mirrorcult
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ec4d4688c7
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Seal/abstract/virtual everything (#6739)
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2022-02-16 18:23:23 +11:00 |
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wrexbe
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17db0775c8
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Auto comp (#6416)
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2022-02-02 14:35:40 +11:00 |
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Leon Friedrich
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5679f1e4fb
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Make item slot containers nullable (#6198)
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2022-01-17 12:22:35 -07:00 |
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Leon Friedrich
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5983e492a0
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Make more item slot data-fields read-only. (#6058)
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2022-01-10 13:04:01 +11:00 |
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Leon Friedrich
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0aa4f9efbe
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Power Cell Refactor (#5943)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
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2022-01-05 15:20:25 +11:00 |
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Vera Aguilera Puerto
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3f79e3754f
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Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
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2021-12-07 17:48:49 +01:00 |
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Leon Friedrich
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e8b2d0a844
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Make BatteryBarrelComponent use item slots. (#5591)
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2021-12-05 14:23:47 +11:00 |
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Vera Aguilera Puerto
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2ff16a580b
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Bunch more error fixes.
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2021-12-04 12:59:44 +01:00 |
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Vera Aguilera Puerto
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5cd42c9ad6
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Inline UID
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2021-12-03 15:53:09 +01:00 |
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Leon Friedrich
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3cf05535bd
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Fix item slots spawning entities on startup instead of map init (#5501)
* spawn item slot entities on map init not startup
* prevent locked state form destroying inheritance on save
* fix whitelist for booze dispenser
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2021-11-24 09:29:49 -07:00 |
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Leon Friedrich
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3b29ffdfa0
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Make chemistry machines and IdCardConsole use item slots (#5428)
* chemistry item slots
* item slots id card console
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2021-11-24 18:03:07 +11:00 |
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Leon Friedrich
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4342a84884
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Fix ItemSlots error (#5439)
* fix duplicate slots
* fix comment
* comments
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2021-11-21 18:50:43 -07:00 |
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Leon Friedrich
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91b185e3c2
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Rejigging Item slots (#4933)
* itemslot overhaul
* remove "shared" prefix
* handle component shutdown
* comments, cleanup, tests
* comments and minor tweak
* rename ItemSlotManagerState
* fix swapping
* fix merge
* Add ItemSlot verb text override
* fix merge (IEntity -> entityUid)
* Fix merge (LabelSystem)
* Fix merge (nuke disk)
* fix test
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2021-11-19 22:26:01 -07:00 |
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