Pieter-Jan Briers
e99fc501a6
Revert biome rework ( #38724 )
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* Revert "Fix world generation (#38713 )"
This reverts commit 10fa6ff4af .
* Revert "Biome rework (#37735 )"
This reverts commit fe7b96147c .
2025-07-03 20:48:04 +02:00
metalgearsloth
fe7b96147c
Biome rework ( #37735 )
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* DungeonData rework
Back to fields, serializes better, just make new layers dumby.
* wawawewa
* Fix this
* Fixes
* Port the work over
* wawawewa
* zoom
* Kinda workin
* Adjust wawa
* Unloading work
* Ore + entitytable fixes
Iterate every dungeon not just last.
* Big shot
* wawawewa
* Fixes
* true
* Fixes
# Conflicts:
# Content.Server/Procedural/DungeonJob/DungeonJob.cs
* wawawewa
* Fixes
* Fix
* Lot of work
* wawawewa
* Fixing
* eh?
* a
* Fix a heap of stuff
* Better ignored check
* Reserve tile changes
* biome
* changes
* wawawewa
* Fixes & snow
* Shadow fixes
* wawawewa
* smol
* Add layer API
* More work
* wawawewa
* Preloads and running again
* wawawewa
* Modified
* Replacements and command
* Runtime support
* werk
* Fix expeds + dungeon alltiles
* reh
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-07-03 00:36:06 -04:00
Tayrtahn
5a93099509
Update SharedBiomeSystem methods to use Entity<T> ( #37698 )
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* Fix warning in TryGetBiomeTile
* Overload TryGetBiomeTile
* Overload more methods, fix internal warnings
* Update TryGetEntity uses
* Update TryGetTile uses
* Cleanup TryGetDecals use
* Formatting
* Two more warnings while we're here
2025-05-21 22:10:52 -04:00
Kyle Tyo
e8b139e9a2
MapManager warning cleanup client edition ( #36766 )
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* Update ExplosionOverlaySystem.cs
* noting here that this may be reverted.
Not sure why transform sys is attached like this.
* Noting that this may be reverted.
* rapid fire spit spit spit spit spit
* last one on the client.
* Update SpawnExplosionWindow.xaml.cs
* Update ParallaxOverlay.cs
* wweeeeebbbbbbbbbbbbbbbbbbbbbbbbb edit
* requested changes.
* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Parallax/ParallaxSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Parallax/ParallaxSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Parallax/ParallaxOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Parallax/BiomeDebugOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Overlays/StencilOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Parallax/BiomeDebugOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Atmos/Overlays/GasTileOverlay.cs
* Update Content.Client/Administration/UI/SpawnExplosion/SpawnExplosionWindow.xaml.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-05-15 01:38:51 +02:00
metalgearsloth
816ee2e1ab
Gateway destinations ( #21040 )
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* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-14 19:23:40 -07:00