Commit Graph

11 Commits

Author SHA1 Message Date
DrSmugleaf
34bcd042d1 Remove combat mode component reference (#15206) 2023-04-08 13:16:48 -07:00
metalgearsloth
99dfe5694a More NPC steering tweaks (#14119) 2023-02-15 16:54:06 +11:00
Vordenburg
4183b5f449 Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
metalgearsloth
666d81a869 Ignore non-hard bodies for npc steering (#12990) 2022-12-12 04:20:13 -06:00
metalgearsloth
7910bd3ff4 Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00
metalgearsloth
83fede79eb Add simple miss chances for NPCs (#12978)
Doesn't consider juking potential but okay for now.
2022-12-11 07:37:09 -06:00
metalgearsloth
540a3d9028 Increase NPC chase persistence (#12850) 2022-12-06 15:34:23 -08:00
metalgearsloth
ef56145308 Bump NPC melee range for steering (#12570) 2022-11-13 20:57:14 +11:00
metalgearsloth
f456ad911e Pathfinder rework (#11452) 2022-09-30 14:39:48 +10:00
metalgearsloth
f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00