* bones, gladiators, milk, spear and tears
* :trollface: my copy/paste python script did the funny
* forgor
* fixed
* mat.yml fixed
* bones
* bone armor
* gladiator uniform now in clothesmate like ss13
* bone armor craft
* pieces
* i was dumb in the past, now im dumb too
* that was dumb...
* fixing stuff
* i hate git
* Revert "i hate git"
This reverts commit 17ef4e5a07a3ebad7d4f487f15721d1df16d757f.
* Revert "fixing stuff"
This reverts commit 4fc5d6b2dc1fc6ebb3945bdf5663b8e432ca7aa3.
* this will work?
* i fucking merged it
* Merge before I fuck up anything again
* craft whitelist
* Sericulture
* Spider
* gone
* quickly fixed
* and coders taketh away
* And we take more away
* sericulture improvements
* arachnid
* better webbed
* OH WAIT
* test fail
* Prototype that's mostly borked rather than completely borked
* ECS inserting mats
* Partial ECS mostly done, needs cleanup and visualizer
* Replace timers
* Power visualizes at least
* First ""working"" version
* Clean up all lathes
* Colors
* Fix animation timing
* Fixes greyscale, adds a bunch of colors
* Give every (used) material a color
* Made most lathes take long enough you can at least see there's some sort of animation
* Insertion feedback popup
* Sound for circuit printer and uniform printer
* Fix queueing, optimize update
* Remove mono crash
* cleanup
* Fix test failure
* Techfab inserting sprite
* Cleanup and commenting
* Fix bug in CanProduce check
* Fix UI resolves
* Mirror review stuff
* RSIs are now banging
* Sheets
* Hotfix
* Last before PR
* Ready
* Quick
* E
* Updates everything to new stack PR
* Finished off ore, set max stack size to 30 from 50.
* Most materials done
* Donezo
* Adds hides and custom sprited a corgi hide
* Should be good
* suffix
* Bugs
* Giff woodplank
* Profit?
* My first contribution in a while.Change AddAccent command to be case insensitive (#3112)
* got rid of the bottle of nothingness. thought it was an empty bottle.
* new correction
* Delete SpaceStation14.sln
I honestly don't know what happened here. I didn't code those lines.
* Revert "Delete SpaceStation14.sln"
This reverts commit 68876841dce9c6e2ce9d21996e4caef3512b1385.
* new attempt at fixing
* Revert "new attempt at fixing"
This reverts commit 780f66fda3d66b6d4d086871d0b2ea2f6d4ee004.
* Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"
This reverts commit 08041a30365331b82309aedaf2136d7631459887.
* Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""
This reverts commit b2dc76a6683e8df88188d37a836f9ab9a54287b5.
* Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"""
This reverts commit 478d2bfe5daf6098d2f5665249ce0f161704dd73.
* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""
This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.
* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""
This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.
* still having figured what happened with the sln file
* please work
* -Added wood as a material.
-Made a few changes in the material requirements for some of the recipes.
* ok. added a small correction for wood at material_stacks.yml
* ok added another correction for misc.yml because for some reason a : just disappeared.
* -added plastic as a material, complete with a png (credits: tgstation)
-replaced glass with plastic for material requirements for some of the latherecipes
* for some reason the shovel was duplicate, being in both botany.yml and in tools.yml. deleted it from tools
* ok. one last try. noticed that the sprite path for shovel was weird even though it already has its own sprite at Objects/Tools/shovel.rsi . so I decided to fix the path then move the shovel back to tools.yml while deleting it from botany.yml. maybe that was the problem?
* corrected the extra space on the type: material for plastic discovered by Peptide90.
* noticed that wood also had a bad icon path.
* another attempt
* weird. I don't remember messing with the flashlight requirements.
* added plastic in the SharedStakedComponent and the meta.json from materials.rsi is back to how it was
* hopefully this icon is valid.
* small corrections concerning double space.
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Disable Pulling When Buckling an entity
* Projectile Improvements
If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets.
- Dead people are still unhitable
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Firelock In Progress
* Revert "Projectile Improvements"
This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4.
* Firelock Graph
* Revert "Merge branch 'master' into test2"
This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing
changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c.
* Bunch of stuff
- Metal Rods
- Reinforced Glass
- SetStackCount Condition
- Tables
- Lattice
* Output2 to FloorTileItemComponent
* Plating, Underplating and Tiles (+FloorTile Improvements)
* Turf Fixes
+ APC Electronics
* Reinforced Glass In-hand textures
* All the fixes
* Final Changes
* (Hopefully) Last commit
* Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* A Few more things
* Edit FirelockComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Put the damage in the windows
* add crack overlays
* Window cracking
* glass related sounds
* let's use a valid state
* run optipng on these for posterity
* Examine damage descriptions
* add "Constructible" to dictionary
* Downmix stereo effects to mono
* breaking and knocking
* Add shard etc. sprites
* shard inhands
* more sprite wrangling
* Expand destructiblecomponent drop system + implement it for windows
* Shard descriptions
* Random sprite component
* no nullbabby
* Random destroysounds
* random offset on destructible drops
* fix fucked yaml
* sound collections
* random pitch for knocking
* Localization
* hascomponent
* better spawnondestroy
* missed one
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos
Co-authored-by: Exp <theexp111@gmail.com>
* Cable coils now look BEAUTIFUL and have inhands
* Editors note
* Materials have their own rsi + more icons fixed
* Fixed Mimic [AI]
* More icons fixed...
* Tanks have own rsi and fixed tank icons
* Airlock icons fixed
* Fuel tank hotfix
* Arcade fixed
* ChairBase is now abstract
* Fixes medical stuff
* Fixes rechargers
* Pump/Pipe icons
* Misc hotfixes
* All debug power icons fixed!
* Fixes auto/proto/research computer icons
* Removes a bunch of old Eris shoes
* Changes the jackboots sprite to tgstation's
* Prototypes nuked
* Removes walk sound from jackboots, it was pretty annoying
* Adds wood table icon
* Adds wood plank and spawns it on wood table destroy. Also removes tg hand tele sprite.
* Removes weird mask png
* Removes bad pixel on security backpack
* Adds filled utility belt to engineer and ce roles
* Update Resources/Prototypes/Entities/Clothing/Shoes/shoes.yml
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>