* Rename IEntity.GetComponents to GetAllComponents.
This is to avoid confusion.
A single s to distinguish it from GetComponent() is quite hard to miss.
* Update submodule.
* Adds click parsing entity system
Instead of every entity system receiving the message and deciding if it individually wants the message, and verifying player information. The click parser system receives the message and parses which system to send it to based on clicktype and sends it.
* Submodule update