metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
metalgearsloth
70c0a502cf
ECS tags ( #6504 )
2022-02-08 14:08:11 +11:00
Paul Ritter
9e1607722d
removes componentdependencies ( #6160 )
2022-01-15 13:26:37 +11:00
Paul
7757b94333
adds a few logitems & bumps bullethit to high/extreme, depending on if a player was hit
2021-12-20 15:17:40 +01:00
metalgearsloth
a2476ed974
Stabilise singularity a lot more ( #5725 )
2021-12-15 13:47:12 +11:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
c2e6da1e54
Inline QueueDelete
2021-12-03 11:43:22 +01:00
Vera Aguilera Puerto
e3227546b3
Inline Delete
2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
Leon Friedrich
5dd73ff6e0
Fix emitter lock toggle ( #5066 )
2021-10-28 13:29:19 +02:00
Alex Evgrashin
a3f16295ea
Move Access to ECS ( #4826 )
...
* Moved access to ecs
* Fixed tests
* Moved test to integration
* Better IoC
* Moved preset ID card
* Moved id card to ECS
* Moved access component to ECS
* Fixed pda access
* Final touches
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-10-22 13:31:07 +11:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
0767bd3777
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
metalgearsloth
0137884e16
Take TryRepell behind the shed ( #4584 )
...
Singularity containment uses physics and just workstm
2021-09-10 15:26:38 +02:00
metalgearsloth
f472bbab88
Singularity fixes ( #4383 )
...
* Singularity fixes
* Fix the rest
* Woops
* ahh
* Nerf singulo for now
* Final touchups for now
* Review
2021-08-23 00:54:03 +10:00
ShadowCommander
0c09d4d7e2
Fix stuff
2021-08-10 16:18:57 -07:00
Paul Ritter
c95edae7b1
emitter ecs & bugfixes ( #4348 )
...
* a
* finished emitter ecs
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-07-24 21:42:05 +10:00
metalgearsloth
39801372be
Remove IStartCollide from containment fields ( #4318 )
...
* Remove IStartCollide from containment fields
* Emitter namespace
* vera reviews
2021-07-21 22:26:18 +10:00
metalgearsloth
224bd9849b
Remove IStartCollide from singulo ( #4313 )
...
I accidentally glanced at the rest of singulo code and went blind.
2021-07-21 12:33:22 +02:00
Pieter-Jan Briers
103bc19508
Pow3r: stage 1 ( #4208 )
...
Co-authored-by: 20kdc <asdd2808@gmail.com >
2021-07-04 18:11:52 +02:00
DrSmugleaf
716bee0746
Remove IClientSingularityInstance, move visual effects to SingularityDistortionComponent ( #4194 )
...
* Remove IClientSingularityInstance
* In and out 5 minute refactor
* Component states for singularity distortion
* Fix distortion states
* Address reviews
2021-06-24 12:48:11 +10:00
DrSmugleaf
e44663e99f
Remove obsolete system event unsubscriptions ( #4190 )
2021-06-16 23:54:00 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00