Commit Graph

9 Commits

Author SHA1 Message Date
DamianX
4a833e82cd Update character list when one of them is selected (#561) 2020-01-25 14:37:04 +01:00
Acruid
a86363a6d2 API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Pieter-Jan Briers
32fae60930 Make slot buttons in character setup less wide.
Most normal names will fit easily.
2020-01-21 03:37:27 +01:00
Pieter-Jan Briers
6537aead64 Use MapCoordinates.Nullspace 2020-01-20 22:26:28 +01:00
Pieter-Jan Briers
f6fe9ce85c Show job title in character setup. 2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
75aa9541e0 Equip clothing to preview dummies in the lobby. 2020-01-20 10:30:06 +01:00
DamianX
1bd17f73b1 Actually save when pressing "save and close" (#523) 2020-01-19 14:54:11 +01:00
Pieter-Jan Briers
f86ad6175e Basic implementation of jobs in the character profile. 2020-01-19 09:42:26 +01:00
DamianX
a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00