metalgearsloth
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452a67032f
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Fix the pathfinding leak (#1647)
Off-grid entities were continually expanding the graph indefinitely which is... bad.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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2020-08-11 17:36:40 +02:00 |
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metalgearsloth
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56737b635f
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Damage visualizer for simple mobs (#1332)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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2020-07-23 02:04:03 +02:00 |
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Acruid
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c9374992a6
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Converted everything to use collision and physics component interfaces.
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2020-07-19 00:33:02 -07:00 |
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metalgearsloth
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8938d96402
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Fix AI avoiding entities they can't collide with (#1331)
Should stop mobs getting trapped at the bar on saltern as they try to avoid light bulbs
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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2020-07-09 14:15:48 +02:00 |
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Metal Gear Sloth
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62302bfb23
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Use named tuples
Thanks remie
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2020-07-09 00:16:57 +10:00 |
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metalgearsloth
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b4adfbc15a
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Update Content.Server/GameObjects/EntitySystems/AI/Steering/AiSteeringSystem.cs
Co-authored-by: Remie Richards <remierichards@gmail.com>
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2020-07-09 00:03:48 +10:00 |
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Metal Gear Sloth
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8678d867cf
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Fix AI steering spamming console
Turns out you shouldn't cancel pending jobs.
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2020-07-08 23:44:47 +10:00 |
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metalgearsloth
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24831bf8a0
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Refactor AI movement (#1222)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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2020-06-28 17:42:44 +02:00 |
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