Commit Graph

2898 Commits

Author SHA1 Message Date
Visne
62b87bc876 Remove black margin in separated HUD (#13724) 2023-02-28 08:11:38 -08:00
Chief-Engineer
8f402ee8ca Add non-players button to log viewer (#14097)
* add include non-players button to log viewer

* breakout player filter check

* fix sending player logs with no players selected

* fix default not returning player logs, causing test issue
2023-02-28 08:09:35 -08:00
Nemanja
a5b9cecc78 Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00
metalgearsloth
44fb8a9e2d Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
metalgearsloth
9c03ed805c Don't play ambience for paused ents (#14269) 2023-02-26 04:19:31 +11:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
keronshb
9183412340 Merge pull request #14206 from 08A/fix-entity-group-menu
Fix entity group menu (right-click menu)
2023-02-23 19:27:15 -05:00
DrSmugleaf
a13bdc0431 Fix AHelp window being recentered when opened through the verb (#14219) 2023-02-22 23:26:02 +11:00
Leon Friedrich
a47529b0d5 Fix context menu scroll bar visibility (#14211) 2023-02-22 12:45:53 +11:00
metalgearsloth
2e25128770 Update content for .Owner culling (#14185) 2023-02-22 12:45:32 +11:00
DrSmugleaf
a11d82c479 Make admin ahelp window remember its last position (#14209) 2023-02-21 20:31:27 +01:00
Kevin Zheng
32b9a7b781 Add APC power meter (#14196) 2023-02-21 09:23:38 -06:00
Alexis Ehret
42e8bfb127 Refactor EntityMenuUIController.AddToUI 2023-02-21 15:08:42 +01:00
Alexis Ehret
d060e1e9af Fix entity group menu
Before this commit the entity submenu was always the submenu of the
first entity in the group. Now the submenu is uniq to the current entity
selected.
2023-02-21 14:13:05 +01:00
Moony
cc0c516e02 Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-

* New glass type and improve shotglass visuals.

* oobsy

* fixes

* get flasked

* flask

* flask

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-18 19:00:31 -06:00
Chief-Engineer
e29a3874b8 add entity logs verb (#14170) 2023-02-18 19:00:17 -06:00
Leon Friedrich
75a559fa55 Update radio prefix parsing (#13777) 2023-02-19 04:27:56 +11:00
metalgearsloth
344238c0f1 Make NPC steering actually debuggable (#14142) 2023-02-17 12:30:10 +11:00
Chief-Engineer
a0ea580260 Add vote logs (#14139)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-02-17 01:29:44 +01:00
Chief-Engineer
061d4de1e4 Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
TemporalOroboros
6b381f7304 Resolve PoweredLightVisualizer is Obsolete (#13891) 2023-02-16 00:10:41 -04:00
Julian Giebel
5e8e848d52 Content PR for RichText refactor (#13772)
* Fix examine system after formatted text refactor
Implement key bind markup tag

* Add font prototype definitions

* Update submodule.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-15 17:10:05 -06:00
TemporalOroboros
5b23048497 Resolves LightBulbVisualizer is Obsolete (#13889) 2023-02-13 23:43:51 -04:00
metalgearsloth
bfbb1a689f 1 do_after for ore veins (#14083)
* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time

* Make mining destroy rocks with 1 hit

Having to click 3 times was pretty annoying.

* a
2023-02-13 15:32:09 +00:00
metalgearsloth
c8f89eca60 ECS dragdrop (#12973)
* ECS dragdrop

No more excuses.

* AAAAAAAAAAAAAA

* kry

* events

* aaaaaaaaaa

* HUH

* Fix stripping

* aaaaaa

* spoike

* asease

* fix table vaulting

* ded

* rebiew

* aaaaaaaaaaaaa

* drag

* aeaeae

* weh
2023-02-13 13:29:34 +00:00
Vordenburg
4183b5f449 Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
keronshb
42745b1c6e Conveyor Belt optimization and prediction (#12929)
* belt multithreading

* moves away from multithreading and changes setting awake directly to physics system method

* prediction for conveyors

* Fixes missing reference in FaxSystem

* Fixes oddities

* Adds networked to conveyor components

* Some more cleanup.

* reverts power change event

* Removes the event, fixes a file

* Should fix the rest of the weird additions

* More cleanup to fix extra files

* Fixes again

* fix

* fixes fax system

* Adds component state, cleans up the dependencies

* Checks for prediction

* Merge conflicts

* powa

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:20:39 +00:00
Leon Friedrich
236ce69062 rename GetOrNewWidget (#14079) 2023-02-13 06:33:53 +00:00
TemporalOroboros
69ba0ce120 Resolves EmergencyLightVisualizer is Obsolete (#13887)
* Split EmergencyLightVisualizer into Component/System pair

* Server ignore EmergencyLightVisualizer

* Update YAML

* Reviews

* small

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2023-02-13 01:45:51 +00:00
TemporalOroboros
00b310d83f Resolves ReagentGrinderVisualizer is Obsolete (#13886)
* Split ReagentGrinderVisualizer into Component/System pair

* Update YAML

* Generic visualizer

* Update YAML

* Swap visuals

* Removes duplicate
2023-02-13 00:54:34 +00:00
Leon Friedrich
69b5562718 Rename IConsoleHost.RegisteredCommands (#14041) 2023-02-12 16:51:56 +00:00
Leon Friedrich
43f71aaee6 Rename cvars (#14001) 2023-02-12 16:51:21 +00:00
metalgearsloth
f96fc1be41 Ore veins (#14011)
* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time
2023-02-12 12:40:57 +00:00
Nemanja
ea66b7806a predict itemcabinet (#14045) 2023-02-12 02:35:05 +00:00
metalgearsloth
37f432ca58 Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00
TemporalOroboros
23f1dc4643 Resolves SingularityVisualizer is Obsolete (#13906)
* Split SingularityVisualizer into Component/System pair

* Server ignore SingularityVisualizer

* Update YAML

* Move to SingularityComponent
2023-02-11 11:41:16 +00:00
metalgearsloth
2c751d5153 Add ItemStatus for mopping (#13745)
* Add ItemStatus for mopping

Big QOL feature

* a
2023-02-11 01:38:45 +00:00
TemporalOroboros
57275d97d3 Resolves RollerbedVisualizer is Obsolete (#13915)
* Split RollerbedVisualizer into Component/System pair

* Server ignore RollerbedVisualizer

* Update YAML

* GenericVisualizer

* Switch to unfolded layer

* Use visibility
2023-02-10 22:05:22 +00:00
TemporalOroboros
bfedfd0abb Resolves VaporVisualizer is Obsolete (#13882) 2023-02-07 16:46:49 -04:00
Nemanja
1b8c48180b Anomaly Generator Tweaks (#13856) 2023-02-06 15:53:59 -04:00
AJCM-git
0685611e18 Fixes PDAs dissapearing when inhand (#13966) 2023-02-06 15:53:24 -04:00
TemporalOroboros
eb388a3090 Resolves FoldableVisualizer is Obsolete (#13913) 2023-02-06 15:53:07 -04:00
Nemanja
f450398df7 More anomalies (#13766) 2023-02-06 01:03:53 -04:00
jicksaw
a008024b37 Airlock painter fixes (#13877)
fix undefined
2023-02-05 13:22:36 -07:00
Visne
11dbc2eabc Move TabletopItemVisualizerSystem into TabletopSystem (#13921) 2023-02-05 13:02:49 -07:00
TemporalOroboros
b95f4f474b Resolves PDAVisualizer is Obsolete (#13896) 2023-02-05 14:34:54 -04:00
TemporalOroboros
c398076620 Resolve ClustergrenadeVisualizer is Obsolete (#13890) 2023-02-05 14:33:29 -04:00
TemporalOroboros
c7d674733d Resolves DrinkCanVisualizer is Obsolete (#13895) 2023-02-04 22:09:46 -04:00
TemporalOroboros
8e18d1f41f Resolves CreamPiedVisualizer is Obsolete (#13894) 2023-02-04 22:06:02 -04:00
TemporalOroboros
5c4f52ece1 Resolves SignalSwitchVisualizer is Obsolete (#13892) 2023-02-04 18:16:04 -04:00