Commit Graph

16 Commits

Author SHA1 Message Date
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Vera Aguilera Puerto
0517e12efd Slight AtmosphereSystem cleanup.
- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Vera Aguilera Puerto
94fa6efefb Misc Atmos Improvements (#5613)
* Revert "Remove atmos archiving."

This reverts commit 7fa10bd17b.

* Explosive Depressurization now brings tiles down to TCMB.

* Tiles now specify heat capacity.

* Do not serialize archived gas mixture values.

* Remove bad idea

* dumb typo

* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!

* Clean up heat capacity methods

* Better logging based on the original monstermos' logging

* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
Pieter-Jan Briers
64861ff034 Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Vera Aguilera Puerto
af86378995 Log explosive depressurization. (#5474) 2021-11-23 12:22:18 +01:00
Vera Aguilera Puerto
0be5ff829b Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
68a78e94b7 Slight explosively depressurize cleanup. 2021-09-06 17:30:38 +02:00
Vera Aguilera Puerto
9f4ea1e5a9 Fix rare atmos crash when explosively depressurizing too many tiles. 2021-09-06 17:16:27 +02:00
Vera Aguilera Puerto
a8e7fb4977 Optimize atmos debug assert.
Seems I missed this one.
2021-09-06 16:55:05 +02:00
Vera Aguilera Puerto
611340e454 Enables nullables for atmos internals 2021-08-02 17:03:13 +02:00
mirrorcult
af2e21c355 Refactor IDoorCheck into entity events (#4366)
* IDoorCheck refactored to events

# Conflicts:
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Doors/Components/AirlockComponent.cs
#	Content.Server/Doors/Components/FirelockComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Doors/IDoorCheck.cs

* namespaces

* Fix mapinit bug with refreshautoclose

* ok i guess these just didnt feel like staging today
2021-08-02 21:57:06 +10:00
Vera Aguilera Puerto
d8fe13af04 Further optimize atmos by reusing specific arrays instead of using a shared arraypool 2021-07-24 16:33:04 +02:00
Vera Aguilera Puerto
4ade87c040 Add atmos grid impulses, disabled by default. 2021-07-23 17:27:16 +02:00
Vera Aguilera Puerto
da25266dd5 CVar for explosive depressurization tile ripping. 2021-07-23 13:45:56 +02:00
Vera Aguilera Puerto
4112847142 ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
Vera Aguilera Puerto
fcafa8f439 ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.

* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.

* CVar for space wind sound

* CVar for explosive depressurization
2021-07-20 18:03:49 +02:00