* Align storage welders with door welders
* Spamming the button doesn't punish you.
* Requires lit welder to start
*
* Nulla-builda-buddy
* A certain smug in a bucket
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* #272 add bordered panel for effects bar
* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups
* #272 WIP defining status effect states as YML and
sending them as encoded integers
* #272 refactor to use new alert system
* #272 refactor to use new alert system
* #272 fix various bugs with new alert system and update
alerts to have color
* #272 WIP
* #272 rename status effects to alerts
* #272 WIP reworking alert internals to avoid code dup
and eliminate enum
* #272 refactor alerts to use
categories and fix various bugs
* #272 more alert bugfixes
* #272 alert ordering
* #272 callback-based approach for alert clicks
* #272 add debug commands for alerts
* #272 utilize new GridContainer capabilities for sizing of alerts tab
* #272 scale alerts height based on
window size
* #272 fix tooltip flicker
* #272 transparent alert panel
* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip
* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip
* #272 alert prototype tests
* #272 alert manager tests
* #272 alert order tests
* #272 simple unit test for alerts component
* #272 integration test for alerts
* #272 rework alerts to use enums instead
of id / category
* #272 various cleanups for PR
* #272 use byte for more compact alert messages
* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
* FloorTileItemComponent can now extend the station, or create new grids.
* Fixes wrong interaction system EntityCoordinates check.
Needed for all this to work.
There's also the existing events command as well that's separate. I think there's value in having both? (Where mods can turn it on and off but not change the default?)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
- Rotatable verbs only show if the entity can be rotated.
- Adds parameter to rotate anchored entities.
- Office chairs can now be rotated regardless of anchoring.
* Fix block game crashing server
* fffff i just noticed
* THIS is the correct property
* Ignore unpause if game has not started
* Init _currentPiece by BlockGame constructor
* Make pointing check for occlusions
* Make pointing ignore the pointer in case you are hella occluding
* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into unoccluded-pointing
Flashlights were calling dirty EVERY TICK so this just means they only call it when absoluetely necessary which saves a lot.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Revert "Add weightlessness status effect. (#2384)"
This reverts commit 9b751fc079.
* Bring back the icon and status
* Make weightless status track gravity and parent
* Fix throwing an item not moving the player when weightless
* Remove unnecessary code from ThrownItemComponent
* Fix velocity not stopping when hitting a wall after slipping when weightless
* Fix CanMove check being reversed
* Make dead bodies disposable
* Formatting Fixes
* Fixed Returning False in any case
* Revert "Fixed Returning False in any case"
This reverts commit fb1e40ca44f208078816e119976779280922b4c8.
* Fixed Returning False in any case
* Update Submodule
* Put the damage in the windows
* add crack overlays
* Window cracking
* glass related sounds
* let's use a valid state
* run optipng on these for posterity
* Examine damage descriptions
* add "Constructible" to dictionary
* Downmix stereo effects to mono
* breaking and knocking
* Add shard etc. sprites
* shard inhands
* more sprite wrangling
* Expand destructiblecomponent drop system + implement it for windows
* Shard descriptions
* Random sprite component
* no nullbabby
* Random destroysounds
* random offset on destructible drops
* fix fucked yaml
* sound collections
* random pitch for knocking
* Localization
* hascomponent
* better spawnondestroy
* missed one
* Refactor battery/powercell assets and add new ones.
* committing before I fuck things up
* slot component doned I think
* dictionary update
* Fixes
* Moving flashlight to powerslotcomponent
* har har i am using the message tubes
* Better documentation comment
* Reverting this overengineered garbage.
* Off with ye I said
* Examine texts.
* Some minor fixes to IDE complaints
* slot size from yaml
* Ignored component + removing a useless typo entry
* Making stunbatons use this
* Handle the message and remove some unnecessary dirtiness
* actionblocker checks
* remove unused file
* remove updatevisual
* make these nullable
* make these nullable too
* Unrename sprite folder
* check itemcomponent on insertion
* Use SendMessage over Owner.SendMessage
* Add support for auto-recharging batteries, an auto-recharging cell, and make flashlight status update correctly if one is inserted in it.
* get rid of public fields which are Bad
* add a description for the stun baton while i'm in here
* one more public field
* Add the blinky animation to the atomic cell
* Fix the charge indicator being STUPID
* better comments
* this is a better function
* add pause for flashlight, remove unnecessary imports from battery
* potato battery copyright link
* WHO DID THAT
* mr clean has come
* Random pitch
* pausing
* round to nearest levels
* Add Butcherable component to humans.
...What?
* Meat from a meat spike is now named after the source
Note: This doesn't propagate to burgers (add a component maybe)