metalgearsloth
ba9312ccc7
Predicted footstep sounds ( #7107 )
2022-03-14 02:42:39 +11:00
metalgearsloth
6bf24e748b
Revert "Predicted footstep sounds" ( #7068 )
2022-03-11 14:56:43 +11:00
metalgearsloth
f1e6a352a8
Predicted footstep sounds ( #7060 )
2022-03-11 12:48:03 +11:00
Leon Friedrich
c4ecb1678a
Fix more movement-rotation issues ( #7016 )
2022-03-07 18:05:44 +11:00
metalgearsloth
834b2e4d58
Disable pushing ( #6760 )
2022-03-03 13:32:03 +11:00
Leon Friedrich
79b05c4e9b
Fix how movement sets an entities' rotation. ( #6960 )
2022-03-02 13:18:04 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
metalgearsloth
2e5808085d
Set mover velocity via system ( #6288 )
2022-02-02 17:34:25 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Paul Ritter
9e1607722d
removes componentdependencies ( #6160 )
2022-01-15 13:26:37 +11:00
Moony
bd359dd54c
Makes magboots grant gravity. ( #6054 )
2022-01-14 01:13:25 +11:00
Leon Friedrich
013edcc545
Prevent inventory events from being relayed to pockets ( #6074 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-01-10 15:37:20 +11:00
moonheart08
373bc2d9f8
Players now move slower.
2022-01-08 15:38:30 -06:00
Pieter-Jan Briers
a0af197259
Set outside prediction flags on system/inputs to work without prediction.
...
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
Vera Aguilera Puerto
7a61f784ca
Fixes moving in space.
2021-12-27 21:11:29 +01:00
Vera Aguilera Puerto
525c38b794
Move Eye Lerping to content and fix/improve it a bunch. ( #5900 )
2021-12-27 18:50:00 +01:00
Vera Aguilera Puerto
4dcfebfd53
Fix build
2021-12-08 17:44:39 +01:00
Vera Aguilera Puerto
cdc8336695
Even more resolve removals.
2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto
0a71b62305
Fix build.
...
I HATE STATIC I HATE STATIC I HATE STATIC
2021-12-08 13:07:24 +01:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
metalgearsloth
8af335097f
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
2bfec7ec62
Some more fixes
2021-12-04 14:14:22 +01:00
Vera Aguilera Puerto
2ff16a580b
Bunch more error fixes.
2021-12-04 12:59:44 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
2ff4ec65d5
Inline TryGetComponent completely
2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
b835bea086
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
2d130e31d6
Inline IsValid
2021-12-03 11:32:53 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
Leon Friedrich
393e4145cf
Make MovementSpeedModifier send the actual modifier in the state ( #5661 )
2021-12-03 01:11:07 +01:00
Paul Ritter
fbcb53dcc0
pvs content ( #5484 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-11-30 15:20:38 +01:00
Moony
9075cf6163
Space Kudzu ( #5472 )
2021-11-28 19:25:36 -07:00
metalgearsloth
96aa70e304
Avoid unnecessary parent worldrot resolve for kinematic movement
2021-11-13 14:40:27 +11:00
metalgearsloth
6cb05f48d6
Avoid unnecessary WorldRotation in mover code
2021-11-13 14:14:19 +11:00
Vera Aguilera Puerto
b6337ffe7a
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
5f9cfaac43
ActionBlocker CanMove uses EntityUid exclusively
2021-11-09 13:15:55 +01:00
Javier Guardia Fernández
f5b11d6af8
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
Vera Aguilera Puerto
e6e15b3728
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
mirrorcult
2d3077f560
Remove IMoveSpeedModifier in favor of events ( #5212 )
...
* Remove IMoveSpeedModifier
* fucking magboots
* yope
* rabiews
2021-11-08 16:17:35 +11:00
Saphire Lattice
f5b4e461b3
Make humans move based on their last grid's angle ( #5122 )
...
* Make humans move based on their last grid's angle
* Fix ghost movement, fix weightless grid parenting
* Make sure to init the last grid angle without needing to move
2021-11-03 00:35:02 +11:00
metalgearsloth
012be96877
Network MovementSpeedModifierComponent ( #5100 )
2021-11-01 23:24:00 +11:00
metalgearsloth
f0f7cd0e76
Update content for physics query namespace change ( #4701 )
2021-10-10 14:18:19 +11:00
metalgearsloth
ad783396f8
Update CloseTo to CloseToPercent ( #4708 )
2021-09-29 20:07:01 +10:00
metalgearsloth
578ed16b8f
Remove IRelayMoveInput ( #4663 )
...
* Remove IRelayMoveInput
This interface gets called every time a movement key is pressed so it gets called a lot.
* Remove RelayMovementEntityMessage
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-09-20 11:06:48 +02:00
metalgearsloth
f35ea5418d
Pass in EntityManager to Mover
...
Saves 5% of mover code
2021-09-06 18:20:44 +10:00
metalgearsloth
5ade8c2695
Fix pulling lerping ( #4550 )
2021-09-01 19:35:16 -07:00