DrSmugleaf
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4a8ed41e3a
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Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
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2020-08-13 14:40:27 +02:00 |
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metalgearsloth
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140f8f7647
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AI reachable improvements (#1595)
Deleted regions in some instances were being retained indefinitely.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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2020-08-05 16:19:00 +02:00 |
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metalgearsloth
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7f0c379e87
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Fix reachable merges (#1550)
Turns out the last PR revealed another issue but this will fix #1547
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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2020-08-01 14:13:44 +02:00 |
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metalgearsloth
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89e0925c32
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Better AI reachable cleanup (#1507)
Haven't profiled so can't say if it definitely fixes the leak.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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2020-07-27 16:11:07 +02:00 |
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metalgearsloth
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4e1597eeb3
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Fix AI mem leak? (#1482)
Holy shit I'm dumb for missing that AGAIN.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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2020-07-25 21:27:24 -07:00 |
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Acruid
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c9374992a6
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Converted everything to use collision and physics component interfaces.
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2020-07-19 00:33:02 -07:00 |
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Pieter-Jan Briers
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11ad47303a
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Fixes exceptions in AiReachableSystem on round restart.
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2020-07-17 11:17:42 +02:00 |
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metalgearsloth
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51d08e8b05
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AI Reachable system (#1342)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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2020-07-11 15:09:37 +02:00 |
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metalgearsloth
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1d96adcc2c
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Add Breadth-First Search pathfinder (#1283)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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2020-07-08 01:41:41 +02:00 |
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