* add images to .rsi
* Revert "add images to .rsi"
This reverts commit afa891ee9456c35dd88d5baa4269568286282955.
* add images to .rsi (for real now)
* other misc files
* Fix gibbing & body system
Makes it so that bodies no longer have two sets of torso organs and that gibbed bodies get spread around on the floor again.
* Actually fix the double torso problem
* rootSlot in cameFrom
* Remove SetCoordinates inside GibBody()
* Don't use entity.RandomOffset() in GibBody()
* Gibbing now uses _random.NextVector2()
* change threats to be weighted random and a little cleanup
* ninja rule stores weighted random id for threats
* move threats out of the rule and into weighted random
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* bones, gladiators, milk, spear and tears
* :trollface: my copy/paste python script did the funny
* forgor
* fixed
* mat.yml fixed
* bones
* bone armor
* gladiator uniform now in clothesmate like ss13
* bone armor craft
* pieces
* i was dumb in the past, now im dumb too
* that was dumb...
* fixing stuff
* i hate git
* Revert "i hate git"
This reverts commit 17ef4e5a07a3ebad7d4f487f15721d1df16d757f.
* Revert "fixing stuff"
This reverts commit 4fc5d6b2dc1fc6ebb3945bdf5663b8e432ca7aa3.
* this will work?
* i fucking merged it
* Solutions on thrown spears/shot arrows
Spears inject their solution on thrown hit.
Arrows now have 5u solution storage that is injected when it hits target.
* Whoops, wrong arrow.
Instead of base arrow, I accidentally modified the 'regular arrow'
* spear and arrow solution graphics
Spears and arrows now show what they are doped with when they are on ground. (just like beakers)