Commit Graph

130 Commits

Author SHA1 Message Date
lapatison
ccbf8b5748 Watermelon and grapes (#14587) 2023-03-25 08:15:21 -04:00
potato1234_x
51778afe6f TG Vending Machines + Tweaks (#14703)
* d

d

* engivend misalignment

* sustenance vendor

* Revert "sustenance vendor"

This reverts commit 2f4fb47df4529e93b7fc69da1b7a10e8a7c9f2c2.

* shamblers juice

* pwrgame

* most food/drink machines

* robotech deluxe, centdrobe and some restock boxes

* copyright + salv vend

* tweaks

* restock box + more tweaks

* yaml linter fail

* divide vendor contents

* divide contents 2
2023-03-24 02:54:47 -06:00
Slava0135
620c40e087 Add explosive banana peel 2 (#14491) 2023-03-23 11:54:14 -04:00
lapatison
5c43253d67 Lime and orange plants, citrus salad recipe (#14298) 2023-03-06 14:45:39 -04:00
lapatison
71393c5d19 Soybean and rice plants, tofu, tofu bread recipe (#13989) 2023-03-05 22:52:03 -04:00
Fluffiest Floofers
ddfb813693 Garlic and vinaigrette (#14221) 2023-03-05 21:50:08 -04:00
Joel Hedtjärn
68b0b00328 Add the chemistry bag as the default belt for the chemist (#13965) 2023-02-19 23:34:02 -04:00
Fluffiest Floofers
adf9ccbe8a Cabbage, Red Onion and related salads. (#14161)
* Cabbage

That's it, just cabbage.

* Up RestockSeed Cargo price.

2000 -> 2100

* Coleslawn, Caesar and Kimchi.

Requires red onions so I also added it to the list.

* Update Resources/Prototypes/Recipes/Cooking/meal_recipes.yml

Fix kimchi's incorrect name.

Co-authored-by: lapatison <100279397+lapatison@users.noreply.github.com>

---------

Co-authored-by: lapatison <100279397+lapatison@users.noreply.github.com>
2023-02-18 17:52:58 -06:00
brainfood1183
6654558046 happy honk meal box dispenser (#13490) 2023-01-22 21:08:16 -04:00
Nemanja
9cd0c11870 Anomalies (#13371) 2023-01-16 21:05:20 -08:00
Nemanja
259b8d7e9e replace incorrectly licensed sprites (#13463) 2023-01-14 14:56:11 +11:00
Vordenburg
5553976d70 Add supplies to restock vending machines. (#11506) 2023-01-01 15:42:56 -08:00
dontbetank
d57f9b6a48 Librarian QoL (#12958) 2022-12-21 06:53:10 -08:00
Pieter-Jan Briers
14f8b4e6d5 Use new validate-rsis for workflow (#12997)
* Use new validate-rsis for workflow

* A

* Add python deps

* --ignore-installed

* Make it only work on RSI changes again.

* Fix a bunch of RSIs.
2022-12-20 06:31:17 +01:00
Nemanja
3b48051e33 Node Scanner (#12889)
* node scanners + new tech

* Sue me for making my shit copyright free
2022-12-19 21:53:54 -06:00
Nemanja
913e1ee676 Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00
Easypoller
001c755a94 Mop usable as weapon (#12864) 2022-12-05 18:28:00 -08:00
Pieter-Jan Briers
b707b788ac Remove trailing commas from RSIs. (#12865) 2022-12-04 22:47:23 +01:00
Nemanja
257a9db5c1 xenoarch inhands + a few effects (#12655) 2022-11-17 15:10:45 -08:00
Kara
eaa7c0dd36 Item artifacts (#12652) 2022-11-17 09:40:05 -08:00
Nemanja
72e7a9ee93 RPED (#12008)
* RPED

* sound effect

* wires must be open

finished me appy slices yum yum

* Update Resources/Audio/Items/attributions.yml

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update attributions.yml

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-11-14 13:36:13 -06:00
ZeroDayDaemon
325ccc1c17 Add DamagePopup, Target Entities, And Practice Laser Gun (#12317) 2022-11-06 02:32:00 +11:00
Kara
b947151d9a Bucket solution fills + ECS SolutionContainerVisualizer (#10289) 2022-08-07 01:50:52 -07:00
Rane
e86e6a5cce Port research disks from nyano (#9081)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-29 00:41:08 +10:00
ninruB
c41b001ae3 Ore bags! (YAML, RSI) (#8425)
* Adding orebags hooray

* Adds ore bags to salvage lockers.

* no ic in ooc!!!!! (fixed typo)

i managed to type ic instead of id in the yaml file, real

* deleted the ore bags from cargodrobes, the pr lies!!!

* not 100, not 150, should be 200 next, right?

WRONG!!! 175!!!

* adds orebags to salvage spawn salvage equipment boxes
2022-06-12 11:57:02 +10:00
Emisse
a1b2a9c142 Nuclear Operative Medic (#8274)
* Update belts.yml

* Add files via upload

* Update hypospray.yml

* Update hypospray.yml

* Update belt.yml

* Update belts.yml

* Add files via upload

* Update misc_startinggear.yml

* Update belts.yml

* Update misc_startinggear.yml

* Update misc_startinggear.yml

* Update belt.yml

* Update duffelbag.yml

* Update duffelbag.yml

* Update misc_startinggear.yml

* Update belts.yml

* Update chemistry-bottles.yml

* Update chemistry-bottles.yml

* Update belt.yml

* Update belt.yml
2022-05-22 21:32:08 +10:00
Rane
18220b6488 Drains (#7678)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-04-23 18:04:49 -07:00
Rane
7a6d3e69a8 Emaggable vendors + Familiars for Chaplain (#6961) 2022-04-17 17:16:02 +10:00
Alex Evgrashin
9c65f4b324 Janitor cart (#7367) 2022-04-11 16:21:15 -07:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
Fishfish458
7f43f38cc7 Add health analyzer and medical scanner ECS (#6907)
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-08 14:45:52 +11:00
Rane
4d595a665b Plant Bags (#6685) 2022-02-13 15:36:01 -07:00
Rane
7bea452f7e Added Gatfruit (#6569) 2022-02-08 17:47:06 -07:00
Rane
5a1e4807cf Added Fly Amanita and Galaxythistle (#6538) 2022-02-08 14:54:28 -07:00
Rane
aeb1df98b9 Added Lingzhi and Ambrosia Vulgaris (#6464) 2022-02-07 12:43:21 -07:00
Alex Evgrashin
617f92df65 More xeno artifacts effects (#6282) 2022-02-06 19:26:10 -07:00
Rane
be867fc3a0 Added Poppies and Aloe (#6456) 2022-02-04 16:17:05 -07:00
Fishfish458
fe6d2768d2 Add handheld crew monitor (#6404)
Co-authored-by: fishfish458 <fishfish458>
2022-02-04 14:17:16 -07:00
Rane
8070fce5e7 Gives Chaplain their Bible 🙏 (#6269) 2022-01-31 02:20:22 +11:00
Alex Evgrashin
8d6565ea42 Xenoarchaeology artifacts (#6069)
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2022-01-22 23:55:11 +11:00
Michael Phillips
b36c9395d6 Additional Hydroponics vegetables - Chili + Recipes (#5966) 2022-01-05 00:51:22 +11:00
metalgearsloth
e5e144d99c Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
Elijahrane
2f130e5586 Nettles (#5641) 2021-12-04 11:55:04 -07:00
Spartak
b06becaf98 Adds pills type selection and pills canister (#5539)
* Added pill type selection

Ui textures missing for now

* bugfixes

* Pill type selection

* ui changes

* Added pills canister

* Change requests
2021-11-26 23:44:36 -07:00
mirrorcult
e2205e418b Epinephrine + epipen (#5444)
* add sprite and basic entity, no reagent or testing

* actually implement epinephrine and add it to the box

* allow creating it

* add it to nanomed

* fig
2021-11-22 23:51:51 -07:00
Ygg01
14b401f9b3 Puddle refactor 2: Spillastic boogaloo (#4784)
* Refactor PuddleComponent

* Move puddle effects into separate RSIs

Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs

* Fix YAML for puddles

* Fix issues sloth pointed out.

* Ensure Puddle Component are properly added when spawned

* Remove unnecessary method init puddle with starting maxVolume

* Addressed ElectroSr comments

* Add Resolves

* Try fix error in ensureSolution

* Puddle unanchoring

* Address some issues with puddles

* Fix continue -> return
2021-10-27 19:24:18 +11:00
Alex Evgrashin
df3b766139 Telecrystals (and a bit more ECS) (#4775) 2021-10-08 12:26:42 +02:00
Alex Evgrashin
8408c1128f Add security barriers (#4458)
* Add sprites

* Lock system now raises lock toggle events

* Add prototype and barrier system

* Toggle lock on click

* Barrier blocks bullets (like a real wall)

* Barrier now destroyable

* Fancy visualzer and lighting. Also unlock by default

* Deleted comma

* Ignored components?

* Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Toggle Lock no longer handled

* Made it much easier to move through airlocks

Co-authored-by: Swept <sweptwastaken@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-08-23 02:32:24 +10:00
Swept
9d22869e58 Adds a ton more inhands (#4488)
* Removed useless loc and added inhands for some lamps

* Adds a ton of inhands to the game

* Actually adds the pill inhand

* Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-08-20 05:36:32 +00:00
Swept
c55f3fd478 Adds mapped storage for lots of entities + a botanical belt (#4342)
* Cleans up belt stuff and some sprites

* Tag cleanup and sheathed sword

* Adds plant belt for botany chads and maps it's items

* CE belt, will most likely child it to utility instead

* Merges belt_icon and belt_mob into the same RSI

* Cut out alpha layers for wirecutters

* Added lots of equipped-BELT sprites for various items

* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-07-25 17:21:18 +10:00