* Add berries
* Berry recipes
* Add bungo fruit
* yml tweaks
* yummy poisonous pits
* Technically it's a seed
* Revert "Technically it's a seed"
This reverts commit be892cf119c1e733ac2922b878aaa476f435152a.
Slapping the seed component onto it led to unforeseen consequences, and I don't want to mess with the seed system for a mostly useless gimmick.
* Revert 2 Electric Boogaloo
This reverts commit 2c4fb34250e9369085d49e730de3dab0e077b687.
* Small rewording
* Cocoa balancing
* Oops
* Make advanced mop show up on janitor trolley
* Make blue trash bag show up on janitor trolley
* Revert "Make blue trash bag show up on janitor trolley"
This reverts commit 3f94b3cf81fba68255f60ca4b2ff085f4ab0c48f.
* Add bloodpack sprite for testing ingame
* shrink
* small tweaks
* Update bloodpack.png
* add sprites
* add meta
* fix meta again
* fix regenerative-mesh
idk how i accidentally deleted it
* HOPEFULLY FINAL FIX AAA
* change copyright
* TEST
* Revert "TEST"
This reverts commit 34de38e2a228d3f28feed966404640cc8b6c788d.
* maybe fixed
* blue
* book bag to literacy module, bucket n plant bag to gardening
* split gardening into gardening and harvesting
* book bag whitelist document, also dumpable
* fix
* new icon
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
* Adds Advanced ointment and bruisepack recipes
* Changes the sprites to the ones from /tg
* Changed names and sprites, slight tweaks
* Formatting
* Solve Conflict
* Formatting
* Fix issues found in check
* Fix Oopsie
* Improves Janitor trolley significantly by adding bucket slot with sprite overlay, and 300 extra water capacity. Improves Janitor bucket slightly by adding 100 extra water capacity.
* Reduces janitor trolley density by 100 to it's pull a bit faster
* Removed arbitrary modifier scaling. The bleed amount is now 1-1 in units.
* Added some comments to explain the blood and bleed code
* added some comments
* added some comments
* profusely bleeding message scales with max bleed rate
* Added some comments
* Added some comments (tm)
* Halved the speed bleed rate heals.
* Changed the wording of a comment to make the function of the values more clear
* Changed bleed rate values, made heat heal more bleed rate
* doubled crit chance, since damage types were reduced
* Made iron restore more blood, 2->4u per 1u
* Starting to add the blood pack
* add bloodlevel to healingcomponent
* Created code support in the healing system for restoring blood
* first test of blood pack prototype
* More pack testing, and defining the yml stack
* yml syntax fix
* adds bloodpack tag
* Successfully added the item, but the effect and deletion after using the item is not working yet.
* the blood regen worksgit add -A!
* blood pack is entirely functioning
* Removed bleed rate healing from brute pack
* Comment correction
* I tried
* Removed bleed stats from corrupted corgi, they inherit same stats from basemob
* Removed bleed stats from xeno, they inherit same stats from a base mob
* Removed bleed stats from diona, they inherit same stats from a base mob
* Removed bleed stats from slimes, they inherit same stats from a base mob
* All mobs now heal bloodloss damage at a rate of 1 instead of 0.25 when healthy
* The cautery now closes bleed wounds
* Nerf blood pack bleed rate heal
* Added 2 blood packs to medicine locker
* Added 2 blood packs to wall medicine locker
* Minor YML fix to chemistry locker, no changes in game
* Added tag to medical belt for blood pack, added 2 blood packs to medical belt
* Added 1 gauze to medical belt
* 5 blood packs addded to nanomed plus
* nanomed inventory change
* 2 blood packs added to medical supplies crate from cargo
* Moved 1 gauze from med kit to advanced med kit
* Moved 1 tricord pill from advanced med kit to basic med kit
* added 2 ointment to burn kit
* Moved ina syringe from burn treatment to oxygen kit
* Removed one gauze from brute kit
* Added one bloodpack to brute med kit
* Moved tranex acid syringe from advanced first aid to brute kit
* Poison medipen moved from advanced first aid kit to toxin kit
* Removed health analyzer from advanced first aid kit
* removed one brute pack from advanced aid kit
* added one ointment to advanced aid kit
* Added one blood pack to advanced aid kit
* Added 2 blood packs to combat med kit
* Starting with adding the license for the tg sprite
* Adds the blood pack sprite and meta.json code
* I forgor to actually code the sprite in
* Advanced med kit missing one blood pack
* Replaced tricord pill with emergency medipen in cobat kit
* Removed emergency pen from combat kit, there's no space for it
* Revert "I tried"
This reverts commit 94c2e28df3200993d3f09b72ecabc838ea5ae5c0.
* Trying to fix yml test fail
* Try again
* attempt number 3
* Restock crate price was too low
* fixing merge conflict without making a HUGE mess this time
* ???
* again
* again
* Can I add the newline now maybe???
* Revert "Can I add the newline now maybe???"
This reverts commit 22d26706a65a24633f7da1dea6315012e2d3ac6f.
* Adds the doafter fix code from Keron to the blood level healing
* minor typo fix
* Feedback from Emisse and sloth; Removed chance based feedback on cauterizing
* comment fix