Commit Graph

26 Commits

Author SHA1 Message Date
Nemanja
5e25201032 Health alert tweaks (#20557) 2023-09-28 07:05:42 -07:00
Doru991
eaecdb4336 Cyborg health alert and damage examining (#20084)
* Option for alt health alert and no overlay

* Fancy borg health indicator

* Borg damage examine localization

* EENENGHHHH ENNNGHHH

* Requested code changes

* Legal sound

* Revert "Legal sound"

This reverts commit 35715c88898aeb78dfe800319852c230395fdd7e.

I misunderstood what Sloth meant

* Annoying buzzer is back
2023-09-14 23:14:47 -04:00
deltanedas
24810d916b ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Nemanja
98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Flareguy
b26e60dd84 de-mixels the bleeding alert (#18787) 2023-08-06 19:49:27 -04:00
Vordenburg
28fe9d9f33 Refactor PacificationSystem (#18715) 2023-08-05 16:27:12 -05:00
Keiku
586f44b92a Improve hunger and thirst warning icons (#18390)
Changes the icons for the three stages of hunger and thrist to be more visually distinct from their other stages and not rely on color coding. This makes it more colorblind-friendly.

Create a flashing animated sprite for Starvation and Parched states, making them much more noticable with the intention to draw attention towards managing these states.

---------

Co-authored-by: onoira <onoira@psiko.zone>
2023-07-29 12:19:09 -07:00
Phill101
ebe72ac2b3 introduce Bleed alert (#18295)
Co-authored-by: Phill101 <holypics4@gmail.com>
2023-07-25 15:28:35 -06:00
Jezithyr
2e0121b21e Fixing health alerts not properly updating when players are damaged (#13480) 2023-01-14 23:52:20 -08:00
Pieter-Jan Briers
14f8b4e6d5 Use new validate-rsis for workflow (#12997)
* Use new validate-rsis for workflow

* A

* Add python deps

* --ignore-installed

* Make it only work on RSI changes again.

* Fix a bunch of RSIs.
2022-12-20 06:31:17 +01:00
Pieter-Jan Briers
b707b788ac Remove trailing commas from RSIs. (#12865) 2022-12-04 22:47:23 +01:00
keronshb
cd78c5451d Ensnaring Component and Bola Update (#9968) 2022-08-25 00:50:31 +10:00
Nemanja
3e1cf73469 Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
metalgearsloth
40a7584c2f Gas tank internals alerts (#9567) 2022-07-25 14:42:25 +10:00
metalgearsloth
40eecdd78a Stamina damage (#9230) 2022-07-06 18:06:12 +10:00
T-Stalker
31b210081a Swaps the health alert with a more pretty one (#7904) 2022-05-03 19:49:48 -07:00
Rane
ce186e6cc1 Mime Powers (Vow + Invisible Wall) (#7653) 2022-04-28 20:41:03 -07:00
CrudeWax
3457e6aaf5 Pilot alert and console flavortext (#4946)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 00:26:37 +11:00
metalgearsloth
500b9cb1ea Make Saltern driveable (#4257)
* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
2021-07-21 21:15:12 +10:00
Swept
55a04bfc30 Cleaned up all produce meta.jsons (#3943) 2021-05-08 09:09:35 +00:00
Pieter-Jan Briers
c465253a2a Delete unused human alerts folder. 2021-01-24 23:03:52 +01:00
Pieter-Jan Briers
690a862e57 Move various alerts to animated RSIs. 2021-01-24 22:58:22 +01:00
DmitriyRubetskoy
0fa1208ec2 Alert polish and brushup (#2863)
* Alerts rework

Reworked some alert images so they aren't so rough around the edges, as well as adding an original drawing for being pulled (stun icon has a different route and foulder but is still the turned off stun baton, someone should draw a better one and I am not up to the task). There are minor description changes so they sounds either more resonable or more informational.

* Updated weightless

* Updated according to commentary

* Quick fix of a fatal bug

* Pulled icon improved

* Pulling icon reverted

Co-authored-by: Rubetskoy Dmitriy <rubetskoy234@mail.ru>
2021-01-14 20:41:56 +11:00
Swept
a57db85208 Swept commits JSON genocide. (#2991)
* Clothing Folder Complete

* All Textures 1st Pass

* All Textures 2nd Pass

* All Textures 3rd Pass PLUS Manual Tweaking

* 5th Pass MORE MANUAL

* Fixes flares

* 4th Pass (I skipped over)

* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Pieter-Jan Briers
159f7192df Add alert for low oxygen. 2020-12-23 23:46:01 +01:00
chairbender
5f788c3318 Alerts System and UI (#2529)
* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
2020-11-10 15:22:19 +11:00