DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Exp
c61e6d541b
Moves ExamineSystem to Shared & adds next step info to construction examine ( #1567 )
2020-08-01 17:37:12 +02:00
chairbender
12f3b6bb7b
Use new command binding system supporting multiple bindings ( #1043 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-31 23:32:05 +02:00
Acruid
ee6eec9c40
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00
Acruid
c51533686b
Updates the Content EntitySystems with the changes to the event API.
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Visual Studio wants to update the version of the solution, and change some GUIDs around.
2020-02-18 19:43:54 -08:00
Pieter-Jan Briers
daf3c28929
Use PopupContainer for verbs & examine popups.
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Fixes #501
2020-01-25 17:28:39 +01:00
Pieter-Jan Briers
26da24c3c5
UI Layout v2. ( #489 )
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* UI Layout v2.
* Lobby fixed.
2019-12-05 16:00:03 +01:00
L.E.D
8a90e5d186
Eliminate unnecessary whitespace in examine ( #479 )
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* eliminate unnecessary whitespace in examine
* oops
2019-11-28 14:38:23 +01:00
L.E.D
35f9de3366
Make examination of items in hand possible ( #459 )
2019-11-23 21:57:44 +01:00
Acruid
fc5d7835c0
Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value.
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Modifies the construction system to use the newer InputHandler system, instead of the older ClickComponent system.
Updates the engine submodule.
2019-09-17 16:10:59 -07:00
Pieter-Jan Briers
1a92d08399
Improves examine code
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Examining now has larger range. Ghosts have no range limit.
Fixed some messy code and some bad netcode.
2019-07-19 10:45:55 +02:00
Acruid
e40f9b20e3
Added a range check for examining entities. Now you can't examine things across the map.
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Made the examine window a little transparent so that you can see things behind it. This prevents the examine popup from occluding gameplay.
Moved the ExamineEntity bind from Human to Common context so that it will always be available to clients. Ghosts can now examine things.
2019-05-22 12:59:30 -07:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
c283634efb
Make examine use tooltips. ( #189 )
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FANCY.
2019-04-09 17:33:53 +02:00