metalgearsloth
5cc3f9ee30
Truncate long name / job titles for IDs ( #5009 )
2021-10-24 01:28:25 -07:00
metalgearsloth
f07104d45b
Prevent emoting while dead
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Fixes 4992
2021-10-24 17:16:47 +11:00
moonheart08
86e2f2005e
Allows placing cables on lattices. ( #4984 )
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Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)
2021-10-23 17:32:33 -07:00
Pieter-Jan Briers
3d19a991d8
Show held item next to cursor (option). ( #4658 )
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* Show held item next to cursor (option).
* UI scale
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-22 13:26:02 +11:00
ike709
9f929b690b
Restrict character names to alphanumerics via cvar ( #4947 )
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* Restrict character names to ASCII via cvar
* Alphanumerics is better
* name randomization
Co-authored-by: ike709 <ike709@github.com >
2021-10-21 12:52:26 +02:00
metalgearsloth
7beb363285
Deprecate a bunch of IActionBlocker ( #4852 )
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* Deprecate IActionBlocker ChangeDirectionAttempt
* Woops
* Throw and interact
* Deperacte speech
* ActionBlocker in fucking shambles
* CanEmote go byebye
* CanAttack is GONE
* IActionBlocker finally ded
* DRY
2021-10-21 13:03:14 +11:00
Javier Guardia Fernández
3e5a856948
Make DisposalUnitComponent.TryInsert ECS ( #4959 )
2021-10-20 21:12:23 +02:00
20kdc
7ccf9668d4
Varied and semi-sprited atmos markers ( #4944 )
2021-10-19 21:07:47 +02:00
mirrorcult
636a04eccd
Armor ( #4934 )
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* Armor
* radiation tweaks
* asphyxiation ignore resistances
2021-10-18 16:24:37 -07:00
ike709
d8b2110b9c
Fixes integer scaling setting not saving ( #4945 )
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* Fixes integer scaling setting not saving
* Update Content.Shared/CCVar/CCVars.cs
2021-10-18 15:47:27 -07:00
Vera Aguilera Puerto
3001ea38cc
Add-d-ds s-s-stut-ttering t-to the g-gam-me ( #4901 )
2021-10-17 01:23:31 +02:00
Flipp Syder
7dc6b95a10
Moves HumanoidAppearanceComponent to ECS ( #4855 )
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* Moves HumanoidCharacterAppearance to ECS
* Makes HumanoidAppearanceSystem work over networks
* Makes HumanoidAppearanceSystem more efficient
* Cleans up the files
* Updates privacy on a couple of functions
* Fixes a few using references, renames a file
* Makes HumanoidAppearanceSystem more cleaner
* Fixes Magic Mirror
* Cleanup
* HumanoidAppearanceComponent now has a friend
SharedHumanoidAppearanceSystem is only allowed to act on this, now
* Fixes the Body-HumanoidAppearance ECS scaffolding
* a little cleanup never hurt anybody
* quick fix for magic mirror appearance access
* Replaces a networked event with a local one
This one was... causing bugs
2021-10-17 00:28:02 +02:00
Watermelon914
4bf8a5d527
Adds hand labelers ( #4903 )
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* Adds hand labelers
* Removes unnecessary thing
* Docs
* Reverts some changes
* Addresses comments and adds inhand sprites
* Addressed comments
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com >
2021-10-16 13:34:05 -07:00
Vera Aguilera Puerto
6f63e5a888
StatusEffects ignore components that are not there anymore, when removing effects
2021-10-16 00:52:46 +02:00
Vera Aguilera Puerto
8deffd3f08
Hotfix slips
2021-10-16 00:20:08 +02:00
mirrorcult
ae1ce0b31c
Status effect refactor ( #4868 )
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* Oops! All Changes In One Commit
* try desperately to fix prediction issues and fail
* oops
* test
* actually fixes prediction issues
* port jittering to status effect
* default merge behavior + alert cooldown stuff
* silly test issue
* zabloing
* address reviews
2021-10-15 23:45:04 +02:00
Vera Aguilera Puerto
dec7e60ca7
Adapt window construction to new sprites and grilles.
2021-10-15 12:20:10 +02:00
Swept
e34888373a
Respriting the codebase ( #4820 )
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* Walls
* Airlocks mostly ported
* Disposal Unit
* Tiles
* Lighting
* Catwalk
* Windows
* Some vending machine work
* More Vending Machines
* Rest of vending machine sprites ported
* Fixes to vending machines
* Tables (This took a lot of work)
* Fixes low walls being required for window smoothing
- Also replaces window damage visualization
* Plasma Window
* APC
* SMES + Reorganized parts.yml
* Furniture and Organization and Removed Shelf
* Renamed seats.yml to chairs.yml
* Dispensers
* Lazy-fixed the glass airlocks
* Don't need this no more
* Tilez
* blue circuit my fucking beloved
* Switches lights to cev one
* Conveyors and Switch
* Reorients lights
* !ALERT! MAP CHANGES !ALERT!
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2021-10-15 11:58:40 +02:00
Pieter-Jan Briers
722cafa042
Fix examine InDetailsRange for inventory items. ( #4865 )
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Fixes #4740
2021-10-13 14:04:16 -07:00
Leon Friedrich
d5392d7f29
More admin ghost interactions ( #4854 )
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* more aghost interactions
* restart test
and fix some yaml spacing while at it.
2021-10-13 10:40:29 -07:00
moonheart08
9250bd62cb
Admin shuttle call button ( #4859 )
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* shuttle call ui
* shuttle call ui
* Localize shuttle commands better.
* localization fix
2021-10-13 10:15:28 -07:00
metalgearsloth
2f3914e01e
Use Uid for standingstate methods ( #4856 )
2021-10-13 09:58:18 +02:00
JasperJRoth
cd91e6c06b
Crayon fix ( #4848 )
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* removed line that broke crayon decals
* Removed rotation from crayon decals.
2021-10-12 23:56:35 -07:00
metalgearsloth
07303e7a4b
Remove some more unused fields
2021-10-13 17:38:20 +11:00
metalgearsloth
7fe7c46373
Deprecate IActionBlocker ChangeDirectionAttempt ( #4851 )
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* Deprecate IActionBlocker ChangeDirectionAttempt
* Woops
2021-10-13 13:14:30 +11:00
metalgearsloth
31208c2636
Remove obsolete IActionBlocker interfaces
2021-10-13 12:51:47 +11:00
Vera Aguilera Puerto
95c78020f6
Fix ThrownItemComponent's Thrower not being synced with the client.
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- Fixes throwing banana peels making people become horizontal... On the client only.
2021-10-12 21:58:11 +02:00
Vera Aguilera Puerto
26c77a0d0b
GasTileOverlay now uses a struct enumerator for enumerating overlays for a given tile. ( #4844 )
2021-10-12 17:20:32 +02:00
Vera Aguilera Puerto
8d78b5f32e
Fix slip exception
2021-10-12 12:51:37 +02:00
Vera Aguilera Puerto
aa42539a6b
Fixes MobStateComponent not cancelling stand attempts when mob is incapacitated
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Closes #4831
2021-10-12 01:43:22 +02:00
Vera Aguilera Puerto
6eee256b11
Refactors stunnable to be ECS. ( #4819 )
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Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
metalgearsloth
f0f7cd0e76
Update content for physics query namespace change ( #4701 )
2021-10-10 14:18:19 +11:00
metalgearsloth
04b374f32f
Turn off collision for all subfloor objects ( #4813 )
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* Turn off collision for all subfloor objects
And not just ones that are hidden.
* Only update collision on terminating
* Move termination
2021-10-10 13:17:07 +11:00
Ygg01
d0c6d6ae6c
Fix puddle spilling properly ( #4812 )
2021-10-09 18:33:24 +02:00
Vera Aguilera Puerto
67fd509c9f
Adds jittering. ( #4809 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-10-09 17:30:04 +02:00
20kdc
59277d8f86
Ensure pulling maximum length is at least 1 to avoid errors ( #4808 )
2021-10-09 15:49:08 +02:00
20kdc
4f5cbb63de
Paper Visualizer ( #4811 )
2021-10-09 15:48:53 +02:00
moonheart08
f635909d4e
Admin announcement panel. ( #4803 )
2021-10-09 10:54:27 +02:00
metalgearsloth
b888b1fd9c
Enable shuttle rotation ( #4798 )
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* Enable shuttle rotation
* Tweaks
2021-10-09 01:55:10 +02:00
Alex Evgrashin
df3b766139
Telecrystals (and a bit more ECS) ( #4775 )
2021-10-08 12:26:42 +02:00
Vera Aguilera Puerto
094841314a
SoundSpecifier read as ValueDataNode can ONLY deserialize ResourcePath
2021-10-07 13:22:01 +02:00
Vera Aguilera Puerto
365c7da4dc
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
20kdc
b3f43509d1
Basic AHelp Panel, Ported & Fixed ( #4776 )
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* Graft from https://github.com/space-wizards/space-station-14/pull/3049
* 'openahelp' command
* Add AHelp into escape menu
* Add a way to ahelp a player from the kick window
* bwoink: XAMLify, bugfix, etc.
* Rename the kick/bwoink window the Player Actions Panel
* Add the bwoink sound y'all know and love
adminhelp.ogg taken from d775e1ac80/sound/effects/adminhelp.ogg
(available in master, therefore see master license: "All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.")
"Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW."
Actual source is https://freesound.org/people/martian/sounds/19261/ (CC0)
The sound had been reversed and the volume altered.
* Actually play the bwoink sound on receiving an ahelp that you didn't send
2021-10-06 17:25:27 +02:00
Ygg01
4eac32bd32
Change Offset to take AtmosDirection instead of Direction ( #4778 )
2021-10-06 15:02:50 +02:00
Vera Aguilera Puerto
419edc710d
Various improvements to job greetings. ( #4777 )
2021-10-06 22:51:11 +11:00
Vera Aguilera Puerto
1f72435263
Fix ghosts having empty names under certain conditions.
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Fixes #4731
2021-10-06 11:56:16 +02:00
Vera Aguilera Puerto
d16c299af1
PlaceableSurfaceSystem uses resolves.
2021-10-06 11:40:05 +02:00
Leon Friedrich
6f50dd2f7b
Make ItemCabinet use ItemSlots ( #4771 )
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* pda slot names
* cabinets use item slots
* fix yaml
* fix tests
2021-10-05 14:55:45 -07:00
20kdc
021f281dfc
Fix pulling HandleComponentState ( #4773 )
2021-10-05 14:51:34 -07:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
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* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00