Commit Graph

46 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
bcef118489 Extra checks in MindSystem entity deletion ghost spawning.
I have a feeling this might be the cause of the round restart bugs, so make sure the round hasn't ended in the spawned timer code and log every ghost spawned by this.
2022-03-07 12:56:19 +01:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
wrexbe
425712adea Removed extra comp name attributes (#6449) 2022-02-08 19:42:49 +11:00
Rane
be7a770b78 Traitor objectives now include their target's job (#6417) 2022-02-06 19:25:04 -07:00
wrexbe
17db0775c8 Auto comp (#6416) 2022-02-02 14:35:40 +11:00
ShadowCommander
d1a033644b Update admin overlay when player is renamed (#6180) 2022-01-15 14:15:41 +01:00
ShadowCommander
b46c1d4779 Rename command (#6091)
* Add rename command

* Move EntityUid parsing to a method

* Change to only two arguments.
2022-01-09 23:22:22 -06:00
Rane
8f6192dafa Added briefings to character menu & the traitor briefing (codewords) (#5971) 2022-01-05 16:46:40 +11:00
Vera Aguilera Puerto
675a29ed33 ECS MindComponent (#5917) 2022-01-04 13:37:50 +01:00
Paul Ritter
cc57d1380c Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
ShadowCommander
17fd5096d5 Make ghosted examine color more visible 2021-12-19 15:20:08 -08:00
Fishfish458
026f2ee313 Small changes for crit mobs to be able to gasp and dead mobs to show dead on examine (#5828)
* [ADD] changes to be able to identify living downed players

* [FIX] format of tryGetComponent, fixed string

* [CHANGE] PR mind component suggestions

* [CHANGE] trycomp based on qa feedback

* [CHANGE] Condensed mindcomponent as per feedback

Co-authored-by: fishfish458 <fishfish458>
2021-12-19 14:45:47 -08:00
E F R
b2da936848 Everything: Rich text redux (#5625)
* lord save me

* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`

The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).

* rebase touchup
2021-12-12 18:25:42 -08:00
Vera Aguilera Puerto
684cb76173 Bunch more resolves removed. 2021-12-08 17:17:12 +01:00
Vera Aguilera Puerto
8d4799e611 Fixes some integration tests 2021-12-06 16:40:04 +01:00
DrSmugleaf
af4eb3c7cd Fix more errors, client and server now build 2021-12-06 14:00:39 +01:00
DrSmugleaf
215cae5655 Fix more errors 2021-12-06 00:52:58 +01:00
DrSmugleaf
ab9d0cc6d8 Fix errors 2021-12-05 21:02:04 +01:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
2eacf98335 Literally fucking remove IEntity 2021-12-03 16:08:30 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
2654775bf0 Inline GetComponentOrNull 2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto
ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
e0fe09cb46 Inline RemoveComponent 2021-12-03 11:34:00 +01:00
Vera Aguilera Puerto
f64df117be Inline AddComponent 2021-12-03 11:33:40 +01:00
Vera Aguilera Puerto
5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
a666ddb045 Remove MindHelpers, stop using PlayerHelpers. 2021-11-21 17:59:38 +01:00
20kdc
4cce40bd9f Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00
Matt
81dc92ce9b Fix for death timer resetting after returning to body. (#5174) 2021-11-11 16:17:23 +01:00
Vera Aguilera Puerto
6803c52fe9 MakeSentient uses EntityUid 2021-11-09 15:44:07 +01:00
Javier Guardia Fernández
f5b11d6af8 Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
ShadowCommander
0e33b246db Fix ControlMob on already controlled mob (#3868) 2021-11-02 11:11:50 +11:00
Visne
c67160ae19 Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
metalgearsloth
a12eb29464 Convert sus events to eventbus (#5044) 2021-10-27 10:53:10 +02:00
Leon Friedrich
6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
mirrorcult
09f5ec5cb8 Fix can't return to body bug (#4424) 2021-08-06 00:02:36 -07:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Galactic Chimp
392b820796 Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00
Vera Aguilera Puerto
d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00
Acruid
15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
Galactic Chimp
ca4e665296 #3846 - fix for ControlMobVerb not working for ghosts (#4131)
* #3846 - fix for ControlMobVerb not working for ghosts

* #3846 - small improvents from CR

* #3846 incorpated suggested changes

* #3846 simplified visiting entity check in mind.cs
2021-06-11 21:51:04 -07:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00