Commit Graph

64 Commits

Author SHA1 Message Date
metalgearsloth
ba9312ccc7 Predicted footstep sounds (#7107) 2022-03-14 02:42:39 +11:00
metalgearsloth
6bf24e748b Revert "Predicted footstep sounds" (#7068) 2022-03-11 14:56:43 +11:00
metalgearsloth
f1e6a352a8 Predicted footstep sounds (#7060) 2022-03-11 12:48:03 +11:00
Leon Friedrich
c4ecb1678a Fix more movement-rotation issues (#7016) 2022-03-07 18:05:44 +11:00
metalgearsloth
834b2e4d58 Disable pushing (#6760) 2022-03-03 13:32:03 +11:00
Leon Friedrich
79b05c4e9b Fix how movement sets an entities' rotation. (#6960) 2022-03-02 13:18:04 +11:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
metalgearsloth
2e5808085d Set mover velocity via system (#6288) 2022-02-02 17:34:25 +11:00
wrexbe
17db0775c8 Auto comp (#6416) 2022-02-02 14:35:40 +11:00
Paul Ritter
9e1607722d removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Moony
bd359dd54c Makes magboots grant gravity. (#6054) 2022-01-14 01:13:25 +11:00
Leon Friedrich
013edcc545 Prevent inventory events from being relayed to pockets (#6074)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-10 15:37:20 +11:00
moonheart08
373bc2d9f8 Players now move slower. 2022-01-08 15:38:30 -06:00
Pieter-Jan Briers
a0af197259 Set outside prediction flags on system/inputs to work without prediction.
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
Vera Aguilera Puerto
7a61f784ca Fixes moving in space. 2021-12-27 21:11:29 +01:00
Vera Aguilera Puerto
525c38b794 Move Eye Lerping to content and fix/improve it a bunch. (#5900) 2021-12-27 18:50:00 +01:00
Vera Aguilera Puerto
4dcfebfd53 Fix build 2021-12-08 17:44:39 +01:00
Vera Aguilera Puerto
cdc8336695 Even more resolve removals. 2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto
0a71b62305 Fix build.
I HATE STATIC I HATE STATIC I HATE STATIC
2021-12-08 13:07:24 +01:00
Vera Aguilera Puerto
c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
metalgearsloth
8af335097f More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
2bfec7ec62 Some more fixes 2021-12-04 14:14:22 +01:00
Vera Aguilera Puerto
2ff16a580b Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Vera Aguilera Puerto
f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
2ff4ec65d5 Inline TryGetComponent completely 2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto
0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
2d130e31d6 Inline IsValid 2021-12-03 11:32:53 +01:00
Vera Aguilera Puerto
5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
Leon Friedrich
393e4145cf Make MovementSpeedModifier send the actual modifier in the state (#5661) 2021-12-03 01:11:07 +01:00
Paul Ritter
fbcb53dcc0 pvs content (#5484)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:20:38 +01:00
Moony
9075cf6163 Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
metalgearsloth
96aa70e304 Avoid unnecessary parent worldrot resolve for kinematic movement 2021-11-13 14:40:27 +11:00
metalgearsloth
6cb05f48d6 Avoid unnecessary WorldRotation in mover code 2021-11-13 14:14:19 +11:00
Vera Aguilera Puerto
b6337ffe7a Makes many things use OwnerUid instead of Owner.Uid 2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
5f9cfaac43 ActionBlocker CanMove uses EntityUid exclusively 2021-11-09 13:15:55 +01:00
Javier Guardia Fernández
f5b11d6af8 Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Vera Aguilera Puerto
e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
mirrorcult
2d3077f560 Remove IMoveSpeedModifier in favor of events (#5212)
* Remove IMoveSpeedModifier

* fucking magboots

* yope

* rabiews
2021-11-08 16:17:35 +11:00
Saphire Lattice
f5b4e461b3 Make humans move based on their last grid's angle (#5122)
* Make humans move based on their last grid's angle

* Fix ghost movement, fix weightless grid parenting

* Make sure to init the last grid angle without needing to move
2021-11-03 00:35:02 +11:00
metalgearsloth
012be96877 Network MovementSpeedModifierComponent (#5100) 2021-11-01 23:24:00 +11:00
metalgearsloth
f0f7cd0e76 Update content for physics query namespace change (#4701) 2021-10-10 14:18:19 +11:00
metalgearsloth
ad783396f8 Update CloseTo to CloseToPercent (#4708) 2021-09-29 20:07:01 +10:00
metalgearsloth
578ed16b8f Remove IRelayMoveInput (#4663)
* Remove IRelayMoveInput

This interface gets called every time a movement key is pressed so it gets called a lot.

* Remove RelayMovementEntityMessage

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-09-20 11:06:48 +02:00
metalgearsloth
f35ea5418d Pass in EntityManager to Mover
Saves 5% of mover code
2021-09-06 18:20:44 +10:00
metalgearsloth
5ade8c2695 Fix pulling lerping (#4550) 2021-09-01 19:35:16 -07:00