* bones, gladiators, milk, spear and tears
* :trollface: my copy/paste python script did the funny
* forgor
* fixed
* mat.yml fixed
* bones
* bone armor
* gladiator uniform now in clothesmate like ss13
* bone armor craft
* pieces
* i was dumb in the past, now im dumb too
* that was dumb...
* fixing stuff
* i hate git
* Revert "i hate git"
This reverts commit 17ef4e5a07a3ebad7d4f487f15721d1df16d757f.
* Revert "fixing stuff"
This reverts commit 4fc5d6b2dc1fc6ebb3945bdf5663b8e432ca7aa3.
* this will work?
* i fucking merged it
The drinks in SS14 were made quite boozy, usually there should be more
mixer than alcohol in a drink. This commit tweaks all the standard
alcohol + mixer drinks to have twice the amount of mixer vs alcohol
* Add berries
* Berry recipes
* Add bungo fruit
* yml tweaks
* yummy poisonous pits
* Technically it's a seed
* Revert "Technically it's a seed"
This reverts commit be892cf119c1e733ac2922b878aaa476f435152a.
Slapping the seed component onto it led to unforeseen consequences, and I don't want to mess with the seed system for a mostly useless gimmick.
* Revert 2 Electric Boogaloo
This reverts commit 2c4fb34250e9369085d49e730de3dab0e077b687.
* Small rewording
* Cocoa balancing
* Oops
* locale for material units
* use material units in lathe ui
* give units to non-sheet materials
* :trollface:
* use volume properly
* :trollface:
* review
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add polymorph reactioneffect, make dionas polymorph into trees
* Actually they'll probably die before they get to 60 so there's that.
* Generalize effect loc
* Huh so that works
* Wow
* oh god the tabulation
* what
how
* Review
* Why did it happen again?!?!?!
* Parent adminhypo from an already existing one.
* Since were no longer checking protoname
* Merge before I fuck up anything again
* craft whitelist
* Sericulture
* Spider
* gone
* quickly fixed
* and coders taketh away
* And we take more away
* sericulture improvements
* arachnid
* better webbed
* OH WAIT
* test fail
* Update toxins.yml
* Update toxins.yml
rework how acids do damage. they now metabolize at a rate of 3.0, but deal a lot of damage.
* make polytrinic require plasma
polytrinic acid now requires plasma to make
* add comments to indicate acid design
* Update elements.yml
* Update gases.yml
niteogen is an element
* Update elements.yml
just make chlorine 2u
* fix le dumb mistake
i added another metabolisms:
* copper, mercury, lithium changes
copper: very budget lead, does poison damage very slowly over time, not good enough to kill effectively but drinking a lot of it will poison you slowly over time, just like real copper poisoning!
mercury: halved damage
lithium: now vaguely simulates brain damage by very weakly poisoning you slowly and making you laugh and scream randomly while metabolizing. slower metab rates
* Even more consumption
* Revert "Even more consumption"
This reverts commit 94ae0eca0ba1b4a55913f92519e1354b77e70734.
Oops forgot a file
* Believe it or not, more nutrient consumption
* Buff ez nutrient and l4z
* Add left 4 zed to emagged nutrimax just because
* Change some thresholds
* Reverted functional changes from PR 16157
* Unreverted Epinephrine recipe Diethylamine removal because really, Epinephrine is complicated enough.
* Unreverted that Phenol change because 1. Phenol isn't actually used except in Epinephrine so it literally does not matter and 2. having Phenol use these common ingredients causes git add .fungit add . reaction conflicts to happen which is good
* Reverted Diphesomethingsomething recipe change because Diphesomething is pretty useless and so doesn't need such an incredibly difficult recipe
* Added component and functionality.
* Fixed ZombieImmune.
* Zombies now have zombie blood.
* Ambuzol plus.
* Ambuzol plus spawns in bundle.
* Fine CBURN get one too.
* Reworked the reaction
* No more magic blood refilling.
* ok CE i fixed it
* Component change.