Commit Graph

1351 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
436d406585 Adds tag support to construction (#3386) 2021-02-24 16:26:56 +01:00
Pieter-Jan Briers
5a7658a13b Update submodule, fix a bunch of warnings. 2021-02-23 22:26:59 +01:00
Pieter-Jan Briers
73fec4c638 Gas tanks: properly localized. 2021-02-23 22:10:07 +01:00
Swept
e05698c027 Tags everything that should be tagged (#3372)
* GlassBeaker and FirelockElectronics

* Moves BaseItem

* The rest

* Indentations

* Functional

* for sloth

* Applied zum reviews

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-23 18:48:57 +11:00
Swept
898996abe9 Cleans up NPC and Human YAML and adds tags for Teleportable and FootstepSound (#3371)
* GlassBeaker and FirelockElectronics

* Teleportable + Fixed parented Mobs

* Moved the small tag stuff outta this PR, this is a MOB PR nowgit add .

* FootstepSound

* FootstepSound fixed

* Teleportable

* Added Tags
2021-02-23 18:20:35 +11:00
collinlunn
112f7d8346 Pipe visualizers (#3042)
* modifies pipe sprites to look not connected

* pipe connector sprites

* PipeConnectorVisualizer

* Remove pipe visualizer

* Revert "Remove pipe visualizer"

This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782.

* PipeDirection can be set with the sprite updating correctly

* fixes meta files

* removes unused vent/scrubber directions

* OnConnectedDirectionsNeedsUpdating

* comments + OnConnectedDirectionsNeedsUpdating gets called

* fix connecteddirections bug

* Combines ConnectedDirections sent to visualizer

* fixes unconnected pipe sprites

* Adds PipeConnectorVisualizer to other piping entities

* code cleanup

* Fixed bug with ConnectedDirections not being set correctly

* diff fix

* rotation simplification

* Improves rsi serialization

* enable nullable

* wip

* visualizer cleanup

* nullable cleanup

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-02-23 13:18:30 +11:00
Pieter-Jan Briers
6a79782fc0 Remove redundant access levels and jobs. (#3360)
We do not need access levels like ResearchDirector when Research | Command works fine.

We also do not need a QM.

Etc...
2021-02-23 13:07:40 +11:00
Swept
4a67fc1d22 Fleshes out smoking content (#3295)
* RSIs sorted out

* Bookmark

* Updated packet RSIs for Stacks

* Cigs Packs done

* Cigarette Cartons

* fucking MANUALLY fixed the cigarette inhands, fuck you tgstation

* Pipes work

* Cigars/Cases

* Updates vending machine inventory

* tweaks count

* Adds a cigarette crate

* Fixes RSIs, working on rolling paper

* Adds Tobacco and Cannabis plants

* Cigarettes and Rollies are now craftable

* There

* Fixed crafting recipes

* Reset RobustToolbox

* Netsync'd

* Ready

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-02-22 15:08:17 +11:00
Remie Richards
85916b87b4 Fluent Localisation Fixes (#3344)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-22 01:07:46 +01:00
Pieter-Jan Briers
63947a6d35 Fixes all the rotation bugs. (#3365) 2021-02-22 00:46:27 +01:00
DrSmugleaf
0dd75e1821 Move event bus listener from CuffableComponent to CuffableSystem (#3321)
* Move event bus listener from CuffableComponent to CuffableSystem

* Fix uncuffing when inside a container

* Fix not updating the status
2021-02-21 13:39:54 +01:00
Alex Evgrashin
b565748324 Fixes gasp on start (#3311) 2021-02-21 15:13:49 +11:00
Clyybber
c5ab6f191b Spill into containers lying around (#3345)
* Spill into containers lying around

* Make spillability definable in yaml

* Address reviews
2021-02-21 02:14:41 +01:00
DrSmugleaf
5b5a6a46be Fix build (#3348) 2021-02-21 01:24:32 +01:00
metalgearsloth
e0eaef1aa9 Data-driven NPC factions (#3249)
* Data-driven NPC factions

* Minor re-factor so it's settable via yaml instead. Any changes made during runtime aren't saved back.
* Still uses enums given bitmasks go BRRT

* private setters whoops

* nullables

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-21 00:27:17 +01:00
mirrorcult
6c088c36b8 Fix dead people standing up after being stunned (#3330)
* fix crit/dead players standing up

* actually fix crit/dead players standing up

* nullable + missed check

Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-02-20 23:55:35 +01:00
metalgearsloth
4437fc7a1b Data-driven NPC behaviors (#3271)
* Data-driven NPC behaviors

* Nuked AiLogicProcessor
* BehaviorSets are now all stored in yaml (might try making actions also yaml someday)
* Added a test to validate all BehaviorSets
* Might also try pooling actions in the future to reduce allocs but that'll be way down the line (cough physics).

* Forgot to re-add sorting nothing suss

* Remove last references

* Proper vector2i serialization for tile atmos (#3266)

* update map files

* update submodule

Co-authored-by: cyclowns <cyclowns@protonmail.ch>

* Remove weird "S" jumpsuit from existence (#3267)

* Change character names to use datasets prototypes (#3259)

* Remove old name lists in .txts

* Fix tests

* LATEST MASTER TECHNOLOGY

* Converts AdminMenu to partially use XAML (#3231)

* Cleans up Hydroponics content. (#3025)

* Adds to IgnoredComponents.cs

* Jackboots

* Half Done

* Moved to diff PR

* Everything functional

* Fixed Sprays

* Nice

* Fixed

* Update submodule

* Fix tests

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Stacked sprite visualizer (#3096)

* Add Stack Visualizer

* Add cigarette pack resources

Adds transparent layers for visualizing cigarettes

* Add Bag Open/Close Visualizer

So storage opened in inventory can have different icons when opened
or closed.

* Create a component that only enumerates single item

Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.

* Refactoring stuff

* Fix other usage of stack in Resources

* Add docs

* Apply suggestions from code review

Apply metalgearsloth suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Applied suggestions from metalgearsloth

* Changed SingleItemStorageComponent to StorageCounterComponent

Difference. New component doesn't spawn items, merely counts them.

* Refactored StackVisualizer

* Fix breakage with master

* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update with MGS suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* ApcNet updating fix (#3078)

* GridPowerComponent

* ApcNet Powered update bugfix

* PowerTest fix

* Add GridPower to Saltern

* test fix

* Update canceling cleanup

* code cleanup

* nullable & code cleanup for test

* undo power test nullable

* Replaces GridPowerSystem with ApcNetSystem

* build fix

* Update Content.Server/GameObjects/EntitySystems/ApcNetSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Change all XAML to use spacestation14.io namespace (#3277)

* fix pizzaboxes (#3291)

Co-authored-by: cyclowns <cyclowns@protonmail.ch>

* Spikes fix reopened (#3203)

* DoAfter, dead and stun check, DragDropOn

* Not ignored anymore

* Copied comment deleted

* Herbert's an ass

* Woops

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Make component states dependant on the player getting them (#3280)

* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>

* Hoe fix (#3296)

* Initial (#3297)

* Sort reagent dispenser entries (#3272)

* Sort reagent dispenser entries

Saves manually doing it.

* zumzum's suggestion

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Made firelocks damageable & destructible (#3303)

* Move job priority enum parity test ot unit tests (#3300)

* Spill hand contents when dropping them in a fall (#3304)

* Spill hand contents when dropping them due to falling down

* Better approach

* cleanup

* grammar

* stupid

* PauseManager moved to Shared (#3288)

* Namespace changes for moving IPauseManager to shared.

* Namespace changes for moving ITimerManager from Timers to Timing.

* Rebase Fixes.

* Update engine submodule to v0.3.8

* Improves kick, teleport and ban menus (#3312)

* Fix the admin panel not showing the account name (#3322)

* Fix name serialization for secret stashes (#3301)

* Fix name serialization for secret stashes

* Fix old usages of secret part name

* Separate ghost warp message into two (#3310)

* Separate ghost warp message into two

* Remove redundant arguments

* Address reviews

* Move properties up

* Add health overlay and a command to toggle it (#3278)

* Add health overlay bar and a command to toggle it

* Remove empty line

* Content PR for YAML hot reloading (#3319)

* Content PR for YAML hot reloading

* Add CanAdminReloadPrototypes (host permission)

* IndexedPrototype fixes

* Update RobustToolbox

* Update RobustToolbox

* Add an unconspicuous, meaningless and in no way motivated by any external force XML doc to buckle component

* Update RobustToolbox

* Update submodule to v0.3.12.

* Removed unused using statements that prevented compiling.
Removed references to IIndexedPrototype that does not exist anymore in the engine.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: mirrorcult <notzombiedude@gmail.com>
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Leo <lzimann@users.noreply.github.com>
Co-authored-by: Swept <sweptwastaken@protonmail.com>
Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com>
Co-authored-by: collinlunn <60152240+collinlunn@users.noreply.github.com>
Co-authored-by: komunre <49118681+komunre@users.noreply.github.com>
Co-authored-by: Acruid <shatter66@gmail.com>
Co-authored-by: Peptide90 <78795277+Peptide90@users.noreply.github.com>
Co-authored-by: Clyybber <darkmine956@gmail.com>
2021-02-19 22:37:17 -08:00
DrSmugleaf
fa1e9c019c Add an unconspicuous, meaningless and in no way motivated by any external force XML doc to buckle component 2021-02-20 01:20:52 +01:00
DrSmugleaf
3e702723fd Content PR for YAML hot reloading (#3319)
* Content PR for YAML hot reloading

* Add CanAdminReloadPrototypes (host permission)

* IndexedPrototype fixes
2021-02-20 00:05:24 +01:00
DrSmugleaf
5667cffe95 Separate ghost warp message into two (#3310)
* Separate ghost warp message into two

* Remove redundant arguments

* Address reviews

* Move properties up
2021-02-19 19:29:34 +01:00
DrSmugleaf
6d666b92e9 Fix name serialization for secret stashes (#3301)
* Fix name serialization for secret stashes

* Fix old usages of secret part name
2021-02-19 19:29:24 +01:00
Acruid
d1b5a31397 PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared.

* Namespace changes for moving ITimerManager from Timers to Timing.

* Rebase Fixes.

* Update engine submodule to v0.3.8
2021-02-18 20:45:45 -08:00
Clyybber
c996021b5d Spill hand contents when dropping them in a fall (#3304)
* Spill hand contents when dropping them due to falling down

* Better approach

* cleanup

* grammar

* stupid
2021-02-18 21:43:46 +01:00
metalgearsloth
fb5c9d689e Sort reagent dispenser entries (#3272)
* Sort reagent dispenser entries

Saves manually doing it.

* zumzum's suggestion

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-18 20:58:43 +11:00
DrSmugleaf
1477cd4d0a Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00
komunre
77c8fc5b42 Spikes fix reopened (#3203)
* DoAfter, dead and stun check, DragDropOn

* Not ignored anymore

* Copied comment deleted

* Herbert's an ass

* Woops

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-18 18:49:50 +11:00
collinlunn
fabc580df9 ApcNet updating fix (#3078)
* GridPowerComponent

* ApcNet Powered update bugfix

* PowerTest fix

* Add GridPower to Saltern

* test fix

* Update canceling cleanup

* code cleanup

* nullable & code cleanup for test

* undo power test nullable

* Replaces GridPowerSystem with ApcNetSystem

* build fix

* Update Content.Server/GameObjects/EntitySystems/ApcNetSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-18 00:51:30 +11:00
Ygg01
55d65889ae Stacked sprite visualizer (#3096)
* Add Stack Visualizer

* Add cigarette pack resources

Adds transparent layers for visualizing cigarettes

* Add Bag Open/Close Visualizer

So storage opened in inventory can have different icons when opened
or closed.

* Create a component that only enumerates single item

Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.

* Refactoring stuff

* Fix other usage of stack in Resources

* Add docs

* Apply suggestions from code review

Apply metalgearsloth suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Applied suggestions from metalgearsloth

* Changed SingleItemStorageComponent to StorageCounterComponent

Difference. New component doesn't spawn items, merely counts them.

* Refactored StackVisualizer

* Fix breakage with master

* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update with MGS suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-18 00:02:36 +11:00
DrSmugleaf
3c54c755ce Remove some criminal if checks (#3261) 2021-02-16 20:14:21 +01:00
Clyybber
db290fd91e Fix potential reaction crash (#3251) 2021-02-16 21:56:50 +11:00
Clyybber
c7876d624b Fix foam crash (#3250) 2021-02-16 21:43:45 +11:00
DrSmugleaf
78afc2db0f Add make ghost role verb (#3204) 2021-02-16 09:51:27 +01:00
mirrorcult
788ed8dbd1 Add stunbaton charging, fix other recharger related bugs (#3239)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-02-16 09:42:48 +01:00
mirrorcult
1ab8d3e6e9 Properly fix chair collision & disallow pulling objects you're buckled to (#3241)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-02-16 09:42:03 +01:00
Alex Evgrashin
292a618141 Breakable light (#3237) 2021-02-16 09:40:43 +01:00
DrSmugleaf
04aa195c91 Add cooldown to shuttle calling (#3225) 2021-02-16 09:31:57 +01:00
DrSmugleaf
ae5f971fc3 Add cooldown to window knocking (#3224) 2021-02-16 12:56:46 +11:00
mirrorcult
f9429da269 break pulls when objects are anchored (#3248)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-02-16 12:53:35 +11:00
DrSmugleaf
17a224ad2c Fix being able to teleport with the ghost warp menu while alive (#3246) 2021-02-16 01:55:09 +01:00
DrSmugleaf
3703ae134b Fix being able to remotely give drinks to your fellow man (#3223) 2021-02-16 11:46:14 +11:00
tmtmtl30
37eaa510e0 Fixes airlock autoclose, adds a sanity check to welding doors shut. (#3211)
* removes unused door var, sanity checks welding

* Fixes doors failing to autoclose.
2021-02-15 13:01:26 +01:00
DrSmugleaf
54f48aa6a9 Add being able to breathe healing asphyxiation damage (#3194)
* Add healing suffocation damage when breathing

* Fix suffocation doing airloss instead of asphyxiation
2021-02-14 15:42:51 +01:00
tmtmtl30
137b99a543 wire panel now opens when a wire tool is used (#3200) 2021-02-14 15:38:41 +01:00
Vera Aguilera Puerto
10bfc087e7 GhostRoleMobSpawner can make entities sentient when spawning them. 2021-02-14 15:31:04 +01:00
DrSmugleaf
fd2fa123dd Fix buckle cooldown not being serialized properly (#3193) 2021-02-13 17:57:02 +01:00
Alex Evgrashin
18584d77fd Fixes glass priority (#3183) 2021-02-13 17:52:00 +01:00
tmtmtl30
258fdc10ea Airlock / firelock code refactor, pseudo-prediction implementation (#3037)
* splits off airlocks, firelocks

* adds airlock prediction. anims broken though

* fixes animation weirdness

* removes opacity prediction because it looked odd

* Now firelocks don't visually start open. Argh.

* Fixes firelock weirdness, saneifies _state var.

* Documentation changes, code shuffle.

* Lets firelocks crush people.

* Stops open-hand opening/closing firelocks.

* updates serializable, netserializable attributes

* Addresses reviews... hopefully.

* updates submodule?

* nullability

* fuck fuck fuck fuck

* fucking finally
2021-02-12 16:02:14 +01:00
Vera Aguilera Puerto
6f20d00264 Add missing Dirty call in StunnableComponent 2021-02-12 13:04:52 +01:00
DrSmugleaf
6eb0dd4f50 Remove redundant TryGetComponent call in buckle initialize (#3164) 2021-02-12 13:04:19 +01:00
Vera Aguilera Puerto
2b10ee6b8f Add cooldown to melee weapons on pickup/selected
Fixes #3149
Fixes kitchen knives not having ItemCooldown component.
2021-02-12 11:27:45 +01:00