* book bag to literacy module, bucket n plant bag to gardening
* split gardening into gardening and harvesting
* book bag whitelist document, also dumpable
* fix
* new icon
* Added basic alternative fire mode system for the CHIMP
* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)
* Code revisions
* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one
* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit
* Fixed spelling mistake
* Update projectiles.yml
Removed commented code
* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs
Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color
* Added comments
* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change
* Delete interaction-upgrade-kit-component.ftl
This file is no longer needed
* Update battery_guns.yml
Added new description for the experimental CHIMP
* Update battery_guns.yml
Updated experimental CHIMP description again...
* Fixed issue with ItemComponent
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Construct and upgrade mini gravity generator
Now the mini gravity generator can be assembled/disassembled, the necessary machine board has been added to ShuttleCraft technology. Now it is possible to destroy the mini gravity generator and improve its components, thereby increasing the maximum charge of the generator.
* Test with empty OnRefreshParts
Perhaps this will help to get rid of the error during the test...
* Revert "Test with empty OnRefreshParts"
This reverts commit 5f32e15d66a4cb0d8df7578593867062be7872d8.
* Test without OnRefreshParts
Let's check if the problem is multiple inheritance.
* Revert "Test without OnRefreshParts"
This reverts commit d319757aa15a8ebec1237e552213e80eb8042790.
* Enabled by default
Maybe this will solve the problem, and maybe not...
* Swapped the components ApcPowerReciver and GravityGenerator
The previous "solution" did not give results, perhaps this time it will work....
* Revert "Swapped the components ApcPowerReciver and GravityGenerator"
This reverts commit 38759ca5a3465908b97d1d7e6ca583f8e9a97afb.
* Brought everything back to the beginning
* One parent in generator prototype, test
* Revert "One parent in generator prototype, test"
This reverts commit f7275b5d53234d9f66e8b4df0692596e14d82c95.
* Test without switchedOn and charge
* Revert "Test without switchedOn and charge"
This reverts commit 3916de8cc68e488098e6adc1e6b13e00d3f0e1a1.
* Revert "Revert "Test without switchedOn and charge""
This reverts commit 3d95efbfd4cb358b5c04a2302a377d51eb5f34cc.
* Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Changed all PKA sprites, added wield sprites, modified meta.json
* Added animation assets for future yaml'ing. Made changes to existing textures.
* meta.json changes
* Corrected arsenal.yml missing sprite
* Removed unused animation assets.
* Put back the one animation asset I was suppose to keep.
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
* Added Combat Baton
* Add to secfab
* reduce damage to 15
* Renamed to Truncheon, set damage to 17 again.
* Added T2 research, up dmg to 18 cause it'll be rarer.
* Make recipe dynamic