Commit Graph

8412 Commits

Author SHA1 Message Date
PJBot
68d569f813 Automatic changelog update 2022-03-07 21:52:37 -05:00
Moony
e869d2e91f Removes almost all of the unused chems (#7025) 2022-03-08 13:51:34 +11:00
PJBot
9cb891beae Automatic changelog update 2022-03-07 20:07:22 -05:00
Alex Evgrashin
db4322e5b3 Welder flame fix (#7021) 2022-03-08 12:06:09 +11:00
PJBot
e2dc47bff9 Automatic changelog update 2022-03-07 20:02:38 -05:00
Chris V
562573fbad Fix things floating through asteroid rocks (#7007) 2022-03-08 12:01:35 +11:00
PJBot
6882086dd4 Automatic changelog update 2022-03-07 07:27:32 -05:00
Peptide90
a6a5d639a1 Pillar 5.2 (#6952) 2022-03-07 23:26:28 +11:00
PJBot
e3d6b192f6 Automatic changelog update 2022-03-07 07:10:58 -05:00
Moony
0d3498e8d9 Makes grids that pass a certain size airtight. (#6934)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-07 23:09:54 +11:00
Vera Aguilera Puerto
bcef118489 Extra checks in MindSystem entity deletion ghost spawning.
I have a feeling this might be the cause of the round restart bugs, so make sure the round hasn't ended in the spawned timer code and log every ghost spawned by this.
2022-03-07 12:56:19 +01:00
PJBot
4a3c276123 Automatic changelog update 2022-03-07 06:47:40 -05:00
Rane
f5fa1ac80d Drone 1984 (#7009) 2022-03-07 22:46:36 +11:00
PJBot
af1f99e564 Automatic changelog update 2022-03-07 06:42:53 -05:00
Alex Evgrashin
5f632e20ad Musician PDA quick fix (#7018) 2022-03-07 22:41:50 +11:00
Leon Friedrich
c4ecb1678a Fix more movement-rotation issues (#7016) 2022-03-07 18:05:44 +11:00
PJBot
4723c6bdda Automatic changelog update 2022-03-07 02:05:29 -05:00
Radrark
718ba1158b Fix the mass scanner ui (#7012) 2022-03-07 18:04:26 +11:00
PJBot
01624e8e8d Automatic changelog update 2022-03-07 00:15:58 -05:00
Leon Friedrich
f0b36d7275 Fix electrocution (#7015) 2022-03-07 16:14:55 +11:00
PJBot
f4806aa53c Automatic changelog update 2022-03-07 00:04:56 -05:00
Radrark
401ccfba0a Tweak shuttle movement (#6468)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-07 16:03:53 +11:00
Fishfish458
19136505d9 Fix medkit item size and storage capacity (#6997) 2022-03-07 15:25:17 +11:00
EmoGarbage404
b2d8a939cd Add new Weh-themed posters (#7011) 2022-03-07 15:10:23 +11:00
Leon Friedrich
7fd559dafd fix blood loss divide by zero (#7004) 2022-03-05 19:28:04 -06:00
Leon Friedrich
91f63ddbbd Make hardsuit helmets hide hair. (#6985) 2022-03-05 16:27:27 -06:00
PJBot
f08cdfcaa8 Automatic changelog update 2022-03-05 15:48:22 -05:00
ninruB
fd4bf1ab69 White and dark tiles craftable 2: Electric Boogalo! (#6837)
* Uncommented the white and dark tile recipe.

* Added a crafting recipe for white and dark tiles.

* smol fix

* another fix, 6 days late, I wish I wasn't blind

* I can't read, thanks Peptide

* Added construction graphs for white and dark tiles, pascalcased wood and steel tiles

* minor fixes and pascalcase

* Pascalcased wood and steel IDs

* Pascalcase and stuff, also I think fixes?
2022-03-05 14:47:19 -06:00
PJBot
90d8ddc764 Automatic changelog update 2022-03-05 12:03:38 -05:00
Leon Friedrich
c95516e5b2 Revert "Explosion refactor TEST MERG (#6995)" (#7005) 2022-03-06 04:02:34 +11:00
Vera Aguilera Puerto
cd1902cdf2 Fix EndRound exception when a mind doesn't have a character name nor valid entity. 2022-03-05 12:42:24 +01:00
Vera Aguilera Puerto
ab1b90c6b8 Fix suicide exception when entity has no hands.
Can be the case with ghost roles, etc.
2022-03-05 11:38:13 +01:00
Vera Aguilera Puerto
cba573616b Fix some atmos pipe machinery having wrong sprites.
Removes the pipe on the sprites itself, as these device sprites are meant to be layered on top of a pipe sprite in code.
2022-03-05 11:34:52 +01:00
Vera Aguilera Puerto
e4029bc968 Exception tolerance for GameTicker.ResettingCleanup. 2022-03-05 11:01:51 +01:00
Vera Aguilera Puerto
c76414362d Account for graph actions being able to delete the entity in ChangeNode.
Fixes an exception that occurs if a node action deletes a construction.
2022-03-05 10:59:01 +01:00
Emisse
34385d467e Bagel Update 11.3 (#6988) 2022-03-05 16:23:44 +11:00
Emisse
41153b96f6 Saltern Update 1 (#6996) 2022-03-05 14:11:12 +11:00
Vera Aguilera Puerto
8f0fb24914 Move MapManager restart after deleting every entity with a for loop. 2022-03-05 01:30:03 +01:00
Vera Aguilera Puerto
a67b846786 Fix deletion check in ProjectileSystem.
Another casualty from the IEntity removal.
2022-03-05 01:29:08 +01:00
Pieter-Jan Briers
950ead9b47 Introduce artificial delay into SQLite on DEBUG.
This makes SQLite DB ops properly asynchronous (instead of synchronously completing tasks). This makes them more consistent with postgres and means that any deadlock bugs introduced the next time somebody does .Result will be caught on SQLite too.
2022-03-04 23:55:35 +01:00
Pieter-Jan Briers
2c721226d6 Revert "Revert "Load Maps on Round Start, not Round Restart v3 (#6989)" (#6990)"
This reverts commit 4aa65b6708.

Fixed the deadlock bug on postgres.
2022-03-04 23:53:44 +01:00
Pieter-Jan Briers
c8a7f41331 Rider reports these things as error for some reason so I'm just gonna uhhhh 2022-03-04 22:59:53 +01:00
Moony
4a466f4927 Explosion refactor TEST MERG (#6995)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00
Moony
4e203f49d2 Revert "Adds gratuitous logging to AlertsUI for debugging. (#6574)" (#6991)
This reverts commit cd9cc17339.
2022-03-04 13:21:45 -06:00
Moony
4aa65b6708 Revert "Load Maps on Round Start, not Round Restart v3 (#6989)" (#6990)
This reverts commit 9ab3bb5811.
2022-03-04 11:42:55 -06:00
Vera Aguilera Puerto
9ab3bb5811 Load Maps on Round Start, not Round Restart v3 (#6989)
* Load Maps on Round Start, not Round Restart

* Fix admin log test.
It assumed maps/grids existed during pre-round, wihch is not a valid assumption anymore after this PR.

* Shutdown server if round fails to start 5 times.

* Fix bugs with round starting flag.

* Make StartRound not async, synchronously get new round ID from DB.

* Handle StationId.Invalid in PickBestAvailableJob
Instead of crashing, return null.
SpawnPlayer will handle this by making the player an observer or returning them to the lobby.
2022-03-04 11:32:33 -06:00
Vera Aguilera Puerto
1ff687f482 FlammableComponent has an empty Damage field by default.
Prevents NRE exceptions when admemes are involved, etc?
2022-03-04 17:00:35 +01:00
Vera Aguilera Puerto
5a12a816c9 Fix incorrect toilet Construction Graph.
It didn't specify the entity on the "toilet" node.
2022-03-04 16:54:10 +01:00
Vera Aguilera Puerto
37fb2bd3c7 Log better error for incorrect Construction Graphs.
Also improves integration tests for them to catch more errors.
2022-03-04 16:53:06 +01:00
Vera Aguilera Puerto
0b0de4fe10 FlammableSystem only calls TemperatureSystem.ChangeHeat if the entity has the appropriate component. 2022-03-04 16:25:32 +01:00