PJBot
a8ad226a4e
Automatic changelog update
2022-06-23 07:25:39 -04:00
metalgearsloth
4a125f38ec
Nerf L6 ( #9063 )
2022-06-23 04:24:36 -07:00
PJBot
3e15d8f951
Automatic changelog update
2022-06-23 07:16:01 -04:00
Emisse
bad80dade2
Head specific headsets ( #9069 )
2022-06-23 04:15:49 -07:00
OldDanceJacket
b4e0985d1f
Lighthouse Playable ( #9067 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-06-23 04:14:58 -07:00
PJBot
7189e04fd9
Automatic changelog update
2022-06-23 06:49:29 -04:00
metalgearsloth
c6d534a1be
Fix ghost radios and colours ( #9064 )
2022-06-23 20:48:26 +10:00
PJBot
876e4fbdb5
Automatic changelog update
2022-06-23 06:25:53 -04:00
Kara
cc755a2051
Projectile spells + fireball spell ( #9058 )
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* Projectile spells + fireball spell
* say it with some gumption
2022-06-23 03:24:50 -07:00
PJBot
d3233d90af
Automatic changelog update
2022-06-23 06:12:07 -04:00
metalgearsloth
3da454140d
Add department-specific radio channels ( #9061 )
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* Add department-specific radio channels
This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.
ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.
IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.
The ugly is that the integer channel number is hard-coded and also shows
up in chat.
Comms are not modeled at this time. You cannot break comms (yet).
All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.
* Remove debugging print
* Convert to prototypes
* Use prototype names in headset prototype
* Adjust list style
* Document prototype fields
* cringe
* some cleanup
* colours
* Remove alphas at least
* cc
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2022-06-23 20:11:03 +10:00
PJBot
de760942e7
Automatic changelog update
2022-06-23 05:33:10 -04:00
KIBORG04
58da937259
Displaying of player characters in the round end statistics ( #9006 )
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* All in one
* using fix
* Update GameTicker.RoundFlow.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2022-06-23 19:32:06 +10:00
metalgearsloth
bdc656200a
Update submodule
2022-06-23 17:55:15 +10:00
PJBot
fdb0b6605b
Automatic changelog update
2022-06-23 03:23:14 -04:00
PJBot
1e37a3f9d8
Automatic changelog update
2022-06-23 03:22:11 -04:00
metalgearsloth
adc419c6fc
Don't consider power for docking ( #9054 )
2022-06-23 17:22:10 +10:00
OldDanceJacket
e5effc50a3
Lighthouse Station ( #8650 )
2022-06-23 00:21:06 -07:00
PJBot
cbf460ef6a
Automatic changelog update
2022-06-23 03:00:53 -04:00
metalgearsloth
acd8701cd4
Fix cargo pallet drawdepth ( #9057 )
2022-06-23 16:59:49 +10:00
Leon Friedrich
0954efa6ed
Fix compatibility mode drunk shader ( #9053 )
2022-06-22 23:20:39 -07:00
PJBot
df267b4466
Automatic changelog update
2022-06-23 00:53:37 -04:00
EmoGarbage404
f5e11102ba
Vending Machine Abuse ( #8863 )
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* piece of shit i'll abuse your vending ass
* placeholder
* Update types.yml
* threshold
2022-06-23 14:52:28 +10:00
metalgearsloth
4269a4116c
Update submodule
2022-06-23 14:39:14 +10:00
metalgearsloth
77a8e16104
Add cargo shuttle ( #8686 )
2022-06-23 14:36:47 +10:00
PJBot
b56b737b67
Automatic changelog update
2022-06-23 00:34:10 -04:00
Leon Friedrich
c25f2e6283
Drunk Shader ( #8910 )
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Co-authored-by: Kara D <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-23 14:33:25 +10:00
Leon Friedrich
bf489adb91
Basic drug shader ( #9033 )
2022-06-23 14:33:07 +10:00
PJBot
37bd341854
Automatic changelog update
2022-06-23 00:28:53 -04:00
keronshb
4ecac09428
Adds anchor checks for containment fields ( #8909 )
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* Adds anchor checks for containment fields
* norot
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-23 14:27:49 +10:00
PJBot
f5e21e1c8d
Automatic changelog update
2022-06-23 00:14:17 -04:00
Rane
b6e2ec4ec0
raw meat poisoning rework ( #8831 )
2022-06-22 21:13:13 -07:00
Emisse
5926d220ae
Saltern Update 3.6 ( #9047 )
2022-06-23 14:09:36 +10:00
PJBot
b2d1303ff8
Automatic changelog update
2022-06-22 22:43:58 -04:00
EmoGarbage404
a10bec0641
Slow on damage fix ( #9044 )
2022-06-22 19:42:55 -07:00
PJBot
217470c14d
Automatic changelog update
2022-06-22 22:42:46 -04:00
EmoGarbage404
2814f967fc
remove extended from voting pool ( #9045 )
2022-06-22 19:41:42 -07:00
wrexbe
1a30d42ae3
Change imagesharp on map renderer back to 1.0.4 ( #9046 )
2022-06-22 19:41:32 -07:00
PJBot
7cb1746ed5
Automatic changelog update
2022-06-22 22:37:35 -04:00
Kara
e46b989aba
Following bugs fix ( #8992 )
2022-06-22 19:36:30 -07:00
Júlio César Ueti
c82ab6411c
Removed duplicated audio file ( #9048 )
2022-06-23 12:31:01 +10:00
metalgearsloth
ff0c4eb5a9
Update submodule
2022-06-23 12:17:47 +10:00
PJBot
b76475afc3
Automatic changelog update
2022-06-22 22:14:26 -04:00
metalgearsloth
5169ade3fd
Movement acceleration ( #8969 )
2022-06-23 12:13:22 +10:00
Jessica M
25ae9015a5
Adds a nitrogen tank to engineering lockers ( #9019 )
2022-06-22 18:13:17 -07:00
Emisse
54efbbc5b2
Derotate Moose Station ( #9040 )
2022-06-22 17:40:45 -07:00
PJBot
bf0724c30a
Automatic changelog update
2022-06-22 19:59:56 -04:00
keronshb
0be0561869
Notifies you if you're being stripped or dressed. ( #9029 )
2022-06-22 16:58:53 -07:00
PJBot
61d71458d6
Automatic changelog update
2022-06-22 19:40:31 -04:00
Kara
bdf6920f4c
Slight mobster accent fixes ( #9017 )
2022-06-22 16:39:29 -07:00