Commit Graph

32 Commits

Author SHA1 Message Date
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Moony
ca984036d6 Upstream species (#6066)
* Step 1 of porting; grabbed most of the files via patches.

* Add species field to the DB

* Appearance patches for slimes.

* Fix the db test.

* Add slime's biocompat.

* slimby

* Fixes, allow specifying if a species is playable or not.

* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>

* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>

* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>

* Address reviews.

* Address reviews.

* make an if-case.

* Fix a goof where species wouldn't get shown in the editor correctly (it'd always default to human)

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
2022-01-08 19:53:14 -06:00
Moony
ec68226e99 Refactor how jobs are handed out (#5422)
* Completely refactor how job spawning works

* Remove remains of old system.

* Squash the final bug, cleanup.

* Attempt to fix tests

* Adjusts packed's round-start crew roster, re-enables a bunch of old roles.
Also adds the Central Command Official as a proper role.

* pretty up ui

* refactor StationSystem into the correct folder & namespace.

* remove a log, make sure the lobby gets updated if a new map is spontaneously added.

* re-add accidentally removed log

* We do a little logging

* we do a little resolving

* we do a little documenting

* Renamed OverflowJob to FallbackOverflowJob
Allows stations to configure their own roundstart overflow job list.

* narrator: it did not compile

* oops

* support having no overflow jobs

* filescope for consistency

* small fixes

* Bumps a few role counts for Packed, namely engis

* log moment

* E

* Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Update Content.Server/Maps/GameMapPrototype.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* factored job logic, cleanup.

* e

* Address reviews

* Remove the concept of a "default" grid.
It has no future in our new multi-station world

* why was clickable using that in the first place

* fix bad evil bug that almost slipped through
also adds chemist

* rms obsolete things from chemist

* Adds a sanity fallback

* address reviews

* adds ability to set name

* fuck

* cleanup joingame
2021-11-26 20:02:46 +11:00
Visne
c67160ae19 Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
ike709
9f929b690b Restrict character names to alphanumerics via cvar (#4947)
* Restrict character names to ASCII via cvar

* Alphanumerics is better

* name randomization

Co-authored-by: ike709 <ike709@github.com>
2021-10-21 12:52:26 +02:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Pieter-Jan Briers
0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00
DrSmugleaf
f682833c8d Make the client validate character information (#3563)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 13:07:53 +11:00
Remie Richards
85916b87b4 Fluent Localisation Fixes (#3344)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-22 01:07:46 +01:00
DrSmugleaf
c435b5150d Change character names to use datasets prototypes (#3259)
* Remove old name lists in .txts

* Fix tests

* LATEST MASTER TECHNOLOGY
2021-02-17 20:46:44 +11:00
Acruid
ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Swept
62fa453a20 Changes lobby fluff text to be better worded. (#2855)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2021-01-11 10:12:05 +01:00
Swept
81730e2612 Backpack preferences. (#2864)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-01-03 16:22:14 +01:00
20kdc
6b5cded8c2 Clothing and pronoun fields (#2689)
* Clothing & Gender fields: Add to database [MODIFIED TO NOT DEPEND ON SAPHIRE-DB-REFACTOR]

Sorry about this, Saphire.

* Clothing & Gender fields: Add UI [FALLBACK II]

* Clothing & Gender fields: Actually apply gender

* Clothing & Gender fields: Import innerclothingskirt field from my previous attempt

Couldn't import actual prototypes because of a change to IDs

* Clothing & Gender fields: Add innerclothingskirt field to everything

* Clothing & Gender fields: Jumpskirts now work

* Clothing & Gender fields: Gender field will follow sex field if it's not different (UX improvement) [FALLBACK II]

* Clothing & Gender fields: Gender -> Pronouns to reduce confusion. Also, fix profile summary. Properly. [FALLBACK II]

* Clothing & Pronoun fields: Refactor so that profile equipment adjustments are performed in StartingGearPrototype.
2020-12-24 14:42:40 +01:00
Pieter-Jan Briers
921f7ab642 Clean up stale preferences data on load at the server.
This fixes further bugs with "nonexistant job selected in character preferences" like the client blowing up in the lobby.
2020-12-20 16:13:45 +01:00
Swept
a00d042dbe Slight changes to lobby screen. (#2622)
* Initial

* More

* Pissed in a cup

* Cleansup some gunk I accidently committed

* More fuckups

* Added third gender option

* Applied review

* Fixed changed storage

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-12-02 19:45:07 +11:00
DrSmugleaf
5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00
DrSmugleaf
06b1939a60 Update usages of ! is with is not (#2584)
* Update usages of ! is with is not

* Content.IntegrationTests commit

* Content.Server commit

* Content.Shared commit

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-27 00:33:31 +11:00
DrSmugleaf
50bc61b672 Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)
* Add IResettingEntitySystem for entity systems that do resetting cleanup

* You got a license for that submodule update?
2020-10-14 22:45:53 +02:00
DrSmugleaf
43a156bd3b Add a test that creates, deletes and creates a character (#2193)
* Add a test that creates, deletes and creates a character

* My prs conflict with my other prs

Bottom text

* Add checking for profile equality between client and server

* Fix randomizing outside of an assert and add equals/hashcode and fix equality check

* Fix colors being slightly off when received by the server
2020-10-12 18:26:17 +02:00
Víctor Aguilera Puerto
32876c78fe Random default characters (#2216) 2020-10-11 13:15:09 +02:00
Pieter-Jan Briers
390d064304 Re-organize in-memory character profile storage.
Now uses a dictionary of int -> profile instead of an array filled with nulls.
2020-10-06 15:13:16 +02:00
Pieter-Jan Briers
66c8a68891 Holy crap auth works (#2099)
* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
2020-09-29 14:26:00 +02:00
Swept
7887f78f0d Restricts character age from being under 18 or over 120 years old (#1836) 2020-08-21 18:26:31 +02:00
DrSmugleaf
4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00
ike709
c019d428a7 Antag preferences and antag prototype (#1264)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:24:29 +02:00
DamianX
46ce6bf45e Implemented random character creation (#548)
* Implemented random character creation

* Pick from a list and apply a bit of randomness instead

* Rename SetInitialData, unselect list entries properly
2020-01-24 00:56:26 +01:00
Pieter-Jan Briers
fc2d53eb4f Adds preference unavailable setting to profiles. 2020-01-19 18:33:22 +01:00
Pieter-Jan Briers
f86ad6175e Basic implementation of jobs in the character profile. 2020-01-19 09:42:26 +01:00
DamianX
a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
DamianX
f19795edaf Added preferences backend (#465)
* Added preferences backend

* Gender -> Sex

* ClientPreferencesManager properties

* Username validation

* Fixed client init

* WIP db

* Actually working sqlite db

* Dropped shitty sqlite libraries, dropped DbUp, added MigrationManager

* Added profile deletion, test

* Docs, sanity, tests, cleanup

* Cleaned up profile and appearance, fixed running on .net core

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2019-12-22 13:47:34 +01:00