-02-06 14:17:37 +01:00
Acruid
59500e5278
Raycast API changes.
2020-01-25 13:55:29 -08:00
Acruid
a692899f5b
GridCoordinates API changes.
2020-01-25 01:39:14 -08:00
Pieter-Jan Briers
1856cb079c
Fix a couple compiler warnings.
2020-01-15 14:51:01 +01:00
Pieter-Jan Briers
411c23c46e
Item status!
2020-01-09 00:28:04 +01:00
Pieter-Jan Briers
33782ed7f3
Fix ranged weapon fire rates being stuttery.
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Now we just send a fire message to the server every frame. Absolutely terrible!
2020-01-09 00:28:04 +01:00
Pieter-Jan Briers
39d99485eb
Fix laser weapons always hitting yourself.
2020-01-09 00:28:03 +01:00
Acruid
1fe09c580c
Entities now require a location when being spawned.
2019-12-16 21:44:24 -08:00
DamianX
63b98f26a6
Fixed a bunch of unused variables warnings ( #492 )
2019-12-15 14:12:23 +01:00
L.E.D
fac91af34d
new layers ( #483 )
2019-12-01 15:20:50 +01:00
Pieter-Jan Briers
96b8ded8af
Make melee weapons use raycasts.
2019-11-17 21:46:39 +01:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
Pieter-Jan Briers
841bb101c5
Visualize melee weapon cooldowns in HUD.
2019-11-12 01:43:11 +01:00
Ephememory
7198a7c78d
Add cooldown to MeleeWeaponComponent ( #426 )
2019-11-11 22:21:29 +01:00
Ephememory
7032c8a92e
Checks if user is in combat mode before allowing firing. ( #425 )
2019-11-10 10:59:26 +01:00
Pieter-Jan Briers
d7360f8709
Fix some compiler warnings.
2019-10-10 15:48:11 +02:00
Pieter-Jan Briers
02d509fc5f
Shitty combat mode & animations. ( #367 )
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* Combat mode UI & targeting zones.
* Fix inventory hud positioning.
* Crappy attack animations.
* Import TG combat sounds
* More work on arcs.
* Implement hit sounds.
* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00
Acruid
dd06c71735
Updates the content components to be compatible with the changes in 55a50ff7ba.
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Updates engine submodule.
2019-09-18 11:36:58 -07:00